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PyCoal processing & Fusion without modified science recipes?

Posted: Thu Jul 12, 2018 4:22 pm
by Bizobinator
Is there a way to play using the coal processing, new electronics/high tech stuff, and fusion stuff without having the science recipes changed?

Re: PyCoal processing & Fusion without modified science recipes?

Posted: Mon Jan 14, 2019 4:30 pm
by CJ5Boss
I think the mod changes that, if you didn't want it to be changed you would have to not use the mod that changes it. However, with some quick coding you could make a mod that overrides this using the following line of code for every pack:

Code: Select all

data.raw.recipe["wooden-chest"].ingredients =
{
	{"wood", 6},
}
as an example.