PyCoal processing & Fusion without modified science recipes?

pyanodon's mods are here

Moderator: pyanodon

Post Reply
Bizobinator
Fast Inserter
Fast Inserter
Posts: 193
Joined: Fri May 06, 2016 10:35 pm
Contact:

PyCoal processing & Fusion without modified science recipes?

Post by Bizobinator »

Is there a way to play using the coal processing, new electronics/high tech stuff, and fusion stuff without having the science recipes changed?

CJ5Boss
Fast Inserter
Fast Inserter
Posts: 130
Joined: Thu Apr 05, 2018 11:55 pm
Contact:

Re: PyCoal processing & Fusion without modified science recipes?

Post by CJ5Boss »

I think the mod changes that, if you didn't want it to be changed you would have to not use the mod that changes it. However, with some quick coding you could make a mod that overrides this using the following line of code for every pack:

Code: Select all

data.raw.recipe["wooden-chest"].ingredients =
{
	{"wood", 6},
}
as an example.

Post Reply

Return to “PyMods”