PyCoal processing & Fusion without modified science recipes?
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PyCoal processing & Fusion without modified science recipes?
Is there a way to play using the coal processing, new electronics/high tech stuff, and fusion stuff without having the science recipes changed?
Re: PyCoal processing & Fusion without modified science recipes?
I think the mod changes that, if you didn't want it to be changed you would have to not use the mod that changes it. However, with some quick coding you could make a mod that overrides this using the following line of code for every pack:
as an example.
Code: Select all
data.raw.recipe["wooden-chest"].ingredients =
{
{"wood", 6},
}