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pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 6:55 pm
by pyanodon
Image

Description:
  • Add several processes and recipes to improve the yield of basic vanilla ores.
    Add lots of new buildings and chains for each ore.
    Will be intended to play without bobs since the ores will be the same (maybe some new) and will make some intermediate materials more used.
    Not compatible with Bobs.The use with Angels may cause bugs or incompatibilities.
    Improved yield and increase the chain as consequence of advanced technologies to refine and extract basic and advanced ores.
    Adjusted some vanilla recipes to be compatible with this mod.
This mod is not compatible with Angel´s mods yet, Kingarthur may be working over it.


Details:
  • Factorio Version: 0.17+
  • Version: 1.1.12
  • License: CC BY-NC-ND 4.0
  • Tags: ores
Download
Mod Portal Link
LONG DESCRIPTION
Change Log
This mod will have depedencies:

pY Coal Processing

Re: pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 7:23 pm
by pyanodon
Well well...first things first.

The first thing that will happens when you install this mod is notice that now, glass, is a native resource. That means, the recipes to make glass when you play py+bobs will be the new "vanilla" of this mod. Since glass is a good and required material for the other pymods, but was only active when bobs is installed.

But....to get glass we will need Quartz...so Quartz will be our first chain to be made in this mod.

Re: pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 7:32 pm
by chrisdec
woohoo the raw ores digging won :D
lets follow this mod and see what new stuff it will give us

Re: pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 9:48 pm
by aklesey1
Oh God pls tell me that in theory, this can be compatible with Angel's Smelting, really Angel Smelting is awesome complex mod :roll:
I assume you have big plans on PY Raw ores digging (let's call this PYROD) and if we'll want compatibility with Angel Smelting it'll require some changes to PYROD when it'll meet with Angel Smelting
1) I like this idea this stages of Smelting - different counts of gained materials
2) I like idea with ingots
3) I like idea with liquid metals - i think u pyanodon like this too :D

U began to talk about Glass chain, i fear we can meet some issues? u're not going to make it very harder right?
And u told about new materials - may be u can add some materials from angel's mods:
1) Manganese
2) Merge chromium with chrome after all
3) Osmium form angel-MadClown'mods
4) Magnesium for adding another titanium chain (may appear soon from Madclown's mod in angel's mods)

And i can suppose ther're will be more work for
1) Washing machines
2) Solid separators
3) Classifiers
4) Fluid separators
5) Gas processing units
6) Gas processing units
7) Automated screeners
8) Secondary crushers

May be some serious changes for ground borer? And for another extractors?
Add lots of new buildings and chains for each ore
That's alarming :D


Sorry for tons of text, but i'm really excited :)

Re: pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 9:54 pm
by Mella
Do you planing geological exploration? Can be important for this mod do you think so pyanodon?
I like idea from that mod https://mods.factorio.com/mod/yaiom - Yet Another Infinite Ore Mechanic

Re: pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 10:31 pm
by pyanodon
aklesey1 wrote: And i can suppose ther're will be more work for
1) Washing machines
2) Solid separators
3) Classifiers
4) Fluid separators
5) Gas processing units
6) Gas processing units
7) Automated screeners
8) Secondary crushers

Sorry for tons of text, but i'm really excited :)
hehe yes...lots of machines will have more uses. And no...no osmium, no manganese or magnesium.

Re: pY Raw Ores Discussion

Posted: Sat Apr 21, 2018 10:48 pm
by pyanodon
Mella wrote:Do you planing geological exploration? Can be important for this mod do you think so pyanodon?
I like idea from that mod https://mods.factorio.com/mod/yaiom - Yet Another Infinite Ore Mechanic

probably not. Its too complicated to implement.

Re: pY Raw Ores Discussion

Posted: Sun Apr 22, 2018 8:46 am
by Mella
Do u planing any mega structures or mega projects for this mod?

Re: pY Raw Ores Discussion

Posted: Sun Apr 22, 2018 9:23 am
by pyanodon
Mella wrote:Do u planing any mega structures or mega projects for this mod?

Yes :)

Re: pY Raw Ores Discussion

Posted: Sun Apr 22, 2018 11:38 am
by HammerPiano
Even though it is not the mod I voted for, I am stiill hyped to see what interesting ideas will be in this mod!
Can't wait for more :D

Re: pY Raw Ores Discussion

Posted: Sun Apr 22, 2018 10:22 pm
by pyanodon
Here the plans for the quartz chain.

As you can notice, the yield increase with the chain and the recipe get more efficient with the work you put in refine the ore. That model will be used in all the ore chain in this mod. Among the new buildings, you also can notice the presence of a second source of the ore. It´s a rare thing on map and if you´re lucky to find one, it will provide a very huge production of that ore, another new of this mod. The mines are mega structures you can discover and explore in late game when usually your reserves are low.

Image

Re: pY Raw Ores Discussion

Posted: Mon Apr 23, 2018 4:42 am
by aklesey1
Cool, increased yields of glass useful
We already using flotation cells in angel's refining - this also implies that we purify the ore to a more perfect state

New way to get tons of tailings water - can be used to get some ash or coal-water slurry :)
And what I have long dreamed of-to extract quartz directly from the sand :)

Scrubber - this device will be used for gas treatment?

Re: pY Raw Ores Discussion

Posted: Wed Apr 25, 2018 11:41 pm
by pyanodon
Greetings!

Today we finished the graphics for the first mine. The Quartz mine. Mines will be a very rare places in the game when playing with pYRO, but if you find one, open a champagne because you´re lucky! It will provide copious amounts of resources at high-speed enough to fill two blue belts of the resource uninterruptedly (if you keep the mine working). I have plans to make mines to each resource of this mod.

But dont worry, you can still find ore patches around the map as all other ores. Mines are like mega-structures for this mod.

Quartz Deposit and Quartz Mine
ImageImage

Re: pY Raw Ores Discussion

Posted: Thu Apr 26, 2018 12:24 am
by fishycat
:shock: wow so beautiful, very good work!

I like how the bots are working, nice detail. Looks like a typical construction site: one is working, the rest is watching :D

Re: pY Raw Ores Discussion

Posted: Thu Apr 26, 2018 12:32 am
by pyanodon
fishycat wrote:Looks like a typical construction site: one is working, the rest is watching :D
HAHAHAHA

Thank you

Re: pY Raw Ores Discussion

Posted: Thu Apr 26, 2018 5:29 am
by aklesey1
Wow - mine as MEGA sructure :o
After this i want to watch on cobaltide or rutile mine :)

Once again, I am convinced that the bob's mods will acquire more and more new opportunities

Any new plans for REO in this mods?

Re: pY Raw Ores Discussion

Posted: Thu Apr 26, 2018 9:28 am
by pyanodon
aklesey1 wrote: Any new plans for REO in this mods?
No, but will be compqtible with pyht

Re: pY Raw Ores Discussion

Posted: Sat Apr 28, 2018 5:26 am
by aklesey1
I hope u'll add one or some new ways to get more chromite sand or to get more chromium
Chromium is very vey popular resource nad i need some count of chromium sand for lithium chloride in pyht :?
And i'm not talking about nichrome, which eats chromium with a dessert spoon

Re: pY Raw Ores Discussion

Posted: Sat Apr 28, 2018 11:46 am
by HammerPiano
aklesey1 wrote: Any new plans for REO in this mods?
What is REO?

Re: pY Raw Ores Discussion

Posted: Sat Apr 28, 2018 1:03 pm
by Shorkan
I think REO is rare earth oxide.