Re: pY Raw Ores Discussion
Posted: Fri Dec 21, 2018 4:06 pm
you will run out of salt fast also through the boraxgosensgo86 wrote: ↑Fri Dec 21, 2018 5:50 pmI'll probably end up going all the way for all the ores just for fun.
NekoBaron wrote: ↑Fri Dec 21, 2018 4:47 pmSo trying to play a pack of mods with friends and I was getting some bad micro stuttering constantly sort of like chunk gen kind but only few of us suffering, so we sit there and think lets just regen the map that will fix it right? No I still got the wierd micro stuttering if not worse.
So while the rest of them manage to play I decided to load it up in singleplayer and flick a load of mods on and off, eventually I work out its this mod. I even try combos of just all pymod with ores on and ores off, whenever raw ores is disable all the micro stutter is gone so Im sitting here thinking this is ridiculous its just ores right?
Friend then says if its my ram to which Im like, I have 24GB it should be fine but I decide to go ahead open up resource monitor and check it, again everything looks fine but then I notice ram used by factorio is like 6.4 gb and I'm still going yeah this sounds ok, toggle raw ores off load up singleplayer again new map each time and then notice factorio is now using only 4.6 gb's.
Call me crazy but should a mod just to add ores really add 2 more extra gigs of ram used?? Or is there some weird leak or inherent flaw in the way its overiding/rewriting the other mods??
Ps: Love pymod in general, just sad this raw ores mod extension part is giving me trouble.
Theres two kinds of people who plays factorio, the ones like you trying to find the correct numbers, having headaches and such and the ones who just want have fun while faces the unknown..immortal_sniper1 wrote: ↑Fri Dec 21, 2018 5:56 pmyou will run out of salt fast also through the borax
also some chains use other metals in them so there will be metal cannibalism
Well the ram thing was all I could think of checking, all I could deduce was the micro stuttering goes away if the raw ores mod is toggled off and noted that the ram usage goes up dramatically when its on which seemed odd for a 90meg mod :/, Ive played pymod in the past fine just not the raw ores part before.
when i generated the map the min was lower in forst version it was like 300 000 or 3 000 000 i thinkpyanodon wrote: ↑Fri Dec 21, 2018 6:25 pmTheres two kinds of people who plays factorio, the ones like you trying to find the correct numbers, having headaches and such and the ones who just want have fun while faces the unknown..immortal_sniper1 wrote: ↑Fri Dec 21, 2018 5:56 pmyou will run out of salt fast also through the borax
also some chains use other metals in them so there will be metal cannibalism
also..how you will run out of salt if thers a lot of salt rocks and each with a mininum of 8000000? Borax is also, intentionally more abundant because the heavy use. The good thing is, pyRO can now be played with RSO where you can always set the values at will.
For me it's more like I have to build the advanced chain at least once just because it's there. You can also challenge yourself by making the "cheap" ores less abundant, making the advanced chains more appealing.pyanodon wrote: ↑Fri Dec 21, 2018 6:25 pmTheres two kinds of people who plays factorio, the ones like you trying to find the correct numbers, having headaches and such and the ones who just want have fun while faces the unknown..immortal_sniper1 wrote: ↑Fri Dec 21, 2018 5:56 pmyou will run out of salt fast also through the borax
also some chains use other metals in them so there will be metal cannibalism
also..how you will run out of salt if thers a lot of salt rocks and each with a mininum of 8000000? Borax is also, intentionally more abundant because the heavy use. The good thing is, pyRO can now be played with RSO where you can always set the values at will.
I have 16 Gb ram and no serious problems even when i have big base and my Firefox browser often enabled with many tabs, don't know what to add...NekoBaron wrote: ↑Fri Dec 21, 2018 4:47 pmSo trying to play a pack of mods with friends and I was getting some bad micro stuttering constantly sort of like chunk gen kind but only few of us suffering, so we sit there and think lets just regen the map that will fix it right? No I still got the wierd micro stuttering if not worse.
So while the rest of them manage to play I decided to load it up in singleplayer and flick a load of mods on and off, eventually I work out its this mod. I even try combos of just all pymod with ores on and ores off, whenever raw ores is disable all the micro stutter is gone so Im sitting here thinking this is ridiculous its just ores right?
Friend then says if its my ram to which Im like, I have 24GB it should be fine but I decide to go ahead open up resource monitor and check it, again everything looks fine but then I notice ram used by factorio is like 6.4 gb and I'm still going yeah this sounds ok, toggle raw ores off load up singleplayer again new map each time and then notice factorio is now using only 4.6 gb's.
Call me crazy but should a mod just to add ores really add 2 more extra gigs of ram used?? Or is there some weird leak or inherent flaw in the way its overiding/rewriting the other mods??
Ps: Love pymod in general, just sad this raw ores mod extension part is giving me trouble.
gosensgo86 wrote: ↑Fri Dec 21, 2018 7:19 pmFor me it's more like I have to build the advanced chain at least once just because it's there. You can also challenge yourself by making the "cheap" ores less abundant, making the advanced chains more appealing.
Check your vram. Pymods is graphic heavy and could easily push that to the limitNekoBaron wrote: ↑Fri Dec 21, 2018 6:28 pmWell the ram thing was all I could think of checking, all I could deduce was the micro stuttering goes away if the raw ores mod is toggled off and noted that the ram usage goes up dramatically when its on which seemed odd for a 90meg mod :/, Ive played pymod in the past fine just not the raw ores part before.
Minecraft gets microstutters from high RAM usage because the garbage collector needs to stop everything sometimes for cleanup, and the bigger the RAM pool the longer that takes. Factorio's core code doesn't use GC, and PyRO doesn't appear to have any lua scripting taking up time.septemberWaves wrote: ↑Sat Dec 22, 2018 1:52 amSomething which I recall from playing heavily-modded Minecraft is that it is apparently possible for lag to be caused by having too much RAM allocated (and I have some anecdotal evidence to support this). If Factorio is taking up 6.4gb of RAM try to just allocate 7gb (if that's possible of course; I'm not sure how easy it is to set up how much RAM is dedicated to Factorio specifically).
I have a 750Ti with 2 GB. While vanilla runs somewhat ok with high res sprites, i get those microstutters with bigger modpacks. After switching to normal resolution sprites, its gone. Maybe, you can try it? I I also switched off decoratives, which had an impact.NekoBaron wrote: ↑Fri Dec 21, 2018 9:47 pmI feel like people aren't fully reading what Im typing :/ I can play fine with all of pycoal on fine as long as the raw ores mod is off, I can even play fine with extra other mods enabled as well that add graphics and such, Im just confused to why a small 90 meg mod is adding a huge extra 2gb of system ram overhead.
If you really think its vram then Im just gonna post than I have a 4gb AMD R9 380 which has be fine with modded factorio in the past, sadly the windows resource manager dont track vram so I dont have a nice quick way to check if that is the issue.