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Re: pY Raw Ores Discussion

Posted: Sat Dec 15, 2018 5:49 pm
by aklesey1
1) Bug in recipe for "activated carbon" https://yadi.sk/i/EBxmtVQ9HFxAYA
20 coke + 2 zinc chloride + 4 sodium hydroxide + 7 sodium hydroxide + 100 nitrogen
Can't understand wciich value is correct - 4 sodium hydroxide or 7 sodium hydroxide ?

2) Bug in "Filtration media recipe" https://yadi.sk/i/czWt0H3q4j5F7w
Glass value is doubled - 25 gravel + 30 pure sand + 3 activated carbon + 5 glass + 5 glass

Re: pY Raw Ores Discussion

Posted: Sat Dec 15, 2018 5:49 pm
by immortal_sniper1
aklesey1 wrote:
Sat Dec 15, 2018 5:05 pm
https://yadi.sk/i/qgoq0Qgk13PHzw
Is this corerct values? 5 phoshine gas not 50?
https://yadi.sk/i/dA1iPtgcWsQ0RA
Is this corerct values? 50 Nitrobenzene not 500? Or may be 50 ammonia + 50 nitrobenzene + 40 chlorine?

I'm asking bcuz in the one factorio updates was change with multipling on x10 for fluids
what mod did you use for that display?

Re: pY Raw Ores Discussion

Posted: Sat Dec 15, 2018 5:52 pm
by aklesey1
immortal_sniper1 wrote:
Sat Dec 15, 2018 5:49 pm
aklesey1 wrote:
Sat Dec 15, 2018 5:05 pm
https://yadi.sk/i/qgoq0Qgk13PHzw
Is this corerct values? 5 phoshine gas not 50?
https://yadi.sk/i/dA1iPtgcWsQ0RA
Is this corerct values? 50 Nitrobenzene not 500? Or may be 50 ammonia + 50 nitrobenzene + 40 chlorine?

I'm asking bcuz in the one factorio updates was change with multipling on x10 for fluids
what mod did you use for that display?
Dude use this mod - veru very very useful - What is it really used for? -https://mods.factorio.com/mod/what-is-i ... y-used-for

Re: pY Raw Ores Discussion

Posted: Sat Dec 15, 2018 6:00 pm
by aklesey1
aklesey1 wrote:
Sat Dec 15, 2018 5:49 pm
1) Bug in recipe for "activated carbon" https://yadi.sk/i/EBxmtVQ9HFxAYA
20 coke + 2 zinc chloride + 4 sodium hydroxide + 7 sodium hydroxide + 100 nitrogen
Can't understand wciich value is correct - 4 sodium hydroxide or 7 sodium hydroxide ?

2) Bug in "Filtration media recipe" https://yadi.sk/i/czWt0H3q4j5F7w
Glass value is doubled - 25 gravel + 30 pure sand + 3 activated carbon + 5 glass + 5 glass
Ouch excuse me i played with activated PyCoalTBaA which was updated recently
I went to kingarthur :oops:

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:10 am
by Protheus7
I started a new map with ABPy+AAI+Yuoki.

To create the basic science 1 (red Science), I need Fawogea stuff, which is made in a Fawogae factory, which requires Tinned cable, which is made from copper and tin plates, which come from the tin and copper ore.

Tin ore you can be mine, water is needed, so this requires an electric miner, which cost 150 basic science 1 (red science).....?

I'm stuck and need some assistance in how to start red science in ABPy+AAI+Yuoki.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:14 am
by kingarthur
Protheus7 wrote:
Sun Dec 16, 2018 12:10 am
I started a new map with ABPy+AAI+Yuoki.

To create the basic science 1 (red Science), I need Fawogea stuff, which is made in a Fawogae factory, which requires Tinned cable, which is made from copper and tin plates, which come from the tin and copper ore.

Tin ore you can be mine, water is needed, so this requires an electric miner, which cost 150 basic science 1 (red science).....?

I'm stuck and need some assistance in how to start red science in ABPy+AAI+Yuoki.
Can u not use a burner miner? If so It's a compatibility issue I'll look into it

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:27 am
by Protheus7
kingarthur wrote:
Sun Dec 16, 2018 12:14 am
Protheus7 wrote:
Sun Dec 16, 2018 12:10 am
I started a new map with ABPy+AAI+Yuoki.

To create the basic science 1 (red Science), I need Fawogea stuff, which is made in a Fawogae factory, which requires Tinned cable, which is made from copper and tin plates, which come from the tin and copper ore.

Tin ore you can be mine, water is needed, so this requires an electric miner, which cost 150 basic science 1 (red science).....?

I'm stuck and need some assistance in how to start red science in ABPy+AAI+Yuoki.
Can u not use a burner miner? If so It's a compatibility issue I'll look into it
AAI is causing the issue as without it, I have the electric miner, with it, I need to research it first before getting it. and having the above issue

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:44 am
by kingarthur
Protheus7 wrote:
Sun Dec 16, 2018 12:27 am
kingarthur wrote:
Sun Dec 16, 2018 12:14 am
Protheus7 wrote:
Sun Dec 16, 2018 12:10 am
I started a new map with ABPy+AAI+Yuoki.

To create the basic science 1 (red Science), I need Fawogea stuff, which is made in a Fawogae factory, which requires Tinned cable, which is made from copper and tin plates, which come from the tin and copper ore.

Tin ore you can be mine, water is needed, so this requires an electric miner, which cost 150 basic science 1 (red science).....?

I'm stuck and need some assistance in how to start red science in ABPy+AAI+Yuoki.
Can u not use a burner miner? If so It's a compatibility issue I'll look into it
AAI is causing the issue as without it, I have the electric miner, with it, I need to research it first before getting it. and having the above issue
ah. ok ill get a fix for that tonight and along with several bugs fixes and ill push out an update to pycoaltbaa sometime in the next 12 hours

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 1:41 am
by pyanodon
electric miner is unlocked since the start. Not a py mods issue.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 8:36 am
by ulmennaleith
There's already a fix for AAI Industry / py compatibility : https://mods.factorio.com/mods/romtos/aai-industry-sp0
It replaces red science by a "science pack 0" made from copper and gears for 4 techs. Basically in order to get electricity, to get py buildings going. Actually I'm not sure it works for pyro because I don't think science pack 0 unlocks the electric drill, but if you dont know it, check it kingarthur. Another way is to add buildings to the starting inventory.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 9:22 am
by Protheus7
ulmennaleith wrote:
Sun Dec 16, 2018 8:36 am
There's already a fix for AAI Industry / py compatibility : https://mods.factorio.com/mods/romtos/aai-industry-sp0
It replaces red science by a "science pack 0" made from copper and gears for 4 techs. Basically in order to get electricity, to get py buildings going. Actually I'm not sure it works for pyro because I don't think science pack 0 unlocks the electric drill, but if you dont know it, check it kingarthur. Another way is to add buildings to the starting inventory.
Perfect, thank you, will try it out. I love this community :-)

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 9:59 am
by Schattenlord
I was exploring the new py Raw Ore Mod pack in combination with the other pY mods and I think I reached a dead end. I want to craft red transport belts and tunnels which require stainless steel. To get stainless steel you need Aramid which is produced in Nano-Material Factory. To build a Nano-Material Factory I need red transport belts. Looks like a catch 22 for me or can I produce the Aramid in different building as well? Any help welcome.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:14 pm
by pyanodon
Schattenlord wrote:
Sun Dec 16, 2018 9:59 am
I was exploring the new py Raw Ore Mod pack in combination with the other pY mods and I think I reached a dead end. I want to craft red transport belts and tunnels which require stainless steel. To get stainless steel you need Aramid which is produced in Nano-Material Factory. To build a Nano-Material Factory I need red transport belts. Looks like a catch 22 for me or can I produce the Aramid in different building as well? Any help welcome.
Confirmed deadlock. Will be fixed in next release.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:17 pm
by pyanodon
aklesey1 wrote:
Sat Dec 15, 2018 5:49 pm
1) Bug in recipe for "activated carbon" https://yadi.sk/i/EBxmtVQ9HFxAYA
20 coke + 2 zinc chloride + 4 sodium hydroxide + 7 sodium hydroxide + 100 nitrogen
Can't understand wciich value is correct - 4 sodium hydroxide or 7 sodium hydroxide ?

2) Bug in "Filtration media recipe" https://yadi.sk/i/czWt0H3q4j5F7w
Glass value is doubled - 25 gravel + 30 pure sand + 3 activated carbon + 5 glass + 5 glass
Not confirmed, here its all ok.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:21 pm
by kingarthur
pyanodon wrote:
Sun Dec 16, 2018 12:17 pm
aklesey1 wrote:
Sat Dec 15, 2018 5:49 pm
1) Bug in recipe for "activated carbon" https://yadi.sk/i/EBxmtVQ9HFxAYA
20 coke + 2 zinc chloride + 4 sodium hydroxide + 7 sodium hydroxide + 100 nitrogen
Can't understand wciich value is correct - 4 sodium hydroxide or 7 sodium hydroxide ?

2) Bug in "Filtration media recipe" https://yadi.sk/i/czWt0H3q4j5F7w
Glass value is doubled - 25 gravel + 30 pure sand + 3 activated carbon + 5 glass + 5 glass
Not confirmed, here its all ok.
That's on my end. Old pycoal bob com code and pyro added the same items in a few places

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 12:35 pm
by pyanodon
kingarthur wrote:
Sun Dec 16, 2018 12:21 pm

That's on my end. Old pycoal bob com code and pyro added the same items in a few places
Image

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 1:40 pm
by Mella
pyanodon wrote:
Sun Dec 16, 2018 12:35 pm
kingarthur wrote:
Sun Dec 16, 2018 12:21 pm

That's on my end. Old pycoal bob com code and pyro added the same items in a few places
Image
Guys, kingarthur, pyanodon don't scold please?
Someone hurried off and did something stupid - just first need aklesey1 to check the configuration of the mods
And when i can return to bob's mods using it'll be nice - not sure to say i can play with asngel's mods because it'll chaos with ALL resources and all chains - then there can be different strange deadlocks with angels
For now i'm planing to play with bob's + py
ROCKET LAUNCH WAIT FOR ME - IT'LL BE LOOOOOOONG WAY :D

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 1:43 pm
by pyanodon
hahahaa dont worry.

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 2:19 pm
by Mella
pyanodon wrote:
Sun Dec 16, 2018 1:43 pm
hahahaa dont worry.
You sure all wil be okey?
Question:
Zinc chloride geting not giving small count of hydrogen as y product, why you decided to to change it?
When playing without bob's with pure py mods i found that vanilla sulfuric acid is back now, its intended?

Re: pY Raw Ores Discussion

Posted: Sun Dec 16, 2018 2:38 pm
by aklesey1
Schattenlord wrote:
Sun Dec 16, 2018 9:59 am
I was exploring the new py Raw Ore Mod pack in combination with the other pY mods and I think I reached a dead end. I want to craft red transport belts and tunnels which require stainless steel. To get stainless steel you need Aramid which is produced in Nano-Material Factory. To build a Nano-Material Factory I need red transport belts. Looks like a catch 22 for me or can I produce the Aramid in different building as well? Any help welcome.
Oh crap i looked into recipe for "molten stainless steel"
And i saw that i'll need niobium
Oh crap.......... it means that i'll need tons of niobium plates for my belts! :roll: :P

And why pyanodon not decided to improve niobium chain priduction? Niobium plates have many many uses :lol:
After all, I did not ask to improve the production chain for molybdenum, I'm not talking about vanadium which is also in order
Vanaium will be used in recipe for super steel which wil be needed for blue belts :)

Hey pyanodon what do u think about 2 new tiers for belts for py industry? No bob's belts if no bob logistics when playing with pure py mods...