Re: pY Raw Ores Discussion
Posted: Thu Nov 22, 2018 9:08 pm
Each py mod change a science pack. You will probably have problems with this one too.Rue99 wrote: ↑Fri Nov 23, 2018 8:53 amFWIW, I like your work in the round, but really, really disliked the changes to science packs in coal processing. That, plus the lack of compatibility (prior to King Arthur's sterling work) with Angels was enough to dissuade me.
I will be having another run once PYOre comes out, though I'd still like to see an option to keep vanilla science recipes.
pyRO pack-militaryimmortal_sniper1 wrote: ↑Fri Nov 23, 2018 3:44 pmpycoal changes pack 1-3
pyfe pack-productivity
pyht pack-high-science
Wow OMG ae u serious - some time u told u don't won't to have any deal with military content of factory so u and Nexela changed ur mind?pyanodon wrote: ↑Fri Nov 23, 2018 6:14 pmpyRO pack-militaryimmortal_sniper1 wrote: ↑Fri Nov 23, 2018 3:44 pmpycoal changes pack 1-3
pyfe pack-productivity
pyht pack-high-science
Ooh, that means there's just that and zinc left to do, right?
i sorta gave him the idea its basically lead used in bulets
hi here are some ideas for your consideration...
id love to watch these multiplayers streamings.foodfactorio wrote: ↑Sun Nov 25, 2018 2:49 am
they are played
some popular streamers like katherine of sky (kos) on youtube even did a huge playlist called "Pyanodon red" and some multiplayers too
We all'll help u i sure - there're was mass of work and many people like ur work
Although the mod runs, it still need optimization or it will have 150mb+ hahaha. We need to clean the code and compress graphics. Of course the bug and deadlocks may happens, its impossible release a mod flawless. But as soon as we have an alpha, we will open to public.