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Re: pY Raw Ores Discussion

Posted: Sat Nov 03, 2018 12:06 pm
by Quarasique
whats news, guys?

Re: pY Raw Ores Discussion

Posted: Sat Nov 03, 2018 10:18 pm
by cpy
So we're close or nah?

Re: pY Raw Ores Discussion

Posted: Sat Nov 03, 2018 10:47 pm
by pyanodon
nah

30% only 2 ores fully added. Probably do copper tomorrow.

Re: pY Raw Ores Discussion

Posted: Sun Nov 04, 2018 10:05 am
by chrisdec
pyanodon wrote:
Sat Nov 03, 2018 10:47 pm
nah

30% only 2 ores fully added. Probably do copper tomorrow.
woohoo only 70% more to go

Re: pY Raw Ores Discussion

Posted: Sun Nov 11, 2018 6:32 pm
by aklesey1
How ur mod development going? Any news?

Re: pY Raw Ores Discussion

Posted: Sun Nov 11, 2018 7:18 pm
by pyanodon
added iron...now doing coal.

Re: pY Raw Ores Discussion

Posted: Tue Nov 13, 2018 4:57 am
by Quarasique
aklesey1 wrote:
Sun Nov 11, 2018 6:32 pm
How ur mod development going? Any news?
You can track it on Pyanodon's github :D

Re: pY Raw Ores Discussion

Posted: Tue Nov 13, 2018 6:56 am
by cpy
There is github? Hmm gotta check it out then.

Re: pY Raw Ores Discussion

Posted: Wed Nov 14, 2018 3:08 pm
by aklesey1
cpy wrote:
Tue Nov 13, 2018 6:56 am
There is github? Hmm gotta check it out then.
Its here - https://github.com/pyanodon/pyRawOres - i just simply googled for it ;)

Re: pY Raw Ores Discussion

Posted: Thu Nov 15, 2018 8:58 pm
by pyanodon
Nexelit added today and fully functional.

Since we are doing it in alphabetical order, the next ones will be Nickel, Steel, Tin, Titanium, Uranium and Zinc. (9 gone.... 6 to go!). Of course we didnt made yet fine balance adjustments and cross compatibility between py mods.

Anyway...im opening a poll to choose if the mega-mines should be available from red, green, blue or further science since it´s a powerful structure and provides a full blue belt of production.

Another points to consider:

Aluminium, Nexelit and Titanium will be very used in the game. If you have pyFE, Super-alloy will get a remake recipe to be able to make it earlier, since Super alloy WILL BE very used too.

Re: pY Raw Ores Discussion

Posted: Fri Nov 16, 2018 10:51 pm
by pyanodon
Some shots of the nickel chain. That chain is complete, refining ore to the max and output 20 plates per cycle. Since it´s not scaled up (using the basic buildings and only the amount necessary for a good flow), it´s producing around 60 plates/min

Image
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Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 1:03 am
by live22morrow
Does that mean the highest ratio for ore to plate will be 1:20? Will that also be true for the other ores like iron?

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 8:10 am
by aklesey1
Big thanks for news, all looks amazing pyandon, u and Nexela making useful stuff

Just want to ask for tungsten (from bob's mods of course) and its daughter product - tungsten carbide copper-tungsten plates and tungsten carbide - do u think tungsten can play the same less important role as titan - may be as building material for high level machines like reactors, megastructures

I would prefer to see tungsten as part of an alternative recipe for the drill head ;) Instead of steel for example

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 9:36 am
by pyanodon
aklesey1 wrote:
Sat Nov 17, 2018 8:10 am
Big thanks for news, all looks amazing pyandon, u and Nexela making useful stuff

Just want to ask for tungsten (from bob's mods of course) and its daughter product - tungsten carbide copper-tungsten plates and tungsten carbide - do u think tungsten can play the same less important role as titan - may be as building material for high level machines like reactors, megastructures

I would prefer to see tungsten as part of an alternative recipe for the drill head ;) Instead of steel for example
no tungstein ahead heehh. Titanium will have a place. and yes, to make these mines work we will need stronger drills.

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 5:06 pm
by aklesey1
I'm often playing bob's+py mods and when i'm mine nickel deposite i can get many cobalt
In angel's mods i can use cobalt as catalyst in oil industry - in petrochem
Here ion py suite it can be used for kevlar and sometimes for cobalt alloy in PYHT - so where we can use more cobalt and its daughter products? When i'm using bob's mods i can use it for coblt-steel alloy for blue belts but sometimes i still have surplus of cobalt ore

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 5:21 pm
by pyanodon
theres no more cobalt on pymods. :)

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 5:30 pm
by aklesey1
pyanodon wrote:
Sat Nov 17, 2018 5:21 pm
theres no more cobalt on pymods. :)
Lol
I will not impose on u but think about the suggestions pls when u'll have time :)

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 6:17 pm
by cellular
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's. :)

Re: pY Raw Ores Discussion

Posted: Sat Nov 17, 2018 6:37 pm
by pyanodon
cellular wrote:
Sat Nov 17, 2018 6:17 pm
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's. :)
thats interesting. In fact, these similarities will help pymods be more welcome for those which are so used to bobs that may consider our mods too hard.

Re: pY Raw Ores Discussion

Posted: Sun Nov 18, 2018 2:31 am
by cellular
pyanodon wrote:
Sat Nov 17, 2018 6:37 pm
cellular wrote:
Sat Nov 17, 2018 6:17 pm
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's. :)
thats interesting. In fact, these similarities will help pymods be more welcome for those which are so used to bobs that may consider our mods too hard.
I think I might have come across wrong. Just in case: I'm looking forward to PyRO a lot, and I definitely don't mind the similarities to Bob's in terms of materials! But given that it's getting close to done at this point, I'm guessing going back and bolting on materials not in the initial plan (like cobalt or tungsten) would take a lot of extra time and effort, so it probably wouldn't be worth it.