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Re: pY Raw Ores Discussion

Posted: Tue Oct 16, 2018 4:45 pm
by pyanodon
HammerPiano wrote:
Tue Oct 16, 2018 4:24 pm

Wow nickel mine on cliffs? That's the coolest idea ever!
Thank you :)

Re: pY Raw Ores Discussion

Posted: Tue Oct 16, 2018 4:58 pm
by aklesey1
pyanodon wrote:
Tue Oct 16, 2018 3:14 pm
cpy wrote:
Tue Oct 16, 2018 3:01 pm
Factorio 2205
Great inspiration so far.
Agree its nice inspiration
But i want to see many people on this planet i want to see colonists, still watch for development ideas from factorio dev team ;)

Re: pY Raw Ores Discussion

Posted: Tue Oct 16, 2018 5:57 pm
by live22morrow
Cliff mining with spidertrons. What a time to be alive.

edit: Also, what's the expected yield of these mines. Is it going to be in the 100M+ range or higher?

Re: pY Raw Ores Discussion

Posted: Tue Oct 16, 2018 7:08 pm
by immortal_sniper1
live22morrow wrote:
Tue Oct 16, 2018 5:57 pm
Cliff mining with spidertrons. What a time to be alive.

edit: Also, what's the expected yield of these mines. Is it going to be in the 100M+ range or higher?
probably a lot
but rare unless patches are a thing

Re: pY Raw Ores Discussion

Posted: Wed Oct 17, 2018 12:28 am
by splatlevel
Yo Py, now that the RO art assets are wrapping up, do you think we could get a status update on the code side of things? Like what's done and what's not? Not trying to rush or anything, just excited :)

love the nickel mine

Re: pY Raw Ores Discussion

Posted: Wed Oct 17, 2018 12:31 am
by pyanodon
im just started to make all the icons necessary for it. Then i will make sounds...so the coding :D

Re: pY Raw Ores Discussion

Posted: Wed Oct 17, 2018 9:16 pm
by Mella
So happy for all py team and its members - so many good news :)

I don't want to distract you from the work under graphics, but please show me the nickel chart pyanodon please

Re: pY Raw Ores Discussion

Posted: Wed Oct 17, 2018 9:56 pm
by pyanodon
Sure.... here the final chart of this mod: Nickel

Image

Re: pY Raw Ores Discussion

Posted: Wed Oct 17, 2018 10:27 pm
by immortal_sniper1
nice

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 4:28 am
by aklesey1
Nice
We can get alluminium and cobalt from nickel processing?
Ammonium chloide - as i know it can be used for fertilizer, and i hope we'll be able to spend surpluses of ammonia when getting cyanic acid :D
Just not full understood with ended nicel getting - we're putting any nickel grade into electrolyzer and we get nickel plate + some count of sulfur dioxide, yes?

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 12:05 pm
by pyanodon
aklesey1 wrote:
Thu Oct 18, 2018 4:28 am
Just not full understood with ended nicel getting - we're putting any nickel grade into electrolyzer and we get nickel plate + some count of sulfur dioxide, yes?
No, you just put it in any furnace and, in some cases, in the advanced foundry. And no, no sulfur dioxide in my mods.

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 2:19 pm
by pyanodon
Heyo!

Finally, the phosphate super-resource plus the mine to extract tons of it, layer by layer.

ImageImage

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 2:41 pm
by spitfire_23
If I can just share a balance concern: it seems possible that the higher tier processing for stuff like iron might not be worth it. You can do a whole lot of steps to get high grade iron, or you can just build a bunch of crushers, which is easier and will probably take up less space.

This is a problem I have with Angel's mods too, although I guess it might be hard to solve it in a good way.

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 3:00 pm
by aklesey1
Oh boy that thing is awesomly BIG

Let us know when coding and grahipcs'll be ready 8-)

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 3:11 pm
by immortal_sniper1
spitfire_23 wrote:
Thu Oct 18, 2018 2:41 pm
If I can just share a balance concern: it seems possible that the higher tier processing for stuff like iron might not be worth it. You can do a whole lot of steps to get high grade iron, or you can just build a bunch of crushers, which is easier and will probably take up less space.

This is a problem I have with Angel's mods too, although I guess it might be hard to solve it in a good way.
ill do the math after the mod is relised ad also make some large bp

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 3:15 pm
by immortal_sniper1
also there is a point where the income spikes up
also modules might be a important thing in multi step chains

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 3:39 pm
by immortal_sniper1
also speed is important not just build size and fe/ore

Re: pY Raw Ores Discussion

Posted: Thu Oct 18, 2018 7:23 pm
by pyanodon
spitfire_23 wrote:
Thu Oct 18, 2018 2:41 pm
If I can just share a balance concern: it seems possible that the higher tier processing for stuff like iron might not be worth it. You can do a whole lot of steps to get high grade iron, or you can just build a bunch of crushers, which is easier and will probably take up less space.

This is a problem I have with Angel's mods too, although I guess it might be hard to solve it in a good way.


People are confusing stuff. The level of "how deep" anyone can go in each chain is proportional of the resource available in the map near you. If you have plenty of iron, no need to invest much in you chain, just crushed may be enough. But lets say you have a lot of oil or space to plant and grow but very few zinc patches? In that case you can invest in the zinc chain until the lastest purity. How deep anyone can go before it turns non-profitable will be different in each scenario.

Re: pY Raw Ores Discussion

Posted: Fri Oct 19, 2018 9:58 am
by immortal_sniper1
speed and other inputs are also a concern too steal for ex vanilla way is slow but py way might be faster and use also something else and cover a lorger area
BUT it will probably produce more per tile (without modules with them its another interesting math problem)

Re: pY Raw Ores Discussion

Posted: Fri Oct 19, 2018 7:27 pm
by cellular
Given that mines produce unlimited ore at constant throughput but are very rare (IIRC), there's also another reason to go as far down the chain as possible - it means needing to find fewer mines to fuel a base.