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Re: pY Raw Ores Discussion

Posted: Sat Jun 06, 2020 6:16 am
by kingarthur
immortal_sniper1 wrote:
Sat Jun 06, 2020 6:07 am
interesting idea but some solder recipes have more then 2 metals in them , and casing unit had only 2 fluid spots so it will require 1-2 metals in it as plates
oh yes what was i thinking its not like we could edit it to add another on the side or anything

Re: pY Raw Ores Discussion

Posted: Sat Jun 06, 2020 8:20 am
by immortal_sniper1
kingarthur wrote:
Sat Jun 06, 2020 6:16 am
immortal_sniper1 wrote:
Sat Jun 06, 2020 6:07 am
interesting idea but some solder recipes have more then 2 metals in them , and casing unit had only 2 fluid spots so it will require 1-2 metals in it as plates
oh yes what was i thinking its not like we could edit it to add another on the side or anything
i know you can , with the risk of breaking something , and if you do it i will take 1-2 for my base

Re: pY Raw Ores Discussion

Posted: Sat Jun 06, 2020 10:08 am
by kots01
immortal_sniper1 wrote:
Sat Jun 06, 2020 6:07 am
interesting idea but some solder recipes have more then 2 metals in them , and casing unit had only 2 fluid spots so it will require 1-2 metals in it as plates
Well, as an option, lead and tin in casting and the rest of the ingredients in the plates. On the last solder recipe, you can get 10 pieces, it will be very nice to get 20-30 using casting

Re: pY Raw Ores Discussion

Posted: Mon Jun 08, 2020 4:33 am
by Mecejide
kots01 wrote:
Fri Jun 05, 2020 4:15 pm
Hi guys! Do you have plans to add casting recipes for solder or small parts-02-03?
Another castable would be the mega drill head.

Re: pY Raw Ores Discussion

Posted: Tue Jun 09, 2020 11:17 am
by kots01
Thanks for answers! Another question about sulfur and salt. These two ingredients are extracted in pure form and are immediately ready for use. Are you planning to add any recipes for crushing or washing as it is done with ores?

Re: pY Raw Ores Discussion

Posted: Tue Jun 09, 2020 1:02 pm
by immortal_sniper1
kots01 wrote:
Tue Jun 09, 2020 11:17 am
Thanks for answers! Another question about sulfur and salt. These two ingredients are extracted in pure form and are immediately ready for use. Are you planning to add any recipes for crushing or washing as it is done with ores?
both when mined are ready to use
and i dont think there are chain plans for them

Re: pY Raw Ores Discussion

Posted: Thu Jun 11, 2020 8:57 am
by immortal_sniper1
since people keep asking here is a updated b=version of my map gen recommendations:

ores to bump up a lot
Fe; Cu; raw coal; tar pits ; crude oil ; Zn ;Pb; Sn

up a bit
quartz ;p deposits ; Ni ; stone

down
regolite

all huge rocks down a lot , maybe except nexelite

the rest are fine on default

Re: pY Raw Ores Discussion

Posted: Fri Jun 12, 2020 2:01 am
by Mecejide
pyanodon wrote:
Tue May 01, 2018 1:02 am
Greetings

Today we finished the quartz drill. The main tool for you extract Quartz ores, which also is a "new" resource. If you play with pyHT, upgrades for all drills will be available.

Quartz ore
Image

Quartz-Drill
Image
What happened to this?

Re: pY Raw Ores Discussion

Posted: Mon Jun 15, 2020 11:03 am
by pyanodon
Got retired. :)

Re: pY Raw Ores Discussion

Posted: Sat Jul 04, 2020 9:21 am
by Nuage0
It's not a Py Raw Ore issue, but I just have to post it here, 'cause I'm a bit sad sad.

I spent quite a lot of hours setting up a Mukmoux Farm (including the whole Artificial Blood chain), to get some efficient Guts... to get some Hydrogen Chloride from guts... because I missed the Hydrogen Chloride from Hydrogen & Chlorine (yeah, ok, I'm dumb, I should have thought of that one), because it didn't show up in Factory Planner, and I didn't check in my crafting tab.

Oh well, I'm sure I'll find at some point some other use for hundreds of Mukmoux !

Do you think I need to open an issue in the Factory Planner mod, or do you think that recipe doesn't show up there because of something related to PyRO ?

For reference, no show in Factory Planner: https://imgur.com/74J80Xx
The recipe is available in the crafting tab: https://imgur.com/lV7mjzQ (and I can use it in machines, of course)

Re: pY Raw Ores Discussion

Posted: Sat Jul 04, 2020 9:55 am
by kingarthur
Nuage0 wrote:
Sat Jul 04, 2020 9:21 am
It's not a Py Raw Ore issue, but I just have to post it here, 'cause I'm a bit sad sad.

I spent quite a lot of hours setting up a Mukmoux Farm (including the whole Artificial Blood chain), to get some efficient Guts... to get some Hydrogen Chloride from guts... because I missed the Hydrogen Chloride from Hydrogen & Chlorine (yeah, ok, I'm dumb, I should have thought of that one), because it didn't show up in Factory Planner, and I didn't check in my crafting tab.

Oh well, I'm sure I'll find at some point some other use for hundreds of Mukmoux !

Do you think I need to open an issue in the Factory Planner mod, or do you think that recipe doesn't show up there because of something related to PyRO ?

For reference, no show in Factory Planner: https://imgur.com/74J80Xx
The recipe is available in the crafting tab: https://imgur.com/lV7mjzQ (and I can use it in machines, of course)
thats on factory planner.

Re: pY Raw Ores Discussion

Posted: Sat Jul 04, 2020 12:08 pm
by Nuage0
Yeah, I thought so. I opened an issue on their side: https://mods.factorio.com/mod/factorypl ... c9879285c2

Re: pY Raw Ores Discussion

Posted: Mon Jul 06, 2020 9:25 am
by m.stitek
Is there any reason why basic glass smelting recipe was removed? Now you need to use Glass works (which doesn't accept coal for some very strange reason) and that's pretty difficult to run before you get some research going.

Re: pY Raw Ores Discussion

Posted: Mon Jul 06, 2020 9:55 am
by Nuage0
m.stitek wrote:
Mon Jul 06, 2020 9:25 am
Is there any reason why basic glass smelting recipe was removed? Now you need to use Glass works (which doesn't accept coal for some very strange reason) and that's pretty difficult to run before you get some research going.
If I'm not mistaken, that's part of the "Hot Air Rework" (in PyPH) that went live recently.
Glassworks need a liquid with fuel value and not a solid fuel, so something like Coal Gas / Tar at the very beginning, and Fuel Oil afterward.

I do agree that it make the early game even harder by making glass harder to come by !

You should still have the recipe without Hot Air (24 quartz -> 4 glass, I've checked right now). That's not great, but it does work :)

Re: pY Raw Ores Discussion

Posted: Mon Jul 06, 2020 10:59 am
by m.stitek
You don't need to use hot air, but you still have to use glass works. Historically, glass factories were set up in places with easy access to suitable sand and forests for fuel. Noone would ever use combustible gas to get a bit of glass.

Re: pY Raw Ores Discussion

Posted: Sat Sep 05, 2020 2:16 pm
by NATO_chrisjm
Does anyone else have issues producing Chlorine in large amounts? I'm trying to get a central Chlorine production point going and the Saline -> Electrolyzer route and it's proving difficult to provide enough Salt without having a massive station and belts hell of salt alone. It would be nice to have a mid tech level Chlorine production option. I've not tried Tholins but the numbers don't seem viable for large quantities.

I'm looking into better Saline production atm, but the 100 Saline -> 20 Chlorine is quite the bottleneck regardless!

Thanks!

Re: pY Raw Ores Discussion

Posted: Sat Sep 05, 2020 7:34 pm
by immortal_sniper1
NATO_chrisjm wrote:
Sat Sep 05, 2020 2:16 pm
Does anyone else have issues producing Chlorine in large amounts? I'm trying to get a central Chlorine production point going and the Saline -> Electrolyzer route and it's proving difficult to provide enough Salt without having a massive station and belts hell of salt alone. It would be nice to have a mid tech level Chlorine production option. I've not tried Tholins but the numbers don't seem viable for large quantities.

I'm looking into better Saline production atm, but the 100 Saline -> 20 Chlorine is quite the bottleneck regardless!

Thanks!
well there is the tube recipe but still 10:1
BUT
there is a a recipe that makes Na2SO4 and you get HCl as a bonus but it costs H2SO4

Re: pY Raw Ores Discussion

Posted: Sun Sep 06, 2020 1:05 pm
by NATO_chrisjm
immortal_sniper1 wrote:
Sat Sep 05, 2020 7:34 pm
well there is the tube recipe but still 10:1
BUT
there is a a recipe that makes Na2SO4 and you get HCl as a bonus but it costs H2SO4
My current issue is getting enough Chlorine for PPD for Kevlar. I'm predicting a similar issue when I get my Nylon going. I've swapped my Saline production to Condensed Distillates for now but I'm looking at the pumpjack/fraking option now.

Re: pY Raw Ores Discussion

Posted: Mon Sep 07, 2020 6:41 pm
by Tierre
My issue is with warmer brick production for hot air. I set up coke oven gas with temp of exactly 500 Celsius going in there and there it just sits and does nothing. Regenerator fluid box is full saying it is a coke oven gas of 500Celsius and yet its red and nothing happens....

Nevermind. Seems like a problem with fluid boxes ... They weren't even taking gas from pipes (though it is a correct gas and input). I ctrl-x and rebuilt it - and bam - it works... Never changed anything in my build....

Re: pY Raw Ores Discussion

Posted: Tue Sep 08, 2020 6:15 am
by error0664
Tierre wrote:
Mon Sep 07, 2020 6:41 pm
My issue is with warmer brick production for hot air. I set up coke oven gas with temp of exactly 500 Celsius going in there and there it just sits and does nothing. Regenerator fluid box is full saying it is a coke oven gas of 500Celsius and yet its red and nothing happens....

Nevermind. Seems like a problem with fluid boxes ... They weren't even taking gas from pipes (though it is a correct gas and input). I ctrl-x and rebuilt it - and bam - it works... Never changed anything in my build....
do you still have issue with coke oven gas?
please see my comments on that in viewtopic.php?p=502628#p502628
feels like a very similar problem that you might run into