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Re: pY Raw Ores Discussion

Posted: Mon Apr 08, 2019 11:46 pm
by cellular
Just wanted to say I really like the rebalancing you've been doing recently - thanks!

Re: pY Raw Ores Discussion

Posted: Mon Apr 08, 2019 11:51 pm
by pyanodon
:D

Re: pY Raw Ores Discussion

Posted: Tue Apr 09, 2019 2:54 pm
by Arakus
cellular wrote:
Mon Apr 08, 2019 11:46 pm
Just wanted to say I really like the rebalancing you've been doing recently - thanks!
Is there a place I can see whats being rebalanced?

Re: pY Raw Ores Discussion

Posted: Tue Apr 09, 2019 3:13 pm
by TwentyEighty
For Raw Ores your best bet is my thread here viewtopic.php?f=219&t=68704

Also here https://github.com/pyanodon/pyrawores/commits/master

Re: pY Raw Ores Discussion

Posted: Wed Apr 10, 2019 4:40 am
by aklesey1
I have problem - how to make terephthaloyl cloride when i can't make nochrome? Terephthaloyl cloride is important part of circuit board 2 for chemical science pack - nickel smelting 3 requires chemical science packs
And i can't see common recipe for nichrome not from molten nickel and molten chrome
So here's bottleneck
:(

Re: pY Raw Ores Discussion

Posted: Wed Apr 10, 2019 6:44 am
by pyanodon
theres no such substance in my mods.

Re: pY Raw Ores Discussion

Posted: Wed Apr 10, 2019 12:55 pm
by aklesey1
pyanodon wrote:
Wed Apr 10, 2019 6:44 am
theres no such substance in my mods.
2019-04-10_15-48-19.png
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Molten nickel allows to be obtained in Nickel Ore Processing 2 technology
But molten chromium can be obtained only in Chrome Ore Processing 3 technology

The main problem that the common recipe for nichrome is missing with new version of PYRO
Molten chrome 3.png
Molten chrome 3.png (1.26 MiB) Viewed 5019 times
Why not to shift this recipe to Chrome Ore Processing 3 technology? It'll be very clever and conveniently
And to change nichrome recipe to be available in Nickel Ore Processing 2 technology?

Another things is okey, yeah thanks for nichrome production boosting :mrgreen:

Re: pY Raw Ores Discussion

Posted: Wed Apr 10, 2019 2:01 pm
by TwentyEighty
I wonder if the name of the recipe was meant to be "nichrome2" instead of "nichrome" which seems to have overwritten the plates recipe

Re: pY Raw Ores Discussion

Posted: Wed Apr 10, 2019 5:53 pm
by theblindironman
Same issue, missing pre-blue science nichrome recipe. Luckily, I made about 2K nichrome before this update. I *should* be churning out some blue science by this weekend. Circuit 2's by the end of tomorrow. HCl is the bane of my factory.

Re: pY Raw Ores Discussion

Posted: Wed Apr 10, 2019 8:22 pm
by aklesey1
theblindironman wrote:
Wed Apr 10, 2019 5:53 pm
Same issue, missing pre-blue science nichrome recipe. Luckily, I made about 2K nichrome before this update. I *should* be churning out some blue science by this weekend. Circuit 2's by the end of tomorrow. HCl is the bane of my factory.
Pyanodon has fixed it now
Pyanodon u are the best - like ur mods :D
Now i can produce tons of oleochemicals it'll be super mega awesome to have so many oleochemicals :mrgreen:

Re: pY Raw Ores Discussion

Posted: Thu Apr 11, 2019 10:46 am
by mxpal
the nichrome casting recipe is gone again? :(

Re: pY Raw Ores Discussion

Posted: Thu Apr 11, 2019 4:10 pm
by Arfarazon
mxpal wrote:
Thu Apr 11, 2019 10:46 am
the nichrome casting recipe is gone again? :(
no it is active, as well as the old one

Re: pY Raw Ores Discussion

Posted: Thu Apr 11, 2019 4:18 pm
by mxpal
ah never mind, seems i should reset my technology tree

Re: pY Raw Ores Discussion

Posted: Fri Apr 12, 2019 4:27 pm
by kurtzilla
I have been trying to work around the following error for a few weeks now - following the updates...but still no resolution for myself.
I get the following error msg when I activate the latest py Raw Ores mod.
Can someone tell me what steps I can take to solve this issue?
pyRaw.PNG
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Re: pY Raw Ores Discussion

Posted: Fri Apr 12, 2019 4:31 pm
by pyanodon
dont play with bobs

Re: pY Raw Ores Discussion

Posted: Fri Apr 12, 2019 4:50 pm
by kurtzilla
Well that was easy enough :)
The game loads much faster now as well!

One minor issue though, my character avatar is MIA. LOL!
Oh well, 106 hours in and time to start again.

Re: pY Raw Ores Discussion

Posted: Fri Apr 12, 2019 5:01 pm
by TwentyEighty

Code: Select all

/c game.player.create_character()

Re: pY Raw Ores Discussion

Posted: Fri Apr 12, 2019 5:03 pm
by kurtzilla
Thanks! That did the trick!

Re: pY Raw Ores Discussion

Posted: Sat Apr 13, 2019 5:36 pm
by cellular
Is it safe to update Factorio past 17.24 yet, or does that still cause issues with recipes that have multiple copies of the same output?

Re: pY Raw Ores Discussion

Posted: Sat Apr 13, 2019 8:09 pm
by zx64
I've noticed that Mineralized Water is only used for one recipe (copper coating) and is otherwise only for compatibility with Angels mod(?).
Would it make sense for Raw Ores to change that copper coating recipe to use a Raw Ores specific fluid instead (e.g. saline, molten copper etc.)?