pY Raw Ores Discussion

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NekoBaron
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Re: pY Raw Ores Discussion

Post by NekoBaron »

cpy wrote:
Sat Dec 22, 2018 1:27 pm
Now there's your problem! You don't have enough VRAM! Full pysuite uses 8GB VRAM with maxed vram option! So you have to tweak CPU<->GPU usage and RAM<->VRAM usage. Luckily there are options to fine tune the crap out of it.

So yeah it's just about tweaking it all.
Ack yup, turning down vram usage seems to fix it, Im still confused to why the ores was adding 2 extra gigs of system ram to the process, can only guess it maybe tried to cache it out of vram and was having to shift it a lot.

I forget the amount of ram adding a ton of mipmaps and other things really pushes the load up and its one of the less obvious issues when its not a constant framerate issue.

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cpy
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Re: pY Raw Ores Discussion

Post by cpy »

You can play it on crappy i7 laptop, I had, but you need to start game without mods, lower graphics to very low and then add pymods. Then you can try raising details until you think it's fine or until you hit performance drops.

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pyanodon
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Re: pY Raw Ores Discussion

Post by pyanodon »

Fixed and released a new version... Grab your copy or update your mod!
pY Coal processing mod
Discord: Pyanodon #5791


vanarnam
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Re: pY Raw Ores Discussion

Post by vanarnam »

Legitimately stupid question:
I'm trying to find aluminum ore. Have explored a fairly large area of the map. Is it on the ground named "aluminum ore"? Or bauxite? or something else?

Have all py mods, two QoL mods.

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Re: pY Raw Ores Discussion

Post by kingarthur »

vanarnam wrote:
Mon Dec 24, 2018 12:12 am
Legitimately stupid question:
I'm trying to find aluminum ore. Have explored a fairly large area of the map. Is it on the ground named "aluminum ore"? Or bauxite? or something else?

Have all py mods, two QoL mods.
With just pymods. It shows as aluminum ore for me. It's a yellow orange color. Sort of like yellow mustard color

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Re: pY Raw Ores Discussion

Post by kingarthur »

chromite plup 01 has sodium hydroxide listed twice in the recipe. once in the ingredients list at amount = 5. then at the bottom of the recipe its added again with an amount of 10. it shows up in the agitaor with 2 slots for sodium hydroxide. the inserter only fills the first one leaving it unable to be automated

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Re: pY Raw Ores Discussion

Post by Mella »

kingarthur wrote:
Mon Dec 24, 2018 7:00 am
chromite plup 01 has sodium hydroxide listed twice in the recipe. once in the ingredients list at amount = 5. then at the bottom of the recipe its added again with an amount of 10. it shows up in the agitaor with 2 slots for sodium hydroxide. the inserter only fills the first one leaving it unable to be automated
I'm using patch from kingarthur for bob's compatibility and have similar error

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Re: pY Raw Ores Discussion

Post by kingarthur »

Mella wrote:
Mon Dec 24, 2018 12:42 pm
kingarthur wrote:
Mon Dec 24, 2018 7:00 am
chromite plup 01 has sodium hydroxide listed twice in the recipe. once in the ingredients list at amount = 5. then at the bottom of the recipe its added again with an amount of 10. it shows up in the agitaor with 2 slots for sodium hydroxide. the inserter only fills the first one leaving it unable to be automated
I'm using patch from kingarthur for bob's compatibility and have similar error
It's got nothing to do with pycoaltbaa or Bob's mods. Its setup in the pyro code that way.

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Re: pY Raw Ores Discussion

Post by Mella »

Please excuse me kingathur :oops: i just remeber that some recipoes was with duplicates, i trying to use py mods with your patch
For now i checked mods setup and error must be in py mods

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Re: pY Raw Ores Discussion

Post by Mella »

pyanodon wrote:
Sun Dec 16, 2018 7:59 pm
septemberWaves wrote:
Sun Dec 16, 2018 5:35 pm
One thing I have a problem with in Raw Ores (with the rest of the Pyanodon mods installed) is sodium aluminate. The only way to obtain it requires 300 aluminium pulp 4 for each individual sodium aluminate item. This translates to either 150 aluminium ore, or (as a byproduct of nickel processing 3, which requires blue science) several hundred nickel ore (I haven't yet figured out the exact numbers because nickel processing gets complicated, but it take 40 grade 4 nickel which (ignoring byproducts) amounts to 400 ore). This wouldn't necessarily be an issue if it was a high-end product that's not used very often, but it's a key ingredient of tier-2 circuits (each of which requires 2.5 sodium aluminate in capacitors, or 375 aluminium ore just for the sodium aluminate because blue science needs tier-two circuits to start with). Considering the other requirements of tier-two circuits, I'm not sure this is balanced particularly well since circuits are so commonly used. I realize changing the recipe of sodium aluminate would change the aluminium processing chain, but perhaps the recipe for capacitor 2 could be modified to require less sodium aluminate in total.
I will take that in consideration, thank you.
I can support septemberWaves in this questuon - sodium alluminate requires too many alluminium pulp 04, not convenient

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Re: pY Raw Ores Discussion

Post by pyanodon »

heh...that duplicate fix will take a while..
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Raw Ores Discussion

Post by MewMew »

Can we have it so that iron and copper plates stack to 500, just like lead / tin and other plates do?

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Re: pY Raw Ores Discussion

Post by pyanodon »

i dunno how to change vanilla stack numbers
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Raw Ores Discussion

Post by kingarthur »

pyanodon wrote:
Tue Dec 25, 2018 10:33 am
i dunno how to change vanilla stack numbers
Put in one of the lua files this line for each plate

Code: Select all

data.raw.item["item name"].stack_size = 500

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Re: pY Raw Ores Discussion

Post by Therenas »

MewMew wrote:
Tue Dec 25, 2018 10:20 am
Can we have it so that iron and copper plates stack to 500, just like lead / tin and other plates do?
Yeah this would be great! some bigger stacks for stone, coal, wood would also be appreciated

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Re: pY Raw Ores Discussion

Post by pyanodon »

kingarthur wrote:
Tue Dec 25, 2018 11:00 am
pyanodon wrote:
Tue Dec 25, 2018 10:33 am
i dunno how to change vanilla stack numbers
Put in one of the lua files this line for each plate

Code: Select all

data.raw.item["item name"].stack_size = 500

thank you! the era of 50 coal stack is gone!
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Raw Ores Discussion

Post by MewMew »

500 is quite huge, can be a hazzle too sometimes if they are set too high.
But for plates it is neat and only makes sense because the rest of the plates are all set to 500 stacks.

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Re: pY Raw Ores Discussion

Post by aklesey1 »

pyanodon wrote:
Tue Dec 25, 2018 11:10 am
kingarthur wrote:
Tue Dec 25, 2018 11:00 am
pyanodon wrote:
Tue Dec 25, 2018 10:33 am
i dunno how to change vanilla stack numbers
Put in one of the lua files this line for each plate

Code: Select all

data.raw.item["item name"].stack_size = 500

thank you! the era of 50 coal stack is gone!
Ahahahahahaaaaaa :lol: Congratulations!
Its the begining of 500 coal stack era!
Nickname on ModPortal - Naron79

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Re: pY Raw Ores Discussion

Post by mikes61293 »

aklesey1 wrote:
Tue Dec 25, 2018 6:03 pm
pyanodon wrote:
Tue Dec 25, 2018 11:10 am
kingarthur wrote:
Tue Dec 25, 2018 11:00 am
pyanodon wrote:
Tue Dec 25, 2018 10:33 am
i dunno how to change vanilla stack numbers
Put in one of the lua files this line for each plate

Code: Select all

data.raw.item["item name"].stack_size = 500

thank you! the era of 50 coal stack is gone!
Ahahahahahaaaaaa :lol: Congratulations!
Its the begining of 500 coal stack era!
Is there an easy way to edit all of the added resources so that they only stack to the vanilla stack sizes?

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