Show Me Your...

pyanodon's mods are here

Moderator: pyanodon

live22morrow
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Wed Nov 29, 2017 10:59 pm
Contact:

Re: Show Me Your...

Post by live22morrow »

host65 wrote:
Sat Dec 01, 2018 8:03 pm
I completed the last sience pack in PyHightech. Screenshots, blueprints and save here https://imgur.com/a/BqrnsLy#dtl4wFn

Someone has comments or some hints how to improve UPS let me know. Currently at 35 ups@2GW
The only ups saving step that really matters at your point is using less machines. The best option would be getting Bob's Modules (change a few lines in pyCoal to make it compatible), and then put the highest possible speed modules in everything. Then you can delete like half of your machines and your ups will greatly improve.

nagapito
Filter Inserter
Filter Inserter
Posts: 361
Joined: Fri Jul 29, 2016 12:18 am
Contact:

Re: Show Me Your...

Post by nagapito »

live22morrow wrote:
Mon Dec 03, 2018 1:36 am
host65 wrote:
Sat Dec 01, 2018 8:03 pm
I completed the last sience pack in PyHightech. Screenshots, blueprints and save here https://imgur.com/a/BqrnsLy#dtl4wFn

Someone has comments or some hints how to improve UPS let me know. Currently at 35 ups@2GW
The only ups saving step that really matters at your point is using less machines. The best option would be getting Bob's Modules (change a few lines in pyCoal to make it compatible), and then put the highest possible speed modules in everything. Then you can delete like half of your machines and your ups will greatly improve.
Bobs modules arent even required.
Just normal vanilla mods and proper beaconing it will to it.

Normal 3x3 structures support 12 beacons, that is 24 speed modules affecting it meaning that one machine does the work of 12!
But, many of the structures are bigger then 3x3, so you will be able to do like 16-20 or more beacons... So, on some places, with clever positioning, you can reduce the 60 required machines to something like 3...
And beacons effects are way much lighter on UPS so its a LOT better to have 12 beacons for one machine then 12 machines!


subie
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Dec 11, 2018 7:14 am
Contact:

Re: Show Me Your...

Post by subie »

here's a really compact and expandable powerhouse setup
https://imgur.com/a/cT2QiTY

immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 771
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: Show Me Your...

Post by immortal_sniper1 »

subie wrote:
Sun Dec 23, 2018 2:42 pm
here's a really compact and expandable powerhouse setup
https://imgur.com/a/cT2QiTY
1: input? output??
2: i think you are offratio with the cooling
3: how many turbines and what level?

kingarthur
Smart Inserter
Smart Inserter
Posts: 1459
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: Show Me Your...

Post by kingarthur »

So i dont think anybody has posted any pyro yet. Here is a yellow belt of iron plate with the first tech lvl of pyro iron.
the setup
the setup
20181227033628_1.jpg (3.25 MiB) Viewed 4649 times
production tab
production tab
20181227033653_1.jpg (1.62 MiB) Viewed 4649 times
And so pics of my current base after 6 hrs and semi automated red science
the base
the base
20181227033748_1.jpg (3.01 MiB) Viewed 4649 times
the blueprint on the base
the blueprint on the base
20181227033831_1.jpg (3.44 MiB) Viewed 4649 times
more production tab from the base
more production tab from the base
20181227033741_1.jpg (1.61 MiB) Viewed 4649 times

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1909
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: Show Me Your...

Post by pyanodon »

very very nice. Love the organization. im imagining all that hydrogen being converted into combustion mixture. <3
pY Coal processing mod
Discord: Pyanodon #5791

kingarthur
Smart Inserter
Smart Inserter
Posts: 1459
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: Show Me Your...

Post by kingarthur »

pyanodon wrote:
Thu Dec 27, 2018 12:16 pm
very very nice. Love the organization. im imagining all that hydrogen being converted into combustion mixture. <3
:oops: i might have slightly forgot i could use it for that. damn the explains the power house i crafted the other day and forgot what it was for.

also i have a ridiculous amount of map space and instead used all the spaghetti to get the borax to the smelters. ;)

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1909
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: Show Me Your...

Post by pyanodon »

kingarthur wrote:
Thu Dec 27, 2018 12:53 pm
pyanodon wrote:
Thu Dec 27, 2018 12:16 pm
very very nice. Love the organization. im imagining all that hydrogen being converted into combustion mixture. <3
:oops: i might have slightly forgot i could use it for that. damn the explains the power house i crafted the other day and forgot what it was for.

also i have a ridiculous amount of map space and instead used all the spaghetti to get the borax to the smelters. ;)
Also...good to see that shots because i will balance more the hydrogen/oxygen production
pY Coal processing mod
Discord: Pyanodon #5791

immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 771
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: Show Me Your...

Post by immortal_sniper1 »

kingarthur wrote:
Thu Dec 27, 2018 8:45 am
So i dont think anybody has posted any pyro yet. Here is a yellow belt of iron plate with the first tech lvl of pyro iron.
20181227033628_1.jpg

20181227033653_1.jpg
And so pics of my current base after 6 hrs and semi automated red science
20181227033748_1.jpg

20181227033831_1.jpg

20181227033741_1.jpg
i posted things a lot
https://factorioprints.com/user/lq21OXM ... pGLM9Z7AC2

chrisdec
Fast Inserter
Fast Inserter
Posts: 233
Joined: Fri May 27, 2016 7:50 pm
Contact:

Re: Show Me Your...

Post by chrisdec »

do you by any chance have made a mall yet for the py mods?

immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 771
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: Show Me Your...

Post by immortal_sniper1 »

chrisdec wrote:
Thu Dec 27, 2018 7:12 pm
do you by any chance have made a mall yet for the py mods?
not yet since other stuff is funnier to make also i never designed a mall before


Cardoyle
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Sun Mar 18, 2018 1:06 pm
Contact:

Re: Show Me Your...

Post by Cardoyle »

Here is very basic/early setup (red+green Science) for Niobium Plates


OUTPUT (Per Second): 2 Plates, 8.5 Oxygen(gets vented), 0.6 Sand, 0.9 Gravel, 0.9 Stone(Popped in a warehouse for now)

INPUTS (Per Second): 21 Salt, 30 Hydrogen Chloride, 4.5 Niobium Ore(from 9 Niobium Mines), 0.2 Activated Carbon, 7.5 Aromatics

The aromatics could probably be made on site using a few buildings of fawogae and ralesia.
The Roboport is there just for fun, the bots transport from the end of the salt line about 20 squares right, also to pick up the activated carbon from the train stop. 10 bots is more than enough.
Attachments
Niobium Plate 2/sec
Niobium Plate 2/sec
Niobium Plate.PNG (2.07 MiB) Viewed 4332 times

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1909
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: Show Me Your...

Post by pyanodon »

Loved it!
pY Coal processing mod
Discord: Pyanodon #5791


immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 771
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: Show Me Your...

Post by immortal_sniper1 »

https://pastebin.com/54K4qn8B
power the resourcelightway 1 bluebelt coke+1200/s syngas
1.5GW out note(i use solar anc acumulators to make sure plant is powers and it also is the strating mechanism
mk3 in build but more mk1 should do the job too
turbines and power house number is made for 100% efficiency (1800 /s combustionmix if you want to shange turbine type )
water in build is self regulated and total fluid cout is allways in 95k-105k range

mxpal
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Mon Aug 06, 2018 9:53 am
Contact:

Re: Show Me Your...

Post by mxpal »

20190208231353_1.jpg
20190208231353_1.jpg (780.16 KiB) Viewed 4190 times
My electronic plant...surround the warehouse with factories for maximum compactness!

20190208232851_1.jpg
20190208232851_1.jpg (829.86 KiB) Viewed 4190 times
and my nickel + rare earth + zinc facilities under construction. going to add ferrite furnace there too since all ingredients are there except nitrogen. just posting to satisfy pyanodon's obsession for tidiness :mrgreen:

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1909
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: Show Me Your...

Post by pyanodon »

Thank you..i always like these kind of shots.
pY Coal processing mod
Discord: Pyanodon #5791

TwentyEighty
Fast Inserter
Fast Inserter
Posts: 170
Joined: Thu Jan 10, 2019 3:11 pm
Contact:

Re: Show Me Your...

Post by TwentyEighty »

Living off the fatta the lan.

Image

For the cost of 2 offshore pumps, generates some extra power, probably about 60MW net, AND 860 syngas /s OR 380 coalgas /s OR 390 tar/s and probably some hydrogen and oxygen if any is leftover from the power plant / syngas with oxygen. Also produces some extra wonderful iron oxide, and if you provide a belt of active carbon it will produce an additional 62/s syngas from the flue gas, and also use half of the syngas to produce about 310 refined syngas / s. Plonk down a few of these and feed your raw borax habit.

I think this is deadlock free. This will prefer to use hydrogen as the fuel source for maximum syngas production, but will use the syngas too if it buffers high enough. Does some dumping of excess but only if the factory basically uses none of these products.

The main reason for generating power is that I never wanted to deadlock on the coke and the coke -> coalgas recipe is really lame, so this was a more useful task for it. I still turn the coke into coalgas if it's super backed up.

Post Reply

Return to “PyMods”