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Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 8:40 am
by pyanodon
Mod Udpated. Please update your version. one note... it´s still 1.0.4 So you may need to delete manually the file and download the new one from mod portal. sorry for that.

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 8:54 am
by aklesey1
No problem, thanks for update, went to watch for changes

Big thanks for nerfing recipe for centrifuge - it looks strange compared to the original recipe, but in our situation it should be the most correct solution :)

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 12:26 pm
by aklesey1
Somethings wrong with clay pit after updating pyht and another py mods
Clay pit can't consume stem from boilers, where the steam passes through the steam engines, before this method worked now not working, the only thing that should be noted that bob's steam engines MK2 now, may be can work only with MK1?

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 12:46 pm
by pyanodon
aklesey1 wrote:Somethings wrong with clay pit after updating pyht and another py mods
Clay pit can't consume stem from boilers, where the steam passes through the steam engines, before this method worked now not working, the only thing that should be noted that bob's steam engines MK2 now, may be can work only with MK1?

Claypit wasnt changed

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 2:15 pm
by Shorkan
The clay-pit needs 165°C steam, with the better steam engines you get highter grade steam and that is i think the point why they don't work.

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 2:28 pm
by pyanodon
So..you need to use the vanilla steam boilers to all machines that need steam

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 3:05 pm
by aklesey1
pyanodon wrote:So..you need to use the vanilla steam boilers to all machines that need steam
Ah ok, but clay pit worked when steam goes through steam engines when they was mk1 now not working... sad

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 3:26 pm
by chrisdec
thank you pyanodon for the crafting speed change for electronic circuit :D

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 3:30 pm
by pyanodon
chrisdec wrote:thank you pyanodon for the crafting speed change for electronic circuit :D
;)

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 3:45 pm
by Malkara
Hello, playing through the mod and slowly progressing, this is amazing.

I was trying to get into your early game construction robots, but wasn't sure how to supply them with materials.
Probably missing something, but I can't find any provider chests in research buildable before circuit 2?

Running your mods plus angelbobs if it helps.

Thanks again for this awesome mod, and can't wait to see what's next!

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 10:02 pm
by kipplaster
Dear Pyanodon,

you made a fantastic job solving many of the deadlocks with tha last update!!!
I tried to produce Crude Cermet.
Is there perhaps another deaclock?
Crude Cermet -> Molybdendum ore -> Ground Borer -> locked behind Excavation 2 -> needs Sciencepack 3

Kind regards
Kippie

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 10:06 pm
by pyanodon
kipplaster wrote:Dear Pyanodon,

you made a fantastic job solving many of the deadlocks with tha last update!!!
I tried to produce Crude Cermet.
Is there perhaps another deaclock?
Crude Cermet -> Molybdendum ore -> Ground Borer -> locked behind Excavation 2 -> needs Sciencepack 3

Kind regards
Kippie

thanks.... and AGAIN...FNEI ISNT PERFECT..several recipes are missing. Extract mo ores from the ore patches on map.

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 10:43 pm
by Shorkan
Malkara wrote:Hello, playing through the mod and slowly progressing, this is amazing.

I was trying to get into your early game construction robots, but wasn't sure how to supply them with materials.
Probably missing something, but I can't find any provider chests in research buildable before circuit 2?

Running your mods plus angelbobs if it helps.
You see it right, you need circuit board 2 too use the construction robots because of the passive provider and storage chest.

Re: pY HighTech Discussion

Posted: Mon Apr 16, 2018 11:03 pm
by ratgrot
Unless I'm blind, there's another deadlock.
Need blue science to get ground borers for nexelit.
For that we need (among other things) optical fiber.
And for that we need nylon to make the Kevlar earlier in the chain.
Kevlar can only be made in a Mixer.

Mixers require Nexelit Plates.

This also appears to deadlock me out of Circuit Board 2s as they need the Optical Fiber too.
I'm also running Bob's but there doesn't appear to be any effect on the recipe.

Re: pY HighTech Discussion

Posted: Tue Apr 17, 2018 12:02 am
by pyanodon
ratgrot wrote:Unless I'm blind, there's another deadlock.
Need blue science to get ground borers for nexelit.
For that we need (among other things) optical fiber.
And for that we need nylon to make the Kevlar earlier in the chain.
Kevlar can only be made in a Mixer.

Mixers require Nexelit Plates.

This also appears to deadlock me out of Circuit Board 2s as they need the Optical Fiber too.
I'm also running Bob's but there doesn't appear to be any effect on the recipe.

mixers dont requiere nexelit.
Kevlar is made in chemical plant, in your case, in any electrolyzer.

:roll: :roll:

Re: pY HighTech Discussion

Posted: Tue Apr 17, 2018 12:23 am
by Sworn
First, thanks for those updates and balances, i know those things take time and there is a lot of things done already, so very nice work so far!

I don't get why the hand-craft Printed Circuit Subtract" was left with 10sec.
I saw that you manage to put it in Hand Craft only group, so why let it so freaking slow :? ?

It is already forced to automate it if you wanna do any thing with Circuit board that need it.

The thing is you need it to make splitters, and you will need splitter to automate the basic productions to be able to make a very small factory to get the "Printed Circuit Subtract 1".
A basic lamp use it, and labs, so you still need to hand craft a considerable amount of it before you are able to automate it, and make that part "slow" for nothing make no sense.

Sure we get that is to encourage you to automate it, but again, it is already forced to.

I'm just pushing this topic again because I found my self alt tab from the game to "wait" it to finish, that is a indication that is not good, at least for me.

Well, that is my opinion, sure other may have different point of view.
I gonna change the speed manually.

Whit that a part, still a Great mod. Keep going

Re: pY HighTech Discussion

Posted: Tue Apr 17, 2018 5:47 am
by Vetrosian
pyanodon wrote: mixers dont requiere nexelit.
Kevlar is made in chemical plant, in your case, in any electrolyzer.

:roll: :roll:
It seems to need it with Bob's mods active (shown on left) but I had a look around the code it looks like the problem lines in this line:

Code: Select all

RECIPE('mixer'):replace_ingredient('titanium-bearing', 'steel-bearing'):replace_ingredient('titanium-plate', 'nexelit-plate')
Found in "pyhightech_1.0.4\data-updates.lua"

Image

Re: pY HighTech Discussion

Posted: Tue Apr 17, 2018 6:22 pm
by aklesey1
https://en.wikipedia.org/wiki/Carbonyl_sulfide
Why cabron sulfide called by this name? Its looks like carbonyl sulfide

Re: pY HighTech Discussion

Posted: Tue Apr 17, 2018 8:12 pm
by pyanodon
aklesey1 wrote:https://en.wikipedia.org/wiki/Carbonyl_sulfide
Why cabron sulfide called by this name? Its looks like carbonyl sulfide

Because i wanted :)

Re: pY HighTech Discussion

Posted: Tue Apr 17, 2018 11:15 pm
by pyanodon
Vetrosian wrote: It seems to need it with Bob's mods active (shown on left) but I had a look around the code it looks like the problem lines in this line:

Code: Select all

RECIPE('mixer'):replace_ingredient('titanium-bearing', 'steel-bearing'):replace_ingredient('titanium-plate', 'nexelit-plate')
Found in "pyhightech_1.0.4\data-updates.lua"
Right...confirmed. It will be fixed in the next release.