Page 12 of 40

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 9:02 pm
by pyanodon
The mod is ready! Go and grab a copy!

Its recommended to star a fresh new game :D

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 10:54 pm
by kingarthur
im getting an error that says entity/pulp-mill/shadow.png is to big to load
error
error
20180401184804_1.jpg (51.92 KiB) Viewed 4912 times

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 11:00 pm
by Arduin
as a quick fix, just resize the png file until an official fix is out (dont forget to keep the ratio)

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 11:13 pm
by pyanodon
weird....here is loading normal. But will check it out

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 11:22 pm
by rx7325
You can also increase the sprite resolution graphics setting to prevent the sprite loading error.

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 11:26 pm
by kingarthur
ok so by setting sprite res in graphics options to high it will load without an error

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 11:34 pm
by rx7325
Maybe FNEI misses something, but I can't find how to craft the first PCB factory.
According to FNEI only the PCB factory can produce PCS1-s, but crafting the PCB also costs PCS1 through the inserters?
Edit: I'm using bob-s modpack and bio industries too.

Re: pY HighTech Discussion

Posted: Sun Apr 01, 2018 11:55 pm
by pyanodon
rx7325 wrote:Maybe FNEI misses something, but I can't find how to craft the first PCB factory.
According to FNEI only the PCB factory can produce PCS1-s, but crafting the PCB also costs PCS1 through the inserters?

Thats a serious dead lock...will be fixed in the next release.

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 1:17 am
by donoya
Yay! It's out!
pyanodon wrote:
rx7325 wrote:Maybe FNEI misses something, but I can't find how to craft the first PCB factory.
According to FNEI only the PCB factory can produce PCS1-s, but crafting the PCB also costs PCS1 through the inserters?

Thats a serious dead lock...will be fixed in the next release.
But... I think I'll have to wait to actually get into it.

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 1:42 am
by pyanodon
mod updated...should load now.

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 1:57 am
by Squingy
Okay here is the error message I'm getting

Failed to load mods:__pyhightech __/stdlib/data/recipe. Lua:207:bad argument #1 to 'pairs' (table expected, got nil)

Mods to be disabled :
[] pyhightech


EDIT : I haven't tried the new version yet, I'll do that now.

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 1:59 am
by Nexela
Squingy wrote:Okay here is the error message I'm getting

Failed to load mods:__pyhightech __/stdlib/data/recipe. Lua:207:bad argument #1 to 'pairs' (table expected, got nil)

Mods to be disabled :
[] pyhightech


EDIT : I haven't tried the new version yet, I'll do that now.
Please upload your factorio-current.log file

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 2:01 am
by Squingy
Here is the log file.

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 2:43 am
by donoya
Hey, I found another progression block in the previous version (I decided I'd just see what else there was that might need fixed while I waited for the new update). The vacuum pump needs steel, which you can't get without research, but research labs require the substrate, which requires vacuum. Not sure if this was part of the new update yet, but I thought I'd let you know since I didn't see it mentioned.

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 3:04 am
by pyanodon
donoya wrote:Hey, I found another progression block in the previous version (I decided I'd just see what else there was that might need fixed while I waited for the new update). The vacuum pump needs steel, which you can't get without research, but research labs require the substrate, which requires vacuum. Not sure if this was part of the new update yet, but I thought I'd let you know since I didn't see it mentioned.
Right, you must be running with bobs plus all py suite. ThereĀ“s another recipe for the substrate not using vacuum. ITs extremely slow, but will work for starting games. Similar of the early recipe for circuit 1

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 8:48 am
by Arduin
Edit: Scratch what I wrote below. Just realized that you answered my question one post above *whuuuuuuups* :D


Currently there seem to be two different recipes for the pcb1. Is that intentional? Since the second one seems to be a "shortcut".

Image

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 10:01 am
by chrisdec
i have asked orzelek to update his rso mod ;)

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 10:12 am
by pyanodon
chrisdec wrote:i have asked orzelek to update his rso mod ;)

Thank you bud!!

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 11:35 am
by Darathy
Hello ,since updating i cant place Niobium mine? is it a bug or must i find some special location to place it?

Re: pY HighTech Discussion

Posted: Mon Apr 02, 2018 11:54 am
by kingarthur
Darathy wrote:Hello ,since updating i cant place Niobium mine? is it a bug or must i find some special location to place it?
there are ore patches for niobium now. got to place mine on the ore just like a normal mine