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Re: [MOD 0.16.x] pY HighTech

Posted: Mon Feb 05, 2018 7:36 pm
by aklesey1
aklesey1 wrote: 3) Black liquor
One amusing observation - Angel's Bio processing also has very similar product - black liqour - from cellulose - but it need white liquor from sodium hydroxide + sodium sulfate + water
Ur ideas seem to sometimes coincide, u have to admit?

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Feb 05, 2018 8:00 pm
by pyanodon
aklesey1 wrote:
pyanodon wrote: Where did i say i would use paper in this mod? O.o
Ahahaahahahaaaaa OMG - on first page :mrgreen: https://yadi.sk/i/VD5J8-BS3S7vpj
Recipe for pulp mill
Ingridients
1) Organic Matter
2) Steam
Products:
1) Tall Oil
2) organic Solvent
3) Black liquor
4) Paper

And paper need for formica
Wont be paper anymore.

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Feb 06, 2018 5:07 am
by donoya
pyanodon wrote:Wont be paper anymore.
What will it be called, then?

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Feb 06, 2018 8:38 am
by pyanodon
donoya wrote:
pyanodon wrote:Wont be paper anymore.
What will it be called, then?
Fiberboard is more useful in it :)

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Feb 06, 2018 1:33 pm
by Mella
aklesey1 wrote:Question about modules
Modules using most part of 5 bob's electronics components for its crafting but in in PYHT electronics components will be overhauled so purely in theory the creation of the modules will be subjected to some changes, right?
Waiting for new buildings presentation
aklesey1 said right thinks, pyanodon
He forgot about 3 types of robots - logistic, construction and combat - their brains use all bob's electronic components too and so they can be changed too :)

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Feb 06, 2018 1:42 pm
by pyanodon
Mella wrote:
aklesey1 wrote:Question about modules
Modules using most part of 5 bob's electronics components for its crafting but in in PYHT electronics components will be overhauled so purely in theory the creation of the modules will be subjected to some changes, right?
Waiting for new buildings presentation
aklesey1 said right thinks, pyanodon
He forgot about 3 types of robots - logistic, construction and combat - their brains use all bob's electronic components too and so they can be changed too :)

Ahh dont worry, we will have our own brains and parts for the robots. they will be replaced or updated (recipes).

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Feb 06, 2018 2:11 pm
by Mella
Ouch sorry for my english i wnated to say "things", crap... :?

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Feb 06, 2018 3:02 pm
by aklesey1
pyanodon wrote: we will have our own brains and parts for the robots. they will be replaced or updated (recipes).
Whoa!!! What a news, all that things get serious :D

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 08, 2018 1:38 pm
by pyanodon
Greeting fellow builders.

After long research, we bring our last circuit chain for this mod. The final 4th generation circuits will be necessary to unlock the final high-end buildings and recipes in the game. Will be also used in research and future projects.

Image


pY

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 08, 2018 3:38 pm
by aklesey1
pyanodon wrote:After long research, we bring our last circuit chain for this mod
I like results of this research :) , i sure it was titanic work
We'll be able too use some components from science pack 2 oh that right decision
New alloys, a reason to use vanadium in end-game circuits
Using uranium in circuit mk 4 wow :o lol :lol: 8-)

Its looks like PYHT is closely related to PYFE
I'm trying to imagine how huge my factory would be with all these technological processes

U know ur automated very useful they fast but too cheap to build, may be u can nerf it and made automated factory mk2 ?

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 08, 2018 3:41 pm
by chrisdec
pyanodon wrote:Greeting fellow builders.

After long research, we bring our last circuit chain for this mod. The final 4th generation circuits will be necessary to unlock the final high-end buildings and recipes in the game. Will be also used in research and future projects.

Image


pY
lots of stuff needed to get this thing running :D

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 08, 2018 4:27 pm
by aklesey1
And where's my favorite optical fiber which like to eat my stores of glass?
Ouch sorry i see, it need for 3 gen pcs :D

Re: [MOD 0.16.x] pY HighTech

Posted: Fri Feb 09, 2018 4:25 am
by donoya
pyanodon wrote:Greeting fellow builders.

After long research, we bring our last circuit chain for this mod. The final 4th generation circuits will be necessary to unlock the final high-end buildings and recipes in the game. Will be also used in research and future projects.


pY
Where do you go to research these futuristic technologies!? :lol: Keep up the good work, pyanodon.

And I'm noticing there's only one new building this time. Are you running out of ideas, or are you saving them for other chains?

Re: [MOD 0.16.x] pY HighTech

Posted: Fri Feb 09, 2018 7:54 am
by pyanodon
donoya wrote:
pyanodon wrote:Greeting fellow builders.

After long research, we bring our last circuit chain for this mod. The final 4th generation circuits will be necessary to unlock the final high-end buildings and recipes in the game. Will be also used in research and future projects.


pY
Where do you go to research these futuristic technologies!? :lol: Keep up the good work, pyanodon.

And I'm noticing there's only one new building this time. Are you running out of ideas, or are you saving them for other chains?

Why i would create several different forges if i already have one? Its a natural way uses more what we have. More than 60 new buildinds in all these mods arent enough? Theres more new buildings than the entire vanilla game!

Also, people complained about single recipe buildings, im giving them more purposes. The fact i bring that chains up is also a prove that ideas arent running out.

Re: [MOD 0.16.x] pY HighTech

Posted: Fri Feb 09, 2018 2:23 pm
by romtos
That is one MASSIVE chain. And I agree it's better to increase the usage of existing buildings than to have an enormous amount of single-purpose buildings. Also allows you to put more time and care in the building designs.

Re: [MOD 0.16.x] pY HighTech

Posted: Sat Feb 10, 2018 9:35 pm
by WispyFX
Nice work on all of the board production lines! Really looking forward to when this is ready to be published :D

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Feb 11, 2018 7:47 am
by aklesey1
We are using mineralized water only for copper coating? can we use mineralized water of copper coating for anything else?

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Feb 11, 2018 12:13 pm
by pyanodon
WispyFX wrote:Nice work on all of the board production lines! Really looking forward to when this is ready to be published :D

thanks mate!

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Feb 11, 2018 12:13 pm
by pyanodon
aklesey1 wrote:We are using mineralized water only for copper coating? can we use mineralized water of copper coating for anything else?

will be only for that. :)

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Feb 12, 2018 9:43 pm
by aklesey1
Why u decided to use small counts of alumina and aluminium plates in electronics? Sometimes i have many sodium hydroxide from slat water electrolysis - i'm making plastics from chlorine+petroleum gas, and i'm using many many hydrogen chloride. I can use it for activated carbon but activated carbon consumes tons of coke, so i can't produce it in big amounts
Why we can't get oil coke from oil or petroleum coke? Btw about 33% of my base is occupied by plantations with mushrooms that I use to get coal :D