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Re: [MOD 0.16.x] pY Industry

Posted: Thu Dec 28, 2017 6:48 pm
by pyanodon
orzelek wrote:Can you take a look at balancing of tanks?
Currently they seem to be less effective then vanilla both space wise and cost wise.
Making them slow to mine would be also useful - similar to vanilla ones. It's pretty easy to vanish a lot of fluid by accident now (on 80k tank at least).

you can use vanilla if you want. :) balances in tanks may come, but not in our priority list.

Re: [MOD 0.16.x] pY Industry

Posted: Fri Dec 29, 2017 2:43 am
by Nexela
orzelek wrote:Can you take a look at balancing of tanks?
Currently they seem to be less effective then vanilla both space wise and cost wise.
Making them slow to mine would be also useful - similar to vanilla ones. It's pretty easy to vanish a lot of fluid by accident now (on 80k tank at least).
I will adjust the mining time for the next release.

As for the size balancing That probably won't change (py tanks are mostly for "looks") (of course I could reduce the capacity of the normal tanks :P)
As for the cost I will see if there is something tweakable able, but mostly the tanks are for the looks :)

Re: [MOD 0.16.x] pY Industry

Posted: Thu Jan 04, 2018 4:20 am
by kompostschaaf
Hi

this is a great mod and i love the graphics

but

there is a problem with the latest factorio patch from today, something with chests

and i want to ask, if you can make your mod somehow compatible with the Yuoki Industries Mod Boilers, because they dont have the option for Steam.

thanks in advance

Re: [MOD 0.16.x] pY Industry

Posted: Thu Jan 04, 2018 9:52 am
by Haudi1986
I have the same problem since the last Factorio Patch 0.16.13
39.955 Error Util.cpp:49: Error while running setup for entity prototype "py-shed-storage" (logistic-container): A storage-type chest can't have more than 1 request slot.
Modifications: Pyanodons Industry › Squeak Through › Additional turrets

MFG Haudi

Re: [MOD 0.16.x] pY Industry

Posted: Thu Jan 04, 2018 11:28 am
by Ghrathryn
Haudi1986 wrote:I have the same problem since the last Factorio Patch 0.16.13
39.955 Error Util.cpp:49: Error while running setup for entity prototype "py-shed-storage" (logistic-container): A storage-type chest can't have more than 1 request slot.
Modifications: Pyanodons Industry › Squeak Through › Additional turrets

MFG Haudi
Same issue here. Interestingly, it only happens when PyIndustry is active, the other two it's picking up work fine on their own, which isn't any wonder since the one is only letting you move around and the other is more weapons than anything. It also only seems to have started this morning for me, suggesting to me that it might have something to do with the patch last night since I could load everything fine yesterday.

ETA: Yup, it's that mod. I've no idea why, if you have all three, Factorio wants to disable all three, but running just PyIndustry out of the three spits the same error message and as stated, I have a save with all three active from yesterday suggesting something in the latest patch is now causing an issue with the mod.

Re: [MOD 0.16.x] pY Industry

Posted: Thu Jan 04, 2018 1:24 pm
by orzelek
Ghrathryn wrote:
Haudi1986 wrote:I have the same problem since the last Factorio Patch 0.16.13
39.955 Error Util.cpp:49: Error while running setup for entity prototype "py-shed-storage" (logistic-container): A storage-type chest can't have more than 1 request slot.
Modifications: Pyanodons Industry › Squeak Through › Additional turrets

MFG Haudi
Same issue here. Interestingly, it only happens when PyIndustry is active, the other two it's picking up work fine on their own, which isn't any wonder since the one is only letting you move around and the other is more weapons than anything. It also only seems to have started this morning for me, suggesting to me that it might have something to do with the patch last night since I could load everything fine yesterday.

ETA: Yup, it's that mod. I've no idea why, if you have all three, Factorio wants to disable all three, but running just PyIndustry out of the three spits the same error message and as stated, I have a save with all three active from yesterday suggesting something in the latest patch is now causing an issue with the mod.
They added a protection in game to prevent bugs with storage chests and filtering.
Game now bans mod that tries to make more then 1 logistic slot in storage chest.

Mod will need to be fixed to make it work again.
If you want to play around with files you can grab attached zip file and extract it (with overwrite) to pyindustry_1.0.4\prototypes\buildings\containers directory.
It's a quick fix that I didn't test on actual storage chests since I don't have any yet in my save.

Re: [MOD 0.16.x] pY Industry

Posted: Thu Jan 04, 2018 2:08 pm
by Ghrathryn
Thanks for that.

Something you might want to double check on though, not in this mod but in the pYcoal one. I don't know if it's my mod set up, since I've a couple of dozen mods, but I'm getting some recipes showing up from game start that need fuel rods, which only get unlocked after Fuel Production tech. It's mostly the variant ways of getting metal plates, but it is kind of odd seeing say Tungsten Gears in my recipe list when that particular one not only needs Tungsten Processing from Bob's, but also Fuel Production so you can make fuel rods and limestone and sand casting, which are tech locked.

Re: [MOD 0.16.x] pY Industry

Posted: Fri Jan 05, 2018 6:12 am
by chrisdec
orzelek wrote:
Ghrathryn wrote:
Haudi1986 wrote:I have the same problem since the last Factorio Patch 0.16.13
39.955 Error Util.cpp:49: Error while running setup for entity prototype "py-shed-storage" (logistic-container): A storage-type chest can't have more than 1 request slot.
Modifications: Pyanodons Industry › Squeak Through › Additional turrets

MFG Haudi
Same issue here. Interestingly, it only happens when PyIndustry is active, the other two it's picking up work fine on their own, which isn't any wonder since the one is only letting you move around and the other is more weapons than anything. It also only seems to have started this morning for me, suggesting to me that it might have something to do with the patch last night since I could load everything fine yesterday.

ETA: Yup, it's that mod. I've no idea why, if you have all three, Factorio wants to disable all three, but running just PyIndustry out of the three spits the same error message and as stated, I have a save with all three active from yesterday suggesting something in the latest patch is now causing an issue with the mod.
They added a protection in game to prevent bugs with storage chests and filtering.
Game now bans mod that tries to make more then 1 logistic slot in storage chest.

Mod will need to be fixed to make it work again.
If you want to play around with files you can grab attached zip file and extract it (with overwrite) to pyindustry_1.0.4\prototypes\buildings\containers directory.
It's a quick fix that I didn't test on actual storage chests since I don't have any yet in my save.
well since i have no mods folder in factorio but have like 40 ish mods installed i'll have to wait for an update

Re: [MOD 0.16.x] pY Industry

Posted: Fri Jan 05, 2018 1:07 pm
by pyanodon
Mod updated to fix the recent issue. Go and update your game!

Re: [MOD 0.16.x] pY Industry

Posted: Fri Jan 05, 2018 1:42 pm
by chrisdec
pyanodon wrote:Mod updated to fix the recent issue. Go and update your game!
thanks a lot pyanodon :D

Re: [MOD 0.16.x] pY Industry

Posted: Sun Feb 04, 2018 3:50 am
by foodfactorio
Niobum pipe is really useful :) it costs quite a bit but reaches a long way.

Re: [MOD 0.16.x] pY Industry

Posted: Sun Feb 04, 2018 10:25 am
by pyanodon
Yes :) worth the cost

Re: [MOD 0.16.x] pY Industry

Posted: Sat Feb 10, 2018 3:45 pm
by magu5026
Hello, i add a mod at mod portal. This mod adds void recipes for the burner.
If you dont like it, i can remove this mod, or if you like it, you can add it to your mod.

mfg magu5026
https://mods.factorio.com/mod/pyindustry_burner_fix

Re: [MOD 0.16.x] pY Industry

Posted: Sat Feb 10, 2018 3:54 pm
by Sworn
Man, really nice work here. I have tried this mode before and wasn't able to use it, but now, that looks really impressive.

If I could suggest, the overflow and underflow valve could really have indication on which direction they are going.

Re: [MOD 0.16.x] pY Industry

Posted: Wed Feb 21, 2018 2:05 am
by Sworn
RIP :?

Re: [MOD 0.16.x] pY Industry

Posted: Wed Feb 21, 2018 7:42 am
by Nexela
Rip???

It is still being worked on. Will probably have a release of the new version on friday

Re: [MOD 0.16.x] pY Industry

Posted: Thu Feb 22, 2018 3:23 am
by foodfactorio
(maybe sworn is the incredible hulk in disguise, and that was the sound of the shirt ripping) :) joke

Re: [MOD 0.16.x] pY Industry

Posted: Sat Feb 24, 2018 12:40 pm
by pyanodon
Greetings!

mod updated! Please grab the new version! We have a fully funcional burner now! :D

Re: [MOD 0.16.x] pY Industry

Posted: Sat Feb 24, 2018 5:52 pm
by Sworn
lol, you actually update it, and the arrows in the underflow and overflow valve.
That was cool!

Thanks, appreciate that! :D

Re: [MOD 0.16.x] pY Industry

Posted: Sun Feb 25, 2018 4:33 am
by foodfactorio
(hands sworn a fresh shirt) - here you go) :)