Page 14 of 28

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Fri Nov 24, 2017 4:37 am
by Lezreth
With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.

Source: molybdenum-pulp (recipe).

Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.

Source: wastewater-filtration (recipe).

Mods to be disabled:
pyfusionenergy

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Fri Nov 24, 2017 4:54 am
by donoya
Lezreth wrote:With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.

Source: molybdenum-pulp (recipe).

Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.

Source: wastewater-filtration (recipe).

Mods to be disabled:
pyfusionenergy
Do you have pY Coal Processing installed?

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Fri Nov 24, 2017 4:18 pm
by ZombieMooose
Good job on the mod.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Fri Nov 24, 2017 4:54 pm
by pyanodon
diongham wrote:Good job on the mod.
Thank you :)

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Fri Nov 24, 2017 9:58 pm
by aklesey1
I'm waiting when the orzelek, author of RSO wil add compatibility for PYFE resources and my long epic way to rocket launch will begins :D

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Fri Nov 24, 2017 10:08 pm
by pyanodon
Dont forget to share your creations...pics or videos are welcome.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 12:15 am
by donoya
pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I'd like to, but I'm still on the coal processing stuff. When I get further, I'll definitely share.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 8:26 am
by aklesey1
pyanodon wrote:Dont forget to share your creations...pics or videos are welcome.
I have on a half a developed factory, but without PYFE, there such mash that I sometimes am terrified

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 10:16 am
by pyanodon
Poll Running! Please vote to help decide the next path :D

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 12:33 pm
by chrisdec
ive submitted my vote

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 2:57 pm
by chrisdec
pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar i can craft a local radar pic below
https://imgur.com/BGIoE6o
and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 3:21 pm
by pyanodon
chrisdec wrote:pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar i can craft a local radar pic below
https://imgur.com/BGIoE6o
Not a bug...that radar is part of Pyindustry.
chrisdec wrote:and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
Not a bug, nobody will be able to craft it that soon anyway. That fix will come in the next updates.
chrisdec wrote:and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32
Not caused by my mods.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 3:25 pm
by MinerSebas
pyanodon could elaborate a bit what you plan to do in pY Financial, as this is the only Option, where I have no Idea, what you could be doing.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 3:34 pm
by pyanodon
MinerSebas wrote:pyanodon could elaborate a bit what you plan to do in pY Financial, as this is the only Option, where I have no Idea, what you could be doing.
Would create a currency and trade posts and stations to allow receive, exchange and send resources.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 3:38 pm
by chrisdec
pyanodon wrote:
chrisdec wrote:pyanodon i have found some bugs i think from early in the map (new game)
first in the crafting bar i can craft a local radar pic below
https://imgur.com/BGIoE6o
Not a bug...that radar is part of Pyindustry.
chrisdec wrote:and i can already see the production sciencepack for crafting pic below
https://imgur.com/DzELFwz
Not a bug, nobody will be able to craft it that soon anyway. That fix will come in the next updates.
chrisdec wrote:and i also encountered something strange see pics below
burner mining drills with the arrow pointing right
https://imgur.com/PYIADOD
https://imgur.com/nY64k32
Not caused by my mods.
okay thanks

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 6:06 pm
by aklesey1
Hey people update for RSO whcih'll support all new resources is ready, i'll test this soon

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 9:30 pm
by Lezreth
donoya wrote:
Lezreth wrote:With your current release, I get the following error message on game startup:
Failed to load mods: Error in assignID, fluid with name 'dirty-water' does not exist.

Source: molybdenum-pulp (recipe).

Mods to be disabled:
pyfusionenergy
PickerExtended
On disabling Picker Extended (just to see what would happen), I got different error on startup:
Failed to load mods: Error in assignID, fluid with name 'methanol' does not exist.

Source: wastewater-filtration (recipe).

Mods to be disabled:
pyfusionenergy
Do you have pY Coal Processing installed?
I have confirmed that py Coal Processing is required for py Fusion Energy to load, but is not listed as a dependency. If one mod requires another mod to work, it should be listed as a required dependency in info.json and the mod's long description.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 9:36 pm
by aklesey1
The voting results are still quite trivial, I want high-technology research, Alex is very good at the study of various interesting aspects of the game
If it'll be PYHT i want gallium, platinum and germanium metals in game - of course its up to u what we'll need for our high tech creations ;)

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 9:55 pm
by kaueNP
Hello
Your mods looks really great :!: I really want try in my next GP
Amazing gfx too Great job men :!: keep going :)

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sat Nov 25, 2017 11:52 pm
by Nexela
PyFusion should have a dependancy on pyCoal (unless I removed it for testing and forgot to put it back......)

Which also reminds me that I need to make sure PyIndustry has optional deps on a a handfull of mods too including coal and industry!

The recipe for the local radar might need to be toned down some.