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Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 5:00 pm
by chrisdec
found 1 mod not compatible angel's addon petrochem train
i will look further
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 5:12 pm
by aklesey1
Kingarthur answered this question above, read pls
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 5:14 pm
by aklesey1
chrisdec wrote: Found 1 mod not compatible angel's addon petrochem train
i will look further
Arch666Angel made very cool trains, they look so futuristic
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 5:15 pm
by aklesey1
Is it normal that the recipe for production science pack is opened from start? Bug?
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 6:26 pm
by Nexela
kingarthur wrote:pyanodon wrote:
How many times i need to say that mods arent compatible with angels mods?
the problem with that is you have
Code: Select all
--angel-updates
if angelsmods then
require("prototypes.updates.angel-updates")
end
in data-updates.lua but that file doesnt exist in the updates folder inside pyfusion. its not a compatability issue. its a missing file issue.
Removing that whole block of code will fix the issue until I can get a release ready. As to the error yes it is a missing file issue but only because that code shouldn't be there in first place
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 6:44 pm
by aklesey1
Lets try this method Nexela
Edit:
Hooray all works big thanks people - Pyanodon, Arch666Angel, Nexela, KingArthur
Lets begin this amazing way to build awesome factory
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 7:08 pm
by aklesey1
I apologize for my excessive pestering but:
Heavy water distillation recipe - 60 water = 4 deuterium and 5 oxygen - not 40 and 50 ???
Just looking for errors in recipes, those that relate to recipes for liquids and gases
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 7:23 pm
by pyanodon
aklesey1 wrote:I apologize for my excessive pestering but:
Heavy water distillation recipe - 60 water = 4 deuterium and 5 oxygen - not 40 and 50 ???
Just looking for errors in recipes, those that relate to recipes for liquids and gases
There no errors in all recipes you said until now.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 7:34 pm
by aklesey1
pyanodon wrote:aklesey1 wrote:I apologize for my excessive pestering but:
Heavy water distillation recipe - 60 water = 4 deuterium and 5 oxygen - not 40 and 50 ???
Just looking for errors in recipes, those that relate to recipes for liquids and gases
There no errors in all recipes you said until now.
Maybe I am mistaken? just trying to understand nature of ur ideas for now
And one question - moybdenite ore always must be infinite? Some new resources infinite some not - regolite site is infinite? Volcanic pipe is infinite too
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 7:46 pm
by pyanodon
aklesey1 wrote:And one question - moybdenite ore always must be infinite? Some new resources infinite some not - regolite site is infinite? Volcanic pipe is infinite too
None are infinite...just click in the resources and you will see how much left.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 7:53 pm
by aklesey1
Now I understand that in the calculations has a lot of decimals, it is required to maintain a balance in the recipes
I walked around for some time on map and I was convinced that some resources can be infinite some not
Except for the fact that there is a problem with correct generation of the 3 resources on the map that ur PYFE works great
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 7:58 pm
by aklesey1
1) New gas ethanol amine - hmmm we already have ethane from natural gas, just need to think about how force work them together - of course i remember about separate compatibility mod for this ideas
2) New ways to use tin - nice
3) New ways to use lead - nice
4) New ways to use "solid " tailings - oh that really cool
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 9:05 pm
by donoya
Wow...
Looks like I'm a bit late to the party. I can't believe I'm just now downloading this.
I've been here since the start of this mod's thread and it's taken me this long to notice it was completed. Well now that I have it, I'll test it out for myself. If I find any recipe/research loops that stop progression, I'll let you know.
Edit: First problem I've encountered: pY Fusion Energy is not finding the niobium pipe even with pY Industry. I've attached the mod list.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 9:43 pm
by Nexela
donoya wrote:
Wow...
Looks like I'm a bit late to the party. I can't believe I'm just now downloading this.
I've been here since the start of this mod's thread and it's taken me this long to notice it was completed. Well now that I have it, I'll test it out for myself. If I find any recipe/research loops that stop progression, I'll let you know.
Edit: First problem I've encountered: pY Fusion Energy is not finding the niobium pipe even with pY Industry. I've attached the mod list.
Can you attach your factorio-current.log? Also make sure pycoalprocessing is updated too.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 9:47 pm
by donoya
Nexela wrote:donoya wrote:
Wow...
Looks like I'm a bit late to the party. I can't believe I'm just now downloading this.
I've been here since the start of this mod's thread and it's taken me this long to notice it was completed. Well now that I have it, I'll test it out for myself. If I find any recipe/research loops that stop progression, I'll let you know.
Edit: First problem I've encountered: pY Fusion Energy is not finding the niobium pipe even with pY Industry. I've attached the mod list.
Can you attach your factorio-current.log? Also make sure pycoalprocessing is updated too.
It says it's version "5.0". Here's the log:
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Nov 22, 2017 11:03 pm
by donoya
After playing around with different mod configurations, I discovered it loads just fine with pY coal processing version 0.4.0, but not with pY coal processing 0.5.0 and pY industry 1.0 Hopefully that helps solve the problem.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Nov 23, 2017 7:52 am
by pyanodon
MOD updated. That should be working fine now.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Nov 23, 2017 5:15 pm
by chrisdec
hello,
first off all congratz with your fusion mod im looking forward to try this one out
second i don't know iff its your mod or the rso mod but i cant get some recources
picture link below
https://imgur.com/tpZpGkM
so im not sure iff i post it here or on the rso forum
thanks
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Nov 23, 2017 5:19 pm
by pyanodon
chrisdec wrote:hello,
first off all congratz with your fusion mod im looking forward to try this one out
second i don't know iff its your mod or the rso mod but i cant get some recources
picture link below
https://imgur.com/tpZpGkM
so im not sure iff i post it here or on the rso forum
thanks
Glad you like it. Well, its runs good without RSO.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Fri Nov 24, 2017 4:29 am
by DegenerateGrndState
pyanodon wrote:
Glad you like it. Well, its runs good without RSO.
I think this is vaguely similar to what you intended, first time configuring resources for RSO.
To anyone who wants to try it before pyanodon corrects it and the RSO dev integrates it, you'll have to add it to rso's resourceconfigs folder and edit mainconfig.lua to require it and call the function.