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Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 12, 2017 9:06 pm
by aklesey1
pyanodon wrote:aklesey1 wrote:I hope my importunity not strongly have influenced the decision to add vanadium? Ur mod system has many parts of realism, so vanadium will be good addition for smelting system and for alloys
Boggles the mind how many there should have been time to think through and develop such a scheme
haah it was planned since beggining. I just dont reveal all at once.
I don't have time to express all your thoughts and you have write answer
the main thing that Arch666Angel or Bobingabout or Dysoch or YuokiTani did not have a sense of envy - ur mod becomes so huge ahahahahhhhhh
- bcuz they did very good mods too - it is necessary to pay them tribute
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 12, 2017 9:16 pm
by foodfactorio
growing alien plankton sounds like fun... those Muxmoux (calm and kind creatures) from pycoal, were cool, and the BoneMeal creatures that look like horses
and even better, this new mod uses Pure Sand, (and i have tons of it from earlier in Pycoal)
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sat Aug 12, 2017 9:18 pm
by pyanodon
foodfactorio wrote:growing alien plankton sounds like fun... those Muxmoux (calm and kind creatures) from pycoal, were cool, and the BoneMeal creatures that look like horses
and even better, this new mod uses Pure Sand, (and i have tons of it from earlier in Pycoal)
Ahhh you can use puresand to make filtration media too. Which is high used in both mods, but even more in PYFE
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sun Aug 13, 2017 12:17 am
by foodfactorio
ok thanks
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sun Aug 13, 2017 6:52 am
by aklesey1
Waste water and dirt water is different fluids, yes?
And i was convinced for a long time that cobalt will begin to play a large role in production
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sun Aug 13, 2017 2:25 pm
by pyanodon
aklesey1 wrote:Waste water and dirt water is different fluids, yes?
And i was convinced for a long time that cobalt will begin to play a large role in production
Waste water will be used when we have living organisms.
Also...we finished the phytoplankton farm today
Took a lot of work but finally come out
It´s the first step to feed the main creatures which concentrate vanadium in their bodies.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Sun Aug 13, 2017 9:32 pm
by aklesey1
Oh what a design
pretty stylish
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Mon Aug 14, 2017 10:14 am
by aklesey1
PYFE contains elenments of bio processing, that's what u partly can call PY Alien Life Processing - PYALP
What u think about green, red, blue and brown algaes from angel's Bio Processing? Can they be useful for PY mods?
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Mon Aug 14, 2017 1:20 pm
by pyanodon
aklesey1 wrote:PYFE contains elenments of bio processing, that's what u partly can call PY Alien Life Processing - PYALP
What u think about green, red, blue and brown algaes from angel's Bio Processing? Can they be useful for PY mods?
Maybe if people make it compatible. For now im focused in fusion. Alien Life, if chosen next time, will bring new stuff too. But since all my mods are compatible, they will borrow recipes and ingredients between then.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Mon Aug 14, 2017 9:09 pm
by allocater
It would be neat to have a new type of pipe with fusion: Plasma Containment Pipe. It would be very expensive. You would have to fill it up with plasma first to get it started. Then heat pipes are connected to the plasma pipes. Maybe by splitting up the reactor into components you can play around with different designs. Also you could build a EPS system. Although I can't come up with a reason that would require shipping the plasma around your base.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Mon Aug 14, 2017 9:34 pm
by pyanodon
allocater wrote:It would be neat to have a new type of pipe with fusion: Plasma Containment Pipe. It would be very expensive. You would have to fill it up with plasma first to get it started. Then heat pipes are connected to the plasma pipes. Maybe by splitting up the reactor into components you can play around with different designs. Also you could build a EPS system. Although I can't come up with a reason that would require shipping the plasma around your base.
The problem with plasma only special pipes is found a way to restrict the fluid to only one type. Actually it´s the main problem i face here while design stuff. Id love to have, for example, special mining drills that works only into a special type of ore, but im limited to my poorly programing skills.
About splitting the reactor, some parts cant be splitted, but as you can see in the main organogram, the heat exhanger and the cooling towers can be splited.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Tue Aug 15, 2017 12:59 am
by pyanodon
Greetings!
Phew...today we finished the Xyhiphoe pool. A specialized huge 8x8 building to grow the rare Xyhiphoes from the deep oceans of this planet. These animals filter water to feed and usually concentrates metals into their bodies, specially vanadium which is rare in this planet, but abundant dissolved in water.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Tue Aug 15, 2017 1:08 am
by gosensgo86
Wow, that looks great. I'm looking forward to giving these a try.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Tue Aug 15, 2017 11:13 pm
by foodfactorio
nice
(maybe it whispers "releassssssse meeeee" like independence day
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Tue Aug 15, 2017 11:33 pm
by pyanodon
foodfactorio wrote:nice
(maybe it whispers "releassssssse meeeee" like independence day
hahaahah we shouldnt mess with sentient alien creatures XD
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Aug 16, 2017 1:04 pm
by pyanodon
Greetings!
Today we finished the hydrocyclone building. A high level purification system to isolate what you need. This one should come in raw ores digging expansion, but vanadium needs it. And yes, it isnt much animated.
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Aug 16, 2017 9:32 pm
by aklesey1
New building looks cool
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Wed Aug 16, 2017 10:24 pm
by foodfactorio
iron man vs flux capacitor
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Aug 17, 2017 5:01 am
by aklesey1
foodfactorio wrote:iron man vs flux capacitor
It will be cool to see another changes to electronics
Re: [MOD 0.15.x] pY Fusion Energy
Posted: Thu Aug 17, 2017 8:21 am
by foodfactorio
sure, for buildings its cool
i think for the red and green modules its good if they stay the same otherwise it can get a bit confusing if the icons change