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pY Coal Processing - Discussion

Posted: Wed Sep 07, 2016 3:03 am
by pyanodon
Image

Description:
  • Add several processes to break and improve coal to make it more valuable and useful in game.
    Add more than 30 new buildings, 100+recipes and ingredients.
    Not compatible Bob´s mods.
    Adjusted some vanilla recipes to be compatible with this mod.
This mod is not compatible with Angel´s mod yet, but it wont cause any bug, just duplicates.


Details:
  • Factorio Version: 0.17+
  • Version: 1.0.12
  • License: CC BY-NC-ND 4.0
  • Tags: coal
Download
Mod Portal Link

LONG DESCRIPTION
TO DO


Big thanks to Youki, Arch666Angel and Klonan
Also Big thanks for the amazing help Nexela is doing. This mod couldnt be real without his hard work
Special thanks to the fellow helpers:
Trainwreck
KepperMIEM


It recommended the use of any loader mod to feed some of the high consuming machines.



Change Log
Compatibility mod for Archangel666 by kingarthur
Other mods to complement that one:

pY Fusion Energy
pY Industry
pY Raw Ores

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 4:02 am
by ZombieMooose
You say cleaner energy, do you mean nuclear?

Anyway, keeping an eye on this. Cheers.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 4:20 am
by deltdelt
Hi, just make russian tranlsation for your mod. Here locale folder

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 9:25 am
by pyanodon
diongham wrote:You say cleaner energy, do you mean nuclear?

Anyway, keeping an eye on this. Cheers.
Oh.. nono. Nuclear will come in the vanilla game if i remember well. The goal in this mod is use actual knowledge of coal processing and a bit of scifi to generate energy from coal with very low emissions in late game with a big production chain. Is what people call today as "green coal". From the use of syngas to CO2 storage etc.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 9:27 am
by pyanodon
deltdelt wrote:Hi, just make russian tranlsation for your mod. Here locale folder
Thank you! I will update the file with that.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 10:00 am
by Arch666Angel
Hurray \o/ congratz to your first born :)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 10:11 am
by pyanodon
Arch666Angel wrote:Hurray \o/ congratz to your first born :)
Thanks to you my friend! Now let´s see if i can make it compatible with your mammoth mod!

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 3:55 pm
by steinio
Great mod.
At last we get some nice things to do with all the coal after solar empire has raised.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 5:37 pm
by aklesey1
Hi Pyanodon
question - we can do iron by processing coal?

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 5:46 pm
by pyanodon
steinio wrote:Great mod.
At last we get some nice things to do with all the coal after solar empire has raised.
Hahah solar empire will tremble with the raise of CO2 storage!! Hahaha. Thank you.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 5:49 pm
by pyanodon
aklesey1 wrote:Hi Pyanodon
question - we can do iron by processing coal?
Yes... but very few. If you burn the iron oxide in any furnace, you will get iron ore. 1:1. Not enough to sustain a base, but will helps since coal have small parts of iron on it and the destructive destilation column can extract that lil iron.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 7:16 pm
by steinio
Works also in 0.13.

Is the 8.9MW flare stack a bit OP?

Greetings steinio

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 9:55 pm
by pyanodon
steinio wrote:Works also in 0.13.

Is the 8.9MW flare stack a bit OP?

Greetings steinio
Yes, it is. But that turbine eats a lot of syngas too. Next release i will do some balance things in that production.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Wed Sep 07, 2016 10:06 pm
by steinio
Yes you are right.
I don't get a stable power supply without supporting steam engines for your factories but nearly 9MW feels to high comparing to a steam engine with 512kW.

Do you have ideas for more recipes for creasote. Didn't hear from it before today.
How about some tar tiles for roads?

Greetings steinio

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Sep 08, 2016 11:31 am
by pyanodon
steinio wrote:Yes you are right.
I don't get a stable power supply without supporting steam engines for your factories but nearly 9MW feels to high comparing to a steam engine with 512kW.

Do you have ideas for more recipes for creasote. Didn't hear from it before today.
How about some tar tiles for roads?

Greetings steinio
Humm.. so you must produce more syngas to burn in that turbines. Try store in a tank, the turbine's consuption and pollution generation are variable with the power necessity. Next release will balance it better.

With blue science, creosote can be refined into crude oil in a very low yield and other recipes. With green science, Tar can be break into some syngas and use a special building to extract few minerals from it. The idea of using tar for roads is nice, i will add it in my schedule to transform tar into asfalt.

Thanks for your suggestions, was useful. :)

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Sep 08, 2016 1:56 pm
by steinio
Nice.
I don't care about pollution but this seems also a bit low for burning gas.

Greetings steinio

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Sep 08, 2016 2:50 pm
by pyanodon
Greetings!

Version 0.1.2 is released in the modportal with some balancing things:

- Energy generation of MK01 gas turbine was cut in 1/3.
- Iron oxide production cut in a quarter because it´s a subproduct of destructive distillation of coal.
- Coke production was reduced too since it burns better than coal.
- Added the russian locale, thanks to: deltdelt


Some important note: I making the second step in this mod to bring unlocks with the green science tier. So, to do that, i will need some ingredients that´s present into Bob´s intermediates. This mod will have that dependency in the near future when i release the 0.2.1 version. So keep that in mind when upgrading later. I will announce it better when time comes.

For now, here what i will bring to you in the second tier:

Image

Steinio gave me that great idea of making asphalt, so it was added in my schedule.

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Sep 08, 2016 4:05 pm
by aubergine18
This is looking spectacular! Can't wait to see this evolve!

I've not used any of the Bobs mods yet, so not sure what they do... What impact does installing Bob´s intermediates have on the game?

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Sep 08, 2016 4:50 pm
by aklesey1
Its nice to see intersting addition which can use ideas from petrochem, i swear this mod can be good extrension for bob mods and angel mods

Re: [MOD 0.14.x] pY Coal Processing

Posted: Thu Sep 08, 2016 5:02 pm
by kyranzor
Neat, more horror to add alongside angel's mods