I can not wait the moment when I will be able to do the asphalt with this unique mod
Ahh soon my friend, soon.
My buildings look better over asphalt. Poor planet ahaha
Had great fun trying out your new mod. The graphics are done to such a high quality and I have liked the added game play.
I have a few things i have noticed while using the mod.
Creosote - Keeping a single gas turbine mk1 operational produces an over abundance of creosote this could be cut from 5 to 1 and still have a sufficient supply.
Coke - Sane as creosote so will be interesting to see how this is balanced with the sealed furnace, the fuel value also seems a little high (In comparison Petrochem coke is still only 5MJ) as an off product of a process that is already used to produce high energy fuel (syngas). This also leads to a massive over supply of coke.
Crafting speed -The difference crafting speed of the same tier buildings threw me off for a bit. Specifically everything being 0.75 apart from the Gasifier which is 1.25, this makes pre-calculating structure quantities just that bit more frustrating when starting to play with the mod for the first time.
It will be interesting to see what effect the gas turbine changes are in the next phase. I did not consider it too unbalanced in this release as the sheer quantity of coal you have to burn through to make that much power combined with the number of buildings/space/setup to power a single generator is quiet sizable. I would be interested to know what the maximum rate of consumption of syngas in the generator is.
As a small note the model for the Gas Turbine looks like it should be a 3x3/3x2 rather than 2x2 as it does not stay within that bounding box and if you lay pipe down directly adjacent it goes through the structure of the tower.
I would be interested to try the mod with the coal gas recipe giving 1/2 the coke (2) with a lower fuel value and creosote being 10 to 2 and seeing how that feels balance wise.
As a possible alternative use for Tar it also could be cracked/separated as it contains light oils as well as creosote and pitch / coke, with the creosote being used as is and the pitch being used for asphalt with light oil always being a useful byproduct.
Looking forward to seeing you next models.
Thank you for your feedback!
About the creosote overproduction it was intended to bring problems, but that problems is temporary. You start producing a lot of it in the red science, but in the blue science creosote will be very useful since it can be used to create plastics, rubber, light oil, lube, phenol(for resin) and explosives. The challenge here is store all that creosote while you develop until blue science tier. But i will take a look and will tone down the creosote production a bit. You can use the tailings-pond building to hold all that production in the next update.
Oh the coke overproduction ahha, that was already balanced here in the 2.1 we cut a lot of their production, but not the burning value, i may take a look on it thanks to you. The conversion to activated carbon in the furnace will eat a lot of it too and activated carbon is another ingredient that will be very used in this mod. After launching the 2.1, i will sure will need to balance that two things.
About the crafting speed, not much i can do since the idea isnt made it all equal. For example, you may need two distillation column to feed one gasifier. I will balance that and make a chart to inform how many buildings you may need to keep a constant production of syngas and future other fuels.
The gas turbine MK01 is very dirt and have low efficiency. At full power, it will eat all your syngas production from one gasifier. These turbines can be put side-by-side to feed each other, i see no issues in connecting them, maybe we adjusted it in 2.1 and i dont remember. XD
Tar is very useful in this mod, with the quenching tower, it´s break into some minerals and produce a lot of tailings which can be reprocessed later. Also you may use the tar processing unit to convert tar into Carbon (bobs). In the blue science, you can even extract carbon from the creosote
Oil you can extract from tar in the blue science tier too.