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Re: pY Coal Processing - Discussion
Posted: Tue Oct 23, 2018 3:31 pm
by nagapito
And all this time, I thought I did had the full suit...
That is why I thought the glass implementation was weird. I was assuming it was a PyMOD design.
Angel's does weird stuff and removes/hides/replaces bob's things so I assumed Py was also doing something similar.
Never occurred me to double check If I had all the Bob's mods.
The food thing is that the couple hours I 'lost' will be recovered in a short time on a new world with the proper ores.
Re: pY Coal Processing - Discussion
Posted: Sun Nov 25, 2018 3:25 am
by foodfactorio
i hope im not the food thing
Re: pY Coal Processing - Discussion
Posted: Sun Dec 02, 2018 8:23 pm
by aklesey1
After many playing with bob's + py i think there're can be some disbalance in plastics and bataries connsmption in PYCP, in PYHT and may be for a bit in PYFE
So for what purposes can increase the consumption of plastic and batteries, what do u think people? May batteries can be included in recipe for science pack 3 or for production science pack?
ABout plastics consumption - may be its can be reason to change optical fiber recipe - from 1 nfbe coating + 2 plastics to 1 nfbe coating + 3 plastics?
When PYHT is installed i can produce tons of plastics with many ways, beginng from the most common and public - petroleum gas + chlorine - i can say perhaps it is almost endless and reliable method
Another variants?
Re: pY Coal Processing - Discussion
Posted: Sun Dec 02, 2018 10:19 pm
by immortal_sniper1
yes plastics werent that used (but nylon is)
batteries are used in circuit 3 and bots mk2 so u need them
AUTOMATING SCIENCE-3 IS THE HARDEST STEP ATM IN PYHT so adding battery to it would be bad maybe use batteryes for science: prod or high
Re: pY Coal Processing - Discussion
Posted: Mon Dec 03, 2018 5:49 am
by aklesey1
Batteris is requires for circuit 4 in PYHT but not for cicrcuit 3
Re: pY Coal Processing - Discussion
Posted: Mon Dec 03, 2018 5:06 pm
by immortal_sniper1
my mistake
Re: pY Coal Processing - Discussion
Posted: Sat Dec 08, 2018 11:52 pm
by pyanodon
Re: pY Coal Processing - Discussion
Posted: Sun Dec 09, 2018 4:29 pm
by Magnatix
Ошибка в совместимосте
Re: pY Coal Processing - Discussion
Posted: Sun Dec 09, 2018 4:36 pm
by Raphaello
The newest version might not be compatibile with Bob's mods - try to remove all bobs mods first
Re: pY Coal Processing - Discussion
Posted: Sun Dec 09, 2018 4:46 pm
by Magnatix
Raphaello wrote: ↑Sun Dec 09, 2018 4:36 pm
The newest version might not be compatibile with Bob's mods - try to remove all bobs mods first
After modifying the line, adding a word (MK) it all worked for me.
Re: pY Coal Processing - Discussion
Posted: Sun Dec 09, 2018 5:27 pm
by pyanodon
because you changed tbe code in the mod.
Re: pY Coal Processing - Discussion
Posted: Sun Dec 09, 2018 6:35 pm
by Bizobinator
Why make the mod incompatible with Bob's?
Re: pY Coal Processing - Discussion
Posted: Sun Dec 09, 2018 6:40 pm
by pyanodon
Bizobinator wrote: ↑Sun Dec 09, 2018 6:35 pm
Why make the mod incompatible with Bob's?
No time to re-calibrate more tan 1K recipes in each new update hehehe. Also..pyRO is out.
Re: pY Coal Processing - Discussion
Posted: Mon Dec 10, 2018 8:07 pm
by nagapito
Back on removing BobMods support (now on the proper thread), I noticed on GitHub that an huge part of the integrations were removed but seems there are 3 pieces of code that are still there...
https://github.com/pyanodon/pYCoalproce ... bmods+then
After removing this 3 blocks of code that will not be necessary anymore, I could successfully load the latest full suit of of PyMods with almost all Bob's mods without issues (only exception is Bob's Revamp that his strangely bugging with hydrazine even when PyMods do nothing to it....)
Just an heads up in case this 3 blocks of code were forgotten.
Re: pY Coal Processing - Discussion
Posted: Mon Dec 10, 2018 9:26 pm
by pyanodon
nagapito wrote: ↑Mon Dec 10, 2018 8:07 pm
Back on removing BobMods support (now on the proper thread), I noticed on GitHub that an huge part of the integrations were removed but seems there are 3 pieces of code that are still there...
https://github.com/pyanodon/pYCoalproce ... bmods+then
After removing this 3 blocks of code that will not be necessary anymore, I could successfully load the latest full suit of of PyMods with almost all Bob's mods without issues (only exception is Bob's Revamp that his strangely bugging with hydrazine even when PyMods do nothing to it....)
Just an heads up in case this 3 blocks of code were forgotten.
thank you
Re: pY Coal Processing - Discussion
Posted: Tue Dec 11, 2018 11:55 am
by ggrnd0
With bob-library mod only crashes on update-bobs.lua:170
Code: Select all
local foundry = data.raw["assembling-machine"]["advanced-foundry"]
foundry.crafting_categories[#foundry.crafting_categories + 1] = "chemical-furnace"
foundry.crafting_categories[#foundry.crafting_categories + 1] = "mixing-furnace"
foundry is nil
Re: pY Coal Processing - Discussion
Posted: Tue Dec 11, 2018 12:26 pm
by pyanodon
yeah..that wont exist anymore in the next release.
Re: pY Coal Processing - Discussion
Posted: Tue Dec 11, 2018 6:44 pm
by immortal_sniper1
would a landfill recipe from wood and soil be a good idea?
or sand ?
sand bags soil and wood were historically used in land reclaiming in the Holland
Re: pY Coal Processing - Discussion
Posted: Wed Dec 12, 2018 2:58 am
by kingarthur
just wanted to let everybody know im working on bobs compatibility for pymods. after speaking with pyanodon ive decided that instead of re-adding bobs compatibility to pymods ill be transferring it to pycoaltbaa. ill get a the first of probably several updates out ether Friday or Saturday.
the first update will be a quick patch mostly reusing the previous work for the full bobs suit. after that im going to rebuild everything to properly allow usage of the different mods from the bobs set without needing the full suit.
i apologize for the delay this will cause in getting py+bobs working again
Re: pY Coal Processing - Discussion
Posted: Wed Dec 12, 2018 7:52 am
by pyanodon
Mod updated! please update your mods to have access to several fixes.