pY Coal Processing - Discussion

pyanodon's mods are here

Moderator: pyanodon

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2200
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: pY Coal Processing - Discussion

Post by BlueTemplar »

Vetrosian wrote:
Tue Dec 25, 2018 11:06 am
Noticed a minor conflict with picker extended.

A while back you fixed a bug that caused a leftover sprite from tailings ponds to remain even after the pond was removed, however it seems that bug is back if picker extended is active.

When I removed picker extended, I get the message:
Migrated Content:
Removed Recipes:
invis-note-pyvoid 1

Don't know if that's something you're able to fix, if not, I can skip using picker extended with your mods.
I have one issue (in 0.16), with Picker Extended, if I try to move the tailings pond with arrow keys, the graphic stays behind !
(But no issues if I just pick it up...)

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1880
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: pY Coal Processing - Discussion

Post by pyanodon »

Alpha version for 0.17 released.
pY Coal processing mod
Discord: Pyanodon #5791

hallgeirl
Burner Inserter
Burner Inserter
Posts: 11
Joined: Fri Dec 14, 2018 8:11 pm
Contact:

Re: pY Coal Processing - Discussion

Post by hallgeirl »

Fantastic! :)

omegaton
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sun Mar 03, 2019 3:47 pm
Contact:

Re: pY Coal Processing - Discussion

Post by omegaton »

good job bro!

User avatar
Likos
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Mar 21, 2017 4:00 pm
Contact:

Re: pY Coal Processing - Discussion

Post by Likos »

Have problems (0.17.6) :-)
Image

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1880
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: pY Coal Processing - Discussion

Post by pyanodon »

Likos wrote:
Wed Mar 06, 2019 10:12 am
Have problems (0.17.6) :-)
Image

relax russian dude! It will be fixed. Meanwhile, you have a huge powerplant to turn on in your channel ;)
pY Coal processing mod
Discord: Pyanodon #5791

PPK_FS
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Mar 06, 2019 5:23 pm
Contact:

Re: pY Coal Processing - Discussion

Post by PPK_FS »

Hi,

On 0.17 the speed of the crystal miner on quartz is 2/sec - 4x the speed of an electric miner on iron or copper (0.5/sec). I remember on 0.16 it was really slow, probably more like 0.2/sec. Is this speedup intentional?

immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 769
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: pY Coal Processing - Discussion

Post by immortal_sniper1 »

finding that channel was hard

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1880
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: pY Coal Processing - Discussion

Post by pyanodon »

PPK_FS wrote:
Wed Mar 06, 2019 5:25 pm
Hi,

On 0.17 the speed of the crystal miner on quartz is 2/sec - 4x the speed of an electric miner on iron or copper (0.5/sec). I remember on 0.16 it was really slow, probably more like 0.2/sec. Is this speedup intentional?
will check it out.
pY Coal processing mod
Discord: Pyanodon #5791

immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 769
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: pY Coal Processing - Discussion

Post by immortal_sniper1 »

Likos wrote:
Wed Mar 06, 2019 10:12 am
Have problems (0.17.6) :-)
Image
how much power does your base use and what is the science target you have?
also how much time you spent on that map?

User avatar
Likos
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Mar 21, 2017 4:00 pm
Contact:

Re: pY Coal Processing - Discussion

Post by Likos »

immortal_sniper1 wrote:
Wed Mar 06, 2019 5:58 pm
Likos wrote:
Wed Mar 06, 2019 10:12 am
Have problems (0.17.6) :-)
Image
how much power does your base use and what is the science target you have?
also how much time you spent on that map?
This map is test new game on 0.17 with pyanodon. With old 0.16 map other situation

immortal_sniper1
Filter Inserter
Filter Inserter
Posts: 769
Joined: Sun Jun 03, 2018 8:54 am
Contact:

Re: pY Coal Processing - Discussion

Post by immortal_sniper1 »

Likos wrote:
Wed Mar 06, 2019 6:13 pm
immortal_sniper1 wrote:
Wed Mar 06, 2019 5:58 pm
Likos wrote:
Wed Mar 06, 2019 10:12 am
Have problems (0.17.6) :-)
Image
how much power does your base use and what is the science target you have?
also how much time you spent on that map?
This map is test new game on 0.17 with pyanodon. With old 0.16 map other situation
well 0.17 is out for like 30h there was no way something of that size was built that fast

User avatar
Likos
Burner Inserter
Burner Inserter
Posts: 11
Joined: Tue Mar 21, 2017 4:00 pm
Contact:

Re: pY Coal Processing - Discussion

Post by Likos »

well 0.17 is out for like 30h there was no way something of that size was built that fast
I known. This is only bug report for fix in later builds

aklesey1
Smart Inserter
Smart Inserter
Posts: 1841
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: pY Coal Processing - Discussion

Post by aklesey1 »

Pyanodon, will u adapt these separate technologies for science packs in ur tech-tree? Let it smoothly and logically fit into the tech-tree ;) or maybe you should remove the excessive elements?
Nickname on ModPortal - Naron79

katalex
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Mon Nov 10, 2014 7:44 pm
Contact:

Re: pY Coal Processing - Discussion

Post by katalex »

Hello,
I have problem. I begun new game, necessary tin plate for tinned cable, tin require SP1. I can't made Printed Circuit Substrate 1 for all buildings. I can't made glass for Science Pack 1.
Py+Bobs+Angel mods
Question2.jpg
Question2.jpg (71.73 KiB) Viewed 1371 times
Question1.jpg
Question1.jpg (39.27 KiB) Viewed 1371 times

aklesey1
Smart Inserter
Smart Inserter
Posts: 1841
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: pY Coal Processing - Discussion

Post by aklesey1 »

If u playing with py+angel mods u must ask kingerthur about his patch
Nickname on ModPortal - Naron79

Cardoyle
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Sun Mar 18, 2018 1:06 pm
Contact:

Re: pY Coal Processing - Discussion

Post by Cardoyle »

No more wood boards??

Lochar
Inserter
Inserter
Posts: 23
Joined: Mon Mar 14, 2016 4:06 pm
Contact:

Re: pY Coal Processing - Discussion

Post by Lochar »

Burner and tanks are both red science only, but they're gated behind other research that is second science pack. 150+.

Tanks are required to automate circuit 1 and burners are necessary to not live off misc ash products for science2.

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2200
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: pY Coal Processing - Discussion

Post by BlueTemplar »

No, they aren't ?? How?

(Wait doesn't Py have a check valve ?)
And it felt like to me there's enough ash for at least a science 2 bootstrap...
(But then I didn't beeline to science 2, so...)

Lochar
Inserter
Inserter
Posts: 23
Joined: Mon Mar 14, 2016 4:06 pm
Contact:

Re: pY Coal Processing - Discussion

Post by Lochar »

Py has a check valve, but it's with engines.

And there is enough ash off making syngas to bootstrap up, but its annoying because i was halfway through building a small setup of circuit 1 that i needed raw fiber which requires a building with tanks.

Post Reply

Return to “PyMods”