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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote:Oh great very great, :) but where we can use these tons of glass after all? Glass is nice but its often using for electronics or for bio farms in bob's green house or in bio industries mod
Science packs 1, 2 and 3 are huge consumers of glass.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

pyanodon wrote:
aklesey1 wrote:Oh great very great, :) but where we can use these tons of glass after all? Glass is nice but its often using for electronics or for bio farms in bob's green house or in bio industries mod
Science packs 1, 2 and 3 are huge consumers of glass.
Wow what i hear - cool science overhaul? So i see u\re not agree with science changes for 0.15 :D it will be really interesting, thanks for explanation pyanodon
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Re: [MOD 0.14.x] pY Coal Processing

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Good morning!

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Re: [MOD 0.14.x] pY Coal Processing

Post by Airat9000 »

pyanodon wrote:Good morning!

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:shock: good! tankers?

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Re: [MOD 0.14.x] pY Coal Processing

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Airat9000 wrote: :shock: good! tankers?
Storage tanks for all tastes :D will come in the next release :)
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

pyanodon wrote:Good morning!

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Very nice i like it, i see u like to use yellow color in ur designs
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Re: [MOD 0.14.x] pY Coal Processing

Post by StormTAG »

As a suggestion, you may want to break up your mods into different pieces: ie. pyCoalPower, pyScience, pyCoalProducts, etc.

To be honest, I probably wouldn't want to use a science overhaul so soon but I enjoy using pyCoal to extend the power life time of my coal. Also, I know I've seen some folks complain about the need for raw wood in the rail recipe and creoste in the medium power pole recipe. Breaking those sorts of things into different mods would allow folks to customize their game more to their own liking.

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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

StormTAG wrote:As a suggestion, you may want to break up your mods into different pieces: ie. pyCoalPower, pyScience, pyCoalProducts, etc.

To be honest, I probably wouldn't want to use a science overhaul so soon but I enjoy using pyCoal to extend the power life time of my coal. Also, I know I've seen some folks complain about the need for raw wood in the rail recipe and creoste in the medium power pole recipe. Breaking those sorts of things into different mods would allow folks to customize their game more to their own liking.

Your suggestions are good. I will take that in consideration. In fact, i thought about it before but i have no idea how much work it would take. It could delay the release of this mod way more than people already wait for. Probably will release as a single mod and then, split it later i think.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

StormTAG wrote:As a suggestion, you may want to break up your mods into different pieces: ie. pyCoalPower, pyScience, pyCoalProducts, etc.
I both hands for such suggestion, I consider that you also guessed for a long time that such division will be useful
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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

A result of a night of testing and balancing.

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About the science overhaul, we will try to add a line where you can turn it on or off.
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Re: [MOD 0.14.x] pY Coal Processing

Post by Durabys »

pyanodon wrote:A result of a night of testing and balancing.

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About the science overhaul, we will try to add a line where you can turn it on or off.
Wait. How can you make wooden walls?

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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

Tomik wrote: Wait. How can you make wooden walls?
No time to wait :D This walls are from Bio Industries mod
pyanodon wrote:A result of a night of testing and balancing.

Image




About the science overhaul, we will try to add a line where you can turn it on or off.
OMFG

O
MY
FABULOUS
GOD
:shock: :!: :mrgreen:

THIS IS BEAUTIFUL! :P

Pls tell, what these 2 new buildings are, its looks like some part of bio processing or farming
Last edited by aklesey1 on Mon May 01, 2017 11:54 am, edited 2 times in total.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

Bobingabout is still adapting and fixing his mods to 0.15, so if PYCP is has dependency to bob's as from main mod system we can wait i think, wait when bob's mods will be really stable
Good work, i'll wait with impatience
Last edited by aklesey1 on Tue May 09, 2017 7:49 pm, edited 3 times in total.
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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

aklesey1 wrote: OMFG

O
MY
FABULOUS
GOD
:shock: :!: :mrgreen:

THIS IS BEAUTIFUL! :P

Pls tell, what these 2 new buildings are, its looks like some part of bio processing or farming


What 2 buildings? :D That one is to grow a special alien plant that grows great in a hydrogen´s atmosphere :D
Image


Not a real "bioprocessing" but as i said before, some ingredients are made by organic life. This plants can be gasified to some level of coal and can feed alien life... :mrgreen:




About bob´s...yes...we need to wait his changes to make our changes too. Until there, i will be expanding balancing the mod.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

Playing with nature and more so with alien nature, so courageous idea, lol, it can be useful :idea:
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:Playing with nature and more so with alien nature, so courageous idea, lol, it can be useful :idea:

If works, i will expand that area in a future mod.
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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

When the Cooling tower-mk01 isnt able to care of all that hot water in a closed circuit, you should try the Cooling tower-mk02. For Powerhouses and FTS-reactor´s huge water needs. :D


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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

pyanodon wrote:When the Cooling tower-mk01 isnt able to care of all that hot water in a closed circuit, you should try the Cooling tower-mk02. For Powerhouses and FTS-reactor´s huge water needs. :D
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Let's connect such thing to nuclear reactor - they perfectly will look together 8-)
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

aklesey1 wrote:Bobingabout is still adapting and fixing his mods to 0.15, so if PYCP is has dependency to bob's as from main mod system we can wait i think, wait when bob's mods will be really stable
Good work, i'll wait with impatience
Okey bobingabout did his big work with bob mods system, and thanks to him :)
How ur testing going pyanodon? Now its ur turn, ur mod must be excellent, i'm sure
When u'll give an opportunity to us to touch ur creation?
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Re: [MOD 0.14.x] pY Coal Processing

Post by Airat9000 »

:D date mod update?

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