Will Pymods ever work with _____ again?
Posted: Sun Dec 18, 2022 8:37 pm
so this may seem like a broad topic, or rather this is a question going backwards in time as i do not have a concrete answer anywhere.
up until recently i have been using the full Pymod suite with a good handful of other mod sets making my game extremely complex and an absolute joy to play over the course of weeks at a time without ever even coming close to the end goal, it was incredible every time i started the game. However there were always "issues" and hiccups along the way that i had to brute force my way through or skip a single building with cheat mode due to a single item literally not being able to be made due to something in the code just being misspelled, which all that was perfectly fine, the whole thing was jury-rigged from the get-go, but my point is, they all WORKED together almost perfectly up until this whole "2.0" thing going on with Pymod right now.
my mod "set" i have been running for well over a year now includes:
AAI
Angel's
Bob's
Deadlocks's
MadClown01's
Pyanodons
Youki
and about another 40-50 mods thrown in for various reasons over time, but as i said, they all WORKED together.
so coming up to the present here, all the mods work together still other then Pymods, they just hard locked themselves out of working anymore due to the whole rework done not long ago, not even the age old "pycoal touched by an angel" mod can fix it anymore.
so i guess my question, is two fold actually:
1. is "Pycoal touched by an angel" truly and finally dead, as in it will never be worked on again to make pymods compatible with other things?
2. Will Pymods ever work with those major mod sets i listed above ever again? (as i said they DID in the past right up until just recently, i know they say "incompatible" with this that and the other thing but they DID work)
im really hopping someday somehow, all these mods can work together again, i cant even begin to explain just how incredible it is to play with them all together at once, i have never once played Factorio to get to the end goal, i have always played for the extremely long and complex journey that takes me there just out of the sheer mental fortitude it takes to overcome all challenges along the way, it really is something to enjoy, but in the end if it comes down to it that Pymods just wont work with any of those sets ever again then maybe its finally time i hang up my hard hat on Factorio, i can not even think of playing without Pymods in my set, by itself its at least half of the gameplay with the mods i have used over the past year+ (maybe almost two years at this point)
up until recently i have been using the full Pymod suite with a good handful of other mod sets making my game extremely complex and an absolute joy to play over the course of weeks at a time without ever even coming close to the end goal, it was incredible every time i started the game. However there were always "issues" and hiccups along the way that i had to brute force my way through or skip a single building with cheat mode due to a single item literally not being able to be made due to something in the code just being misspelled, which all that was perfectly fine, the whole thing was jury-rigged from the get-go, but my point is, they all WORKED together almost perfectly up until this whole "2.0" thing going on with Pymod right now.
my mod "set" i have been running for well over a year now includes:
AAI
Angel's
Bob's
Deadlocks's
MadClown01's
Pyanodons
Youki
and about another 40-50 mods thrown in for various reasons over time, but as i said, they all WORKED together.
so coming up to the present here, all the mods work together still other then Pymods, they just hard locked themselves out of working anymore due to the whole rework done not long ago, not even the age old "pycoal touched by an angel" mod can fix it anymore.
so i guess my question, is two fold actually:
1. is "Pycoal touched by an angel" truly and finally dead, as in it will never be worked on again to make pymods compatible with other things?
2. Will Pymods ever work with those major mod sets i listed above ever again? (as i said they DID in the past right up until just recently, i know they say "incompatible" with this that and the other thing but they DID work)
im really hopping someday somehow, all these mods can work together again, i cant even begin to explain just how incredible it is to play with them all together at once, i have never once played Factorio to get to the end goal, i have always played for the extremely long and complex journey that takes me there just out of the sheer mental fortitude it takes to overcome all challenges along the way, it really is something to enjoy, but in the end if it comes down to it that Pymods just wont work with any of those sets ever again then maybe its finally time i hang up my hard hat on Factorio, i can not even think of playing without Pymods in my set, by itself its at least half of the gameplay with the mods i have used over the past year+ (maybe almost two years at this point)