Finished PyMods (Alien Life not included)
Posted: Wed Mar 30, 2022 3:54 am
Here's a link to the base. Give it some time to load, it should clear up a bit when you zoom:
https://photos.app.goo.gl/FK6RHRydRVthQc11A
I also attached the save file if you want to poke around
I started back on November 30th 2021.
282 hours, 17 minutes, and 57 seconds. Mods list: My first attempt only lasted about 30 hours as I didn't realize biters weren't quite compatible at the default settings.
Unfortunately I felt I nerfed the biters a bit too much in the second play through but live and learn I suppose:
Enemy Bases:
Freq: 50%
Size: 50%
Starting Size:
200%
Expansion: OFF
Evolution:
Time:0
Destroy:2
Pollution:1
Prior to this I did a Bob's+Angel's and that was great but Pyanadon's takes it to the next level and beyond.
I think it would be almost impossible to not use YAFC, absolutely instrumental in quickly planning out production lines.
When I do decide to play again I think I'll turn the freq and size of bases back to 100% and turn Destroy/Pollution up a bit but still leave Time at 0. Even with time at 0 the evo factor was well over .9.
Incredible playthrough, amazing mod (buildings, recipes, sounds effects, animations, etc.). Thank you very much Pyanadon! I can tell a ton of work went into this mod. Had to Patreon for a few months at top tier at the very least!
https://photos.app.goo.gl/FK6RHRydRVthQc11A
I also attached the save file if you want to poke around
I started back on November 30th 2021.
282 hours, 17 minutes, and 57 seconds. Mods list: My first attempt only lasted about 30 hours as I didn't realize biters weren't quite compatible at the default settings.
Unfortunately I felt I nerfed the biters a bit too much in the second play through but live and learn I suppose:
Enemy Bases:
Freq: 50%
Size: 50%
Starting Size:
200%
Expansion: OFF
Evolution:
Time:0
Destroy:2
Pollution:1
Prior to this I did a Bob's+Angel's and that was great but Pyanadon's takes it to the next level and beyond.
I think it would be almost impossible to not use YAFC, absolutely instrumental in quickly planning out production lines.
When I do decide to play again I think I'll turn the freq and size of bases back to 100% and turn Destroy/Pollution up a bit but still leave Time at 0. Even with time at 0 the evo factor was well over .9.
Incredible playthrough, amazing mod (buildings, recipes, sounds effects, animations, etc.). Thank you very much Pyanadon! I can tell a ton of work went into this mod. Had to Patreon for a few months at top tier at the very least!