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Compatibility with space exploration

Posted: Fri Mar 04, 2022 10:10 am
by Altaric
Hello!
I believe a crossover between pY and SE would be terrific.
An intermediate step could be to use alien biomes instead
The idea is that ores would spawn more or less depending on location. Could also apply to alien life with some species only growing on some biomes
If going for SE, we need to be able to reach the sky with Nauvis ores, so that rarer ores can be used for later tech or upgrades

Unlike compatibility with mods like AB, py and SE really focus on different aspects, so it is not redundant

Re: Compatibility with space exploration

Posted: Tue Mar 08, 2022 12:35 pm
by BlueTemplar
If this ever happens it would be all kinds of amazing, though game performance is kind of a worry :
I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !

Re: Compatibility with space exploration

Posted: Sat Mar 12, 2022 8:35 pm
by DarkShadow44
That would be fantastic, yes!
BlueTemplar wrote:
Tue Mar 08, 2022 12:35 pm
I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
How does Alien Biomes slow things down?

Re: Compatibility with space exploration

Posted: Sun Mar 13, 2022 10:47 am
by BlueTemplar
pY AL alone already strains computers with its heavy graphics. Alien Biomes can push that over the edge.