Re: [MOD 0.14.x] pY Coal Processing
Posted: Fri Jul 14, 2017 9:02 pm
Ohhhh yeahhhh at last it WORKS!!!! MK01 is online, Houston i repeat MK01 is online - my congratulations to pyanodon he did it!!!
Dude...use underground pipes....it isnt that hard.aklesey1 wrote:Crap, u probably haven't understood what I just told you about - water and coal gas will mix, man!!!
I did all as u showт but its now working, something's wrong
Optical fibers will have a very big use later in the game. It will be basic ingredient in high-tech expansion (if it win) and in other expansions.aklesey1 wrote:Suggestion for optical fiber- may be we must use it next electronic circuits and in modules as component?
Yes, but when you dont have water nearby, you can make a closed loop too. That mod give people several options.Ratzap wrote:I see so you switched them to single fluid in this version. My older save loaded fine with one error about a nil accessing tailing ponds.
What do the cooling towers do by the way? Just turn steam back into water? Why not shunt the steam to a tank and run steam engines off it - more power per coal.
That should happens because you didnt started a new game.Ratzap wrote:Edit: this error
Fair enough but I think you need to play test and balance a little more because as it is now the waste steam engine power far exceeds the power produced by the turbine. The closed cycle thing is cool and all but needs tinkering.pyanodon wrote: Yes, but when you dont have water nearby, you can make a closed loop too. That mod give people several options.
aklesey1 wrote:Of course i'm always deleting old versionspyanodon wrote:Weird....i didnt find any erros with the same config as you. Same in different computers. Did you delete the previous version?aklesey1 wrote:Factorio 0.15.30 only bob's + PYCP error when launching - https://yadi.sk/i/ACUC0ZjV3L5BdN
And i found I have found responsible for a problem - its CMH End game mod - addon for bob's mods, i thought ur mod already can work with this mod, this mod doesn't changig many things in bob's mod, some sad
maybe you can consider influence of CMH End game mod in the future in order to avoid the conflicts
https://mods.factorio.com/mods/CMH/CMHModBobEndGame - i'm using this version and here's another version exists https://mods.factorio.com/mods/CMH/CMHMod
The point is that this mod exists for a long time and you could even be familiar with the CMH, he has topic on bob's forum viewtopic.php?f=51&t=26053
My buildings are expensive because they (almost all) is mass production buildings. I wont change vanilla or other mod´s "prices". In most cases is not cool change stuff other people created.aklesey1 wrote:Pyanodon, I have noticed that the cost of your buildings is almost twice higher than if to look at a scale of increase in cost in angel mod as example
May be u can increase cost of another buildings from vanilla or 5dim or bob's on 40-50%? Approximately to level their cost and that there was no sharp difference in the price
Exactly. You are the author of this mod, you balance it based on your own ideas and your mods aesthetic. What people toss in with it is not your problem and should not alter your design plans IMO.pyanodon wrote: My buildings are expensive because they (almost all) is mass production buildings. I wont change vanilla or other mod´s "prices". In most cases is not cool change stuff other people created.
Ratzap wrote:Exactly. You are the author of this mod, you balance it based on your own ideas and your mods aesthetic. What people toss in with it is not your problem and should not alter your design plans IMO.
Dont worry if high tech wins, plastic will be consumed like hell. Its a good insulation. Rubber i dunno, but will have more uses too. In my mod you can produce plastics and rubber from aromatics too. If bobs are installedaklesey1 wrote:Pyanodon what do u think making ruber and more valuable, i'm talking not only about insulating wires
Examples
Rubber plugs, motor belt (to engines -how engine can work without belt or chain???), rubber gasket, flexible rubber hose, protecting casings
Plastic is worrying me too - for the most part its middle-game material< can we use it mass in end game for what that hi-tech? I'm often playing not with Petrochem but with his addon PetrochemPlus - i can get hug counts of plastics from natural gas фтв sometimes the amount of plastic considerably exceeds my requirements only if I am not engaged in production of bob modules