Re: [MOD 0.14.x] pY Coal Processing
Posted: Sun Mar 12, 2017 10:41 am
Short question: Has anybody calculated the corrct ratios between the different stages for creosote?
Greetings steinio
Greetings steinio
Creosote now have 4 uses:steinio wrote:Short question: Has anybody calculated the corrct ratios between the different stages for creosote?
Greetings steinio
As i said, compatibility with Angel´s mod will come, but not the focus now. Probably his syngas will be my syngas where you can burn and refine as well.aklesey1 wrote:Pyanodon, Nexela i have question about coal processing, i want to know ur opinion about recipes from angel's petrochem
I was interested in the recipe called - Fischer Tropsch Process - its very very same for ut Rectisol processing with results - it can give us synthesis gas, carbon dioxide gas and hydrogen sulfide in angel's petrochem and acid gas in PYCP and ur recipe can give us hydrogen
I see that after all there are small differences from angel's petrochem - ur mod has raw syngas and refined syngas, angel's petrochem hasn't this notion - syngas is only syngas and point, but we can call angel's petrochem syngas as raw syngas - its cool that the second reliable source is the oil, we can't worry about fuel
if I would have skills of programming in lua or c++ I have tried to combine components that there were no resources, similar on sense, which are used separately just because at mods different authors
What i can say - i have big plans or may be it better to say BUSINESS PLAN for all this chemistry!
P. S. May be its something wrong with my internet but i can't watch ur screenshots in this topic? but in another topics all screenshots and pictures shows correctly
That would be cool!Arch666Angel wrote:I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids.
Yes thanks it will be cool but can look some.... strange, though who I am such to judgepyanodon wrote:That would be cool!Arch666Angel wrote:I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids.
I have such recipes in my own little compatibility mod. You can find it here: https://github.com/DArrigoni/storm-compatArch666Angel wrote:I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids.
StormTAG wrote:I have such recipes in my own little compatibility mod. You can find it here: https://github.com/DArrigoni/storm-compatArch666Angel wrote:I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids.
Also, a few other recipes in there in case any one wants to make use of them.
Case sensitive error when launchStormTAG wrote:I have such recipes in my own little compatibility mod. You can find it here: https://github.com/DArrigoni/storm-compatArch666Angel wrote:I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids.
Also, a few other recipes in there in case any one wants to make use of them.
Not that I experienced.aklesey1 wrote:Case sensitive error when launchStormTAG wrote:I have such recipes in my own little compatibility mod. You can find it here: https://github.com/DArrigoni/storm-compatArch666Angel wrote:I could just add the corresponding converter valve recipes for now, I mean the converter valve is in Petrochem for this kind of "patched" compatibility. That would solve it at least for fluids.
Also, a few other recipes in there in case any one wants to make use of them.
Okey how to force it to work? I renamed the zip file but it not workingStormTAG wrote:Haha, will, this is just my personal repo. I haven't released it or anything.
Not that big. All the stuff i posted here is already in the actual code amd working. But remember i dont work alone. Im doing all the graphics for this mod and the releaae of the next version depends of the 0.15 green science tier is ready, im working on the blue tier. If you go back few pages theres an alpha green release avaliable.aklesey1 wrote:Oh to me these all ur Napoleonic plans, I wait at last for release for green science, the friend kind
Ahaha i dont have that level of knowledge to make a building go around XD hahah. ThanksStormTAG wrote:That thing looks awesome! Also looks like it could walk over and more directly assist in my bug fighting problems.
Know I about what I have thought, may be we can make dependence from angel petrochem mod as experimental on once too watch for compatibility?pyanodon wrote:Not that big. All the stuff i posted here is already in the actual code amd working. But remember i dont work alone. Im doing all the graphics for this mod and the releaae of the next version depends of the 0.15 green science tier is ready, im working on the blue tier. If you go back few pages theres an alpha green release avaliable.aklesey1 wrote:Oh to me these all ur Napoleonic plans, I wait at last for release for green science, the friend kind