Re: pY Alien Life - Discussion
Posted: Tue Jan 21, 2020 7:49 pm
I think what is meant is that there have been many optimizations and improvements in 0.18 that we will not get to enjoy in our current Py games and larger factories that are inevitable with PyAl - from what I've seen of it so far.
Pyal is going to .18. As of yesterday all pymods have been updated and just waiting on stdlib to be updated nowSquelch wrote: ↑Tue Jan 21, 2020 8:32 pmI think what is meant is that there have been many optimizations and improvements in 0.18 that we will not get to enjoy in our current Py games and larger factories that are inevitable with PyAl - from what I've seen of it so far.
@Pyanodon - Will you be releasing PyAl for 17.79, or the newly released 0.18, or both?
kingarthur wrote: ↑Wed Jan 22, 2020 11:35 amPyal is going to .18. As of yesterday all pymods have been updated and just waiting on stdlib to be updated nowSquelch wrote: ↑Tue Jan 21, 2020 8:32 pmI think what is meant is that there have been many optimizations and improvements in 0.18 that we will not get to enjoy in our current Py games and larger factories that are inevitable with PyAl - from what I've seen of it so far.
@Pyanodon - Will you be releasing PyAl for 17.79, or the newly released 0.18, or both?
How far along are you? How's your UPS ? What CPU?Squelch wrote: ↑Thu Jan 23, 2020 12:06 amIndeed, that is good news.
I've been browsing stdlib and nothing has jumped out as being incompatible yet. However, that is no guarantee, and there might be something obscure lurking. I think it prudent to not even attempt to force its version number for fear of breaking saves. Also, separated graphics is likely in the next Py release, which is another reason for holding back.
I'm quite happy bumbling along in 0.17 for now, and I'll do a fresh start once 0.18 compatible drops. I have a feeling that we should expect a whole new experience, so I'm prepared to throw my current strategies out, and start anew.
Thanks @kingarthur
So its seriously not possible to make separate version for 0.17 players? Who know when 0.18 will be more or less stable...kingarthur wrote: ↑Wed Jan 22, 2020 11:35 amPyal is going to .18. As of yesterday all pymods have been updated and just waiting on stdlib to be updated nowSquelch wrote: ↑Tue Jan 21, 2020 8:32 pmI think what is meant is that there have been many optimizations and improvements in 0.18 that we will not get to enjoy in our current Py games and larger factories that are inevitable with PyAl - from what I've seen of it so far.
@Pyanodon - Will you be releasing PyAl for 17.79, or the newly released 0.18, or both?
I'm assuming you mean my Py Suite playthrough? I had set myself some challenging restrictions listed below, but I'm at currently setting up for Circuits 3 and Production Science. I do get a dip in UPS as I travel across the factory and attribute that to particle effects as they are being loaded, and having graphics set highest. I'm eagerly waiting to see how 0.18 improves this. UPS is generally stable at 60 along with FPS. The internal laptop monitor default is 1080 @144Hz, but I also run on a UHD external monitor @60Hz.
As far as 0.17.xx goes, the current version of Py Suite will continue to run without problems. We will have to move to 0.18 if we want to enjoy PyAl by the looks of things, unless it is possible to backport it to the current stable 17.79?BlueTemplar wrote: ↑Fri Jan 24, 2020 2:00 pmGive him time, it has only been 3 days !
"Only" "17%" of mods have been updated so far, and a standard library like this is likely to need even more time to do properly !
And he pretty much has to, considering how many mods depend on his !
Yes, I must admit to simply saying "wibble!?!?" upon seeing the showcase too.