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Re: pY Coal Processing - Discussion

Posted: Thu Apr 18, 2019 4:06 pm
by zx64
Re: the new recipes (coal dust gasification, the new fuel rod recipes for raw ores etc.), don't forget you'll need new migrations so saves that have already researched the relevant technologies have the appropriate recipes unlocked.

Re: pY Coal Processing - Discussion

Posted: Fri Apr 19, 2019 4:20 pm
by Alluvial
Sokitas wrote:
Thu Apr 18, 2019 11:05 am
Alluvial wrote:
Wed Apr 17, 2019 7:04 pm
Fix provided.
Still I would hope that it can be considered as an official compatibility fix to the mod in a future update.
Thanks, but it's not a great fix, just a hack to get my game running again. It takes away the small iron electric pole as an ingredient so there is no way to reuse them anymore. It also locks the big electric pole behind the niobium plate chain so without BioIndustries (for Big Wooden Pole) or some other mod there is no simple recipe for longer reach electrical networks. For my game it has put a crimp in my nascent rail network. I now have to get niobium up before most of my rail blueprints will work.

Anyway, I'm not a game coder. I hope someone knowledgable about this set of mods can come up with an elegant solution.

Re: pY Coal Processing - Discussion

Posted: Fri Apr 19, 2019 11:21 pm
by kingarthur
Alluvial wrote:
Fri Apr 19, 2019 4:20 pm
Sokitas wrote:
Thu Apr 18, 2019 11:05 am
Alluvial wrote:
Wed Apr 17, 2019 7:04 pm
Fix provided.
Still I would hope that it can be considered as an official compatibility fix to the mod in a future update.
Thanks, but it's not a great fix, just a hack to get my game running again. It takes away the small iron electric pole as an ingredient so there is no way to reuse them anymore. It also locks the big electric pole behind the niobium plate chain so without BioIndustries (for Big Wooden Pole) or some other mod there is no simple recipe for longer reach electrical networks. For my game it has put a crimp in my nascent rail network. I now have to get niobium up before most of my rail blueprints will work.

Anyway, I'm not a game coder. I hope someone knowledgable about this set of mods can come up with an elegant solution.
its on my list of issue to go thru and straighten out py+aaii

Re: pY Coal Processing - Discussion

Posted: Sat Apr 27, 2019 5:37 am
by kurtzilla
pyc.PNG
pyc.PNG (17.85 KiB) Viewed 5038 times

Re: pY Coal Processing - Discussion

Posted: Sat Apr 27, 2019 5:53 am
by kingarthur
kurtzilla wrote:
Sat Apr 27, 2019 5:37 am
pyc.PNG
yes its a known error ill be fixing it soon

Re: pY Coal Processing - Discussion

Posted: Sat Apr 27, 2019 3:45 pm
by kurtzilla
Thank you for the fix!

Re: pY Coal Processing - Discussion

Posted: Sun Apr 28, 2019 1:39 pm
by woniubbg
kingarthur wrote:
Sat Apr 27, 2019 5:53 am
kurtzilla wrote:
Sat Apr 27, 2019 5:37 am
pyc.PNG
yes its a known error ill be fixing it soon

since i updated
fawogae-plantation cant choose recpice even i researched electronics tech3
and also cant check the repice in recexplore /helmod
same issue with hotair

Re: pY Coal Processing - Discussion

Posted: Sun Apr 28, 2019 1:44 pm
by pyanodon
woniubbg wrote:
Sun Apr 28, 2019 1:39 pm

since i updated
fawogae-plantation cant choose recpice even i researched electronics tech3
and also cant check the repice in recexplore /helmod
same issue with hotair
fawogae plantation now is like that. Automatic recipe.

Re: pY Coal Processing - Discussion

Posted: Sun Apr 28, 2019 1:53 pm
by woniubbg
pyanodon wrote:
Sun Apr 28, 2019 1:44 pm
woniubbg wrote:
Sun Apr 28, 2019 1:39 pm

since i updated
fawogae-plantation cant choose recpice even i researched electronics tech3
and also cant check the repice in recexplore /helmod
same issue with hotair
fawogae plantation now is like that. Automatic recipe.
but how can i select the better repice (fertilizer)

Re: pY Coal Processing - Discussion

Posted: Sun Apr 28, 2019 1:55 pm
by pyanodon
woniubbg wrote:
Sun Apr 28, 2019 1:53 pm

but how can i select the better repice (fertilizer)
you wont. its locked now. All part of the plan.

Re: pY Coal Processing - Discussion

Posted: Sun Apr 28, 2019 1:56 pm
by woniubbg
pyanodon wrote:
Sun Apr 28, 2019 1:55 pm
woniubbg wrote:
Sun Apr 28, 2019 1:53 pm

but how can i select the better repice (fertilizer)
you wont. its locked now. All part of the plan.
ok~ but the helmod cant calculate fawogae.. but it doesn't matter. qaq

Re: pY Coal Processing - Discussion

Posted: Sun Apr 28, 2019 3:16 pm
by immortal_sniper1
woniubbg wrote:
Sun Apr 28, 2019 1:56 pm
pyanodon wrote:
Sun Apr 28, 2019 1:55 pm
woniubbg wrote:
Sun Apr 28, 2019 1:53 pm

but how can i select the better repice (fertilizer)
you wont. its locked now. All part of the plan.
ok~ but the helmod cant calculate fawogae.. but it doesn't matter. qaq
it can calculate

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 3:47 pm
by woniubbg
pyanodon wrote:
Sun Apr 28, 2019 1:55 pm
woniubbg wrote:
Sun Apr 28, 2019 1:53 pm

but how can i select the better repice (fertilizer)
you wont. its locked now. All part of the plan.
now I found a new issue with omnifuild
the chemical-plant cant run recpices which have above 2 ingredients(soild) even the vanilla SO2(soild-water+iron-ore+sulfur)
but when I only enable base, omnilib, omnifuild, that is ok
seems py's mods change the chemical-plant and same issue on oil-refinery /assembling-machine (MK3 is 4 ingredients max)
will any one help me thanks

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 4:47 pm
by zx64
Just wanted to draw your attention to this upcoming breaking change:
70188

The fix should be a simple search and replace of "player" to "character" in pyHT's and pyRO's data-updates.

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 5:00 pm
by Anon2k
Error ingredient must be MK3
Image

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 5:11 pm
by Anon2k
Same error
Image

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 5:13 pm
by Anon2k
Invalid recept name
Image

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 5:27 pm
by Anon2k
Image

And again about the productivity of the muddle.
Vanilla dictates the rule that productivity modules should be used ONLY for intermediate components, but not for the final ones.
Now I can build drones, pipes, and most importantly BUILDINGS with productivity modules.
1.4 factory MK2 from MK1? What kind of absurdity?
To unify, either correct all vanilla recipes of buildings, adding the ability to use productivity modules for vanilla tubes, drones and buildings, or remove them from your recipes.

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 5:35 pm
by Anon2k
Increase the molybdenite mine radius by 1 cell.

Image

data.raw["mining-drill"]["mo-mine"].resource_searching_radius = 4.49

Re: pY Coal Processing - Discussion

Posted: Wed May 01, 2019 6:10 pm
by Anon2k
If recipes using the same amount of inlet water and the resulting steam were supposed to be used in a closed loop with the help of a cooler,

Image

then productivity modules violate this.

Image