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Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 12:39 am
by pyanodon
foodfactorio wrote:cool nice progress indeed :)
this could even be used in a future Mod, to open up a StarGate to another nebula... maybe you can call it there, as the Nebulatron :)
(also similar to the gateway in Lost In Space film :)
LOl... if i wanted to make a gate, i would make it standing up xD

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 12:40 am
by pyanodon
foodfactorio wrote:i just think it could look even cooler if the earth moved up a bit or down a bit as part of the animation? :)
You have no idea how hard is simulate all that pieces xD

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 12:42 am
by pyanodon
foodfactorio wrote:btw from your https://i.imgur.com/O3uNgkT.jpg Diagram, does this mean that the Yield Level, also scales up with higher research levels?

like, Very Low yield, low, medium, and then high as we unlock more technologies?

No..that means that IF you have access to any of that paths, you can explore them. For example, you are near a LOT of stone...you can use them. But if you have lots of petgas, you can use that too...but if you´re in a poor map, maybe you need to use the atmosphere path. It´s just options for the same result. All unlocked in the same time.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 12:48 am
by foodfactorio
Oh ok cool, thanks for the info :)

yup i forget that animations can take lots of time. (maybe there is a way to cheat it a bit, like copying a bit of steam (or dust) animation from something you already made, and putting it near the earth - but its fine as it is, am just happy to see cool and new stuff :)

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 8:00 am
by aklesey1
If i can't get silcion from tar, I all the same should look for available sources of a silicon ore pyanodon

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 12:49 pm
by pyanodon
aklesey1 wrote:If i can't get silcion from tar, I all the same should look for available sources of a silicon ore pyanodon

Silicon ore you say is Quartz, right? This mod dont use Quartz, but you can sure extract it from regolites and stones in this helium chain.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Sep 24, 2017 1:42 pm
by aklesey1
Nice to here that i'll be able to get quartz from stone

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Mon Sep 25, 2017 3:07 pm
by aklesey1
Dry gas from underground resources
Can we extract something from geothermal sources? How do u like angel's geothermal water?

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Mon Sep 25, 2017 3:11 pm
by pyanodon
aklesey1 wrote:Dry gas from underground resources
Can we extract something from geothermal sources? How do u like angel's geothermal water?

Were using vanilla petgas. The compatibility mode will solve that with geothermal

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Mon Sep 25, 2017 4:00 pm
by aklesey1
That's just another interesting source and interesting suggestion for u pyanodon, maybe then you'll change your mind - but in compatiblity mod we'll have to add a few specific recipes to use thermal water in ur system ;)

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 1:58 am
by pyanodon
Greetings!! Today we finished the compressor. A multi-purpose building that will be used as basic building for several processes such as the separators, crushers, evaporators etc.

This building uses big amount of electricity to compress gases into liquids (even liquids into solids.. who knows) which a release of great amount of heat. That´s why this building is mandatory to use some cooling tower to keep it working

Image

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 5:59 am
by donoya
pyanodon wrote:Greetings!! Today we finished the compressor. A multi-purpose building that will be used as basic building for several processes such as the separators, crushers, evaporators etc.

This building uses big amount of electricity to compress gases into liquids (even liquids into solids.. who knows) which a release of great amount of heat. That´s why this building is mandatory to use some cooling tower to keep it working

Image
Wow! That looks amazing. I've not had much reason to use the cooling tower in PYCP, yet, so it'll be a bit of a shift for me to need it for this mod. Keep up the good work.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 11:47 am
by pyanodon
donoya wrote:Wow! That looks amazing. I've not had much reason to use the cooling tower in PYCP, yet, so it'll be a bit of a shift for me to need it for this mod. Keep up the good work.
Ohh..really? o-o Basically all recipes on FTS-Reactor and powerhouses generates some steam and consumes water. :D

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 1:31 pm
by Hellatze
dude. about the coke. it didn't match with angel mod.

carbon works fine though.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 1:37 pm
by pyanodon
Hellatze wrote:dude. about the coke. it didn't match with angel mod.

carbon works fine though.

Dude..this mod isnt compatible with angels, it´s on all description of all my mods. If you want it to be compatible, take a look in a compatibility mode made by community. :roll:

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 2:50 pm
by aklesey1
New vuilding looks so brutal! New black style :D

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 2:52 pm
by pyanodon
aklesey1 wrote:New vuilding looks so brutal! New black style :D

to make a pair with the hydrociclone.

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Wed Sep 27, 2017 3:36 pm
by aklesey1
pyanodon wrote:
Hellatze wrote:dude. about the coke. it didn't match with angel mod.
carbon works fine though.
Dude..this mod isnt compatible with angels, it´s on all description of all my mods. If you want it to be compatible, take a look in a compatibility mode made by community. :roll:
viewtopic.php?f=97&t=51967
Hellatze, here take this - works very fine

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Oct 01, 2017 8:57 pm
by pyanodon
Greetings fellow builders!

Today we bring the Genlab. One key building in the PYAlienLife that will be used here as well to help produce Helium. Since the animation is a combination of few animations,i couldnt save a preview to you. But here we can see the off and on versions of the building. The Genlab is a place were we can create and mature alien microorganisms dedicated to industrial processes. One more step toward fusion!

Image

Re: [MOD 0.15.x] pY Fusion Energy

Posted: Sun Oct 01, 2017 9:27 pm
by aklesey1
Looks like the huge building - 2 hangars which are stuck together together :)

And one question - knaut is mammal, yes? It has rich ration - mukmoux fat + ralesia + organics

I do not know that the matter does not fall into to this subject that we discuss but after all there is a wish to learn what PY Alien life processing (PYALP) will be intended for? I suspect that it is possible to expect the most different purposes