pY Petroleum Handling
Moderator: pyanodon
Re: pY Petroleum Handling
im glad for that. Its the main goal
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Petroleum Handling
I've been updating, but didn't think that would change and have had logistic chests already unlocked in my game for quite some time, so I haven't thought to check. Sorry for whining about something that was already addressed. (Not really sure why it was the other way in the first place though.)
I still think rushing pynobots is probably not worth it, even though you can.
Re: pY Petroleum Handling
Railways are better.Blokus wrote: ↑Wed Jun 05, 2019 2:21 amI've been updating, but didn't think that would change and have had logistic chests already unlocked in my game for quite some time, so I haven't thought to check. Sorry for whining about something that was already addressed. (Not really sure why it was the other way in the first place though.)
I still think rushing pynobots is probably not worth it, even though you can.
Re: pY Petroleum Handling
I would like to know, are people rushing bots for personal construction or for bot based logistics? Because the basic bots are too slow for effective logistics (except for small volume stuff) and I haven't seen a way of using personal construction bots until you get circuits 2, at which point you are 90% of the way to science pack 3.
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Re: pY Petroleum Handling
Early logistic bots are good for a mall. Early construction bots are meager for personal construction and give a great incentive to get to mk2 bots.
Re: pY Petroleum Handling
we are talking about PyBots that are faster then vanilla but weaker.Riktol wrote: ↑Wed Jun 05, 2019 7:59 pm I would like to know, are people rushing bots for personal construction or for bot based logistics? Because the basic bots are too slow for effective logistics (except for small volume stuff) and I haven't seen a way of using personal construction bots until you get circuits 2, at which point you are 90% of the way to science pack 3.
Re: pY Petroleum Handling
I have encountered a problem:
Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.
edit:
same for 'polybutadiene'
Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.
edit:
same for 'polybutadiene'
Re: pY Petroleum Handling
deleted because of double posting, sorry.
Last edited by sebi54668 on Sat Jun 15, 2019 10:51 am, edited 1 time in total.
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Re: pY Petroleum Handling
what mods are you using? full py? any extra?sebi54668 wrote: ↑Sat Jun 15, 2019 8:56 am I have encountered a problem:
Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.
edit:
same for 'polybutadiene'
Re: pY Petroleum Handling
I am using a lot of mods here is the full list:kingarthur wrote: ↑Sat Jun 15, 2019 10:03 amwhat mods are you using? full py? any extra?sebi54668 wrote: ↑Sat Jun 15, 2019 8:56 am I have encountered a problem:
Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.
edit:
same for 'polybutadiene'
maybe one of them removes the technology rubber and causes the problem?
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Re: pY Petroleum Handling
alright i took a look and there a good chance its probably an issue between py + bob + angel. while im reworking pycoaltbaa ill take a look into and make sure its fixed.sebi54668 wrote: ↑Sat Jun 15, 2019 10:48 amI am using a lot of mods here is the full list:kingarthur wrote: ↑Sat Jun 15, 2019 10:03 amwhat mods are you using? full py? any extra?sebi54668 wrote: ↑Sat Jun 15, 2019 8:56 am I have encountered a problem:
Belts (made from rubber and are needed for 'small-parts-02', etc.) are not craftable in my game.
The reason seems to be that they are dependent on the technology 'rubber', which does not exist.
I fixed it for me for now by changing the dependency to 'oil-machines-mk02'.
edit:
same for 'polybutadiene'
modlist.txt
maybe one of them removes the technology rubber and causes the problem?
Re: pY Petroleum Handling
I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.
Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
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Re: pY Petroleum Handling
maybe but mo can be made with PA too, if you can make some mo plates that waysubie wrote: ↑Tue Jun 18, 2019 11:00 am I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.
Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
Re: pY Petroleum Handling
what is PA?
edit:
I hope you don't mean Particle Accelerator... Because Particle Accelerator also requires Advanced Small Parts. Still deadlocked.
edit:
I hope you don't mean Particle Accelerator... Because Particle Accelerator also requires Advanced Small Parts. Still deadlocked.
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Re: pY Petroleum Handling
are you sure? i think we had found this issue before on the community map. try resetting the tech unlock effects and recipes
Re: pY Petroleum Handling
Don't use assembly machine 2, use the automated factory instead (the big yellow assembler).subie wrote: ↑Tue Jun 18, 2019 11:00 am I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.
Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
[edit] never mind I just realised you must mean the recipe for ball mill needs assembly machine 2, in my un-updated version it needs assembly machine 1. I would recommend you post what version you are using, also I think the machine comes from PyCoal so that mod version is maybe relevant too.[/edit]
Re: pY Petroleum Handling
This was fixed in a previous update, at least in full Py (I dunno about subsets of Py).subie wrote: ↑Tue Jun 18, 2019 11:00 am I'm using full Py suite, so I'm not sure if this is caused by PyPH or potentially PyRO, but i think i hit a deadlock.
Molybdenum requires Ball Mill to produce Molybdenum dust,
Ball Mill requires Assembly machine 2,
Assembly Machine 2 requires Advance Small Parts,
Advanced Small Parts require Stainless Steel,
Stainless Steel requires Aramid,
Aramid requires Molybdenum..
Re: pY Petroleum Handling
Hi,
is it possible to add Natural gas to the entity section in the locale.cfg?
Tar patch and oil mk01 to 04 are already there and my mod counts on entity.name to show the names.
Would be a real pleasure.
Is it correct, that crude oil spawns even if your oil patches are enabled (using RSO)?
Cu, steinio.
is it possible to add Natural gas to the entity section in the locale.cfg?
Tar patch and oil mk01 to 04 are already there and my mod counts on entity.name to show the names.
Would be a real pleasure.
Is it correct, that crude oil spawns even if your oil patches are enabled (using RSO)?
Cu, steinio.
Re: pY Petroleum Handling
Had this crash with Actual Crafting Time mod, but only when accessing the pump jack (also commented on ACT forum)
Re: pY Petroleum Handling
May I suggest the removal or at least very severe reduction of Organic Solvent required (say, 10 per cycle down from 75) in the recipe to turn Bitumen Froth into Bitumen?
Given that Oil Sand can only be turned into something useful by reaching the end of its chain where it's turned into bitumen, and given that bitumen can also be obtained from Lubricant recipes that are much cheaper overall, the requirement for such a high amount of organic solvent per bitumen makes the oil sand chain very undesirable to use.
Alternatively, given that IRL bitumen is separated from water and solids using naphtha and paraffin, how about changing OS to naphtha? I would say 7 or 14naphtha, so that using the existing chains you could do 100 Bitumen(+200 Water, 1 Chromium)->100 Heavy Oil->70 Naphtha->100 Froth+7/14 Naphtha->100 Bitumen, meaning 10 or 20% of the bitumen output is used to sustain the chain.
Given that Oil Sand can only be turned into something useful by reaching the end of its chain where it's turned into bitumen, and given that bitumen can also be obtained from Lubricant recipes that are much cheaper overall, the requirement for such a high amount of organic solvent per bitumen makes the oil sand chain very undesirable to use.
Alternatively, given that IRL bitumen is separated from water and solids using naphtha and paraffin, how about changing OS to naphtha? I would say 7 or 14naphtha, so that using the existing chains you could do 100 Bitumen(+200 Water, 1 Chromium)->100 Heavy Oil->70 Naphtha->100 Froth+7/14 Naphtha->100 Bitumen, meaning 10 or 20% of the bitumen output is used to sustain the chain.