PyBlock (alpha)

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reapersms
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Re: PyBlock (alpha)

Post by reapersms »

I'll forward over the control.lua changes later. The alien biomes and space exploration bits would be above and beyond expectations.

and the changes to the autoplace settings absolutely break the planet generation for space-exploration, so that's going to need some further investigation

chrisdec
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Re: PyBlock (alpha)

Post by chrisdec »

hey kingarthur,
i would like to know when this mod will be swithed to 0.17?

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur »

chrisdec wrote:
Wed May 22, 2019 4:00 am
hey kingarthur,
i would like to know when this mod will be swithed to 0.17?
Working on it. Had a few things I needed in pymods proper first. I'm hoping I can get it updated over the weekend. Need to figure out .17 terrain gen. Then check that pyph doesnt break anything

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Re: PyBlock (alpha)

Post by chrisdec »

kingarthur wrote:
Thu May 23, 2019 12:59 am
chrisdec wrote:
Wed May 22, 2019 4:00 am
hey kingarthur,
i would like to know when this mod will be swithed to 0.17?
Working on it. Had a few things I needed in pymods proper first. I'm hoping I can get it updated over the weekend. Need to figure out .17 terrain gen. Then check that pyph doesnt break anything
oke then ill wait patiently

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur »

goddamn factorio terrain gen is a pain.

had to use a brute force method but i got terrain generation working the way i want. just got to add pyph and make some adjusts to add the new resources.

after that should have it ready for testing to make sure updates didnt create any deadlocks and it should be good to go.

for anybody interested i should have the github updated with the testable .17 version by this time Sunday.

chrisdec
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Re: PyBlock (alpha)

Post by chrisdec »

well i would like to test it to see iff it crashes also i will have 2 mod folders since alien biomes has issues and ill do a hardcore pyanodon suite and a few other mods

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur »

chrisdec wrote:
Sat May 25, 2019 11:05 am
well i would like to test it to see iff it crashes also i will have 2 mod folders since alien biomes has issues and ill do a hardcore pyanodon suite and a few other mods
Well the terrain gen is working now and starts fine. Haven't checked anything passed that point.

If you want to have a look at it there is a github link on the first post. It shouldn't crash As I was able to start a new game with it.

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Re: PyBlock (alpha)

Post by chrisdec »

Ill try it tonight iff there iss a problem ill let you know ;)

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Re: PyBlock (alpha)

Post by chrisdec »

Just one question,
Are all py mods needed for playing?

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Re: PyBlock (alpha)

Post by chrisdec »

you have not yet added petrolium handling to your mod

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur »

They will be. I have not yet updated the dependancy to include pyph

chrisdec
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Re: PyBlock (alpha)

Post by chrisdec »

kingarthur wrote:
Sat May 25, 2019 9:36 pm
They will be. I have not yet updated the dependancy to include pyph
okay,
ive tryed it yesterday but i ran out off iron scrap and copper scrap before i could place a tower quencher
ive only placed 2 nurcery's and 2 early distructive distilation column

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Re: PyBlock (alpha)

Post by theblindironman »

I have a summer project now!!

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Re: PyBlock (alpha)

Post by zizzleswomp »

I grabbed latest from github a couple of days ago to see what it was like on 0.17.

Having the early machines be steam-powered is a cool idea. It solves the problem of the burner wood processor using the logs as fuel when you have better fuel sources.

However, the input pipe locations don't align very well with the grid that normal pipes are arranged on. This makes it hard to know where to build boilers/pipes to connect properly. Also, not all of the inputs seem to work. I can't seem to get the connections on the left side or top side of the building to work, no matter how I rotate the building or where I put the pipes. Known issue?
steam_inputs.jpg
steam_inputs.jpg (60.33 KiB) Viewed 5293 times

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur »

zizzleswomp wrote:
Wed Jun 05, 2019 4:51 am
I grabbed latest from github a couple of days ago to see what it was like on 0.17.

Having the early machines be steam-powered is a cool idea. It solves the problem of the burner wood processor using the logs as fuel when you have better fuel sources.

However, the input pipe locations don't align very well with the grid that normal pipes are arranged on. This makes it hard to know where to build boilers/pipes to connect properly. Also, not all of the inputs seem to work. I can't seem to get the connections on the left side or top side of the building to work, no matter how I rotate the building or where I put the pipes. Known issue?

steam_inputs.jpg
ya. the alignment is kinda wonky. gotta figure out what the correct positioning is and shift it as right now im pretty sure its not aligned to the tile. part of the reason its not officially released yet. also need to check if the fuel is still balanced given they halved all fuel values in .17.

ill be looking into this in a day or 2

chrisdec
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Re: PyBlock (alpha)

Post by chrisdec »

hello kingarthur,
i have been testing pyblock for several days and restarting to see every time i have a couple off iron and copper scrap have left
its always an odd number and not enough to create a plate
today i had found an empty piece off landfill not far from starting area but not the one im standing on (petrolium handling maybe)

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Re: PyBlock (alpha)

Post by theblindironman »

I am almost done with Automation research.

Fuel is good. I do have some scrap iron and copper left over.

Pipe connections on all the burner stuff and Crude Distructive Distilation Column have some issues, especially when rotating.

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Re: PyBlock (alpha)

Post by theblindironman »

Some other nice to haves.

Add pyPH as a dependency. Ensure a tar patch in the starting area.
Add a cheap copper mine. Ensure a copper rock in the starting area.
Add a recipe to turn coal dust into coal gas instead of syngas.
Add a recipe to turn coal dust into coal-slurry.


Remove dependency on pyHT. I am experiencing circuit 2 fatigue. ;)

kingarthur
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Re: PyBlock (alpha)

Post by kingarthur »

theblindironman wrote:
Mon Jun 17, 2019 5:26 pm
Some other nice to haves.

Add pyPH as a dependency. Ensure a tar patch in the starting area.
Add a cheap copper mine. Ensure a copper rock in the starting area.
Add a recipe to turn coal dust into coal gas instead of syngas.
Add a recipe to turn coal dust into coal-slurry.


Remove dependency on pyHT. I am experiencing circuit 2 fatigue. ;)
Pyph should be a dependancy already or at least I intended it to be.

On cheap copper yes I probably should.

Coal dust to coal gas. I'll look into it.

On removing pyht. Not going to happen. How ever I have plans to make some adjustments so it's not so all or nothing. Going from circuit 1 - 2

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Re: PyBlock (alpha)

Post by theblindironman »

kingarthur wrote:
Tue Jun 18, 2019 3:23 am
theblindironman wrote:
Mon Jun 17, 2019 5:26 pm
Add a recipe to turn coal dust into coal gas instead of syngas.
Coal dust to coal gas. I'll look into it.
I only request this is due to the ground borer's coal gas requirement. This change would give a better/useful sink for coal dust. And I can still gasify coal gas to get to syngas.

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