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[16.51] entity_died + driving_changed_state = crash

Posted: Sun Aug 05, 2018 4:13 pm
by ZlovreD
Weird crash. I don't even imagine what was may go wrong. But seems entity stay valid after dead for some extra ticks. Log is clear after crash.

I'm trying to make some car manipulations and i'm listening "on_entity_died" and "on_player_driving_changed_state" events.
When car damaged to death, car must be recreated at starting point.

This is mods and save files to recreate circumstances leaded to crash:
https://mega.nz/#!e2YUFK4L!mVyTKeygBTg7 ... hXfyUdiQFc
https://mega.nz/#!PnA0VI4C!c6Cj_sWhHaCH ... ZXxgGmW2EA

Run around for some time after load until race track is not appear and then try to drive a car to death.

Re: [16.51] entity_died + driving_changed_state = crash

Posted: Sun Aug 05, 2018 6:49 pm
by Loewchen
Post the log after a session of the issue please.

Re: [16.51] entity_died + driving_changed_state = crash

Posted: Mon Aug 06, 2018 12:57 pm
by ZlovreD
Loewchen wrote:Post the log after a session of the issue please.
As i've wrote, there is nothing in log...

Re: [16.51] entity_died + driving_changed_state = crash

Posted: Tue Aug 14, 2018 5:11 am
by Rseding91
Thanks for the report. It's now fixed for 0.17.