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Dirty Mining - Dirty ores, with a twist or two

Posted: Thu Aug 17, 2017 4:21 am
by Reika
Mod Info:
Dirty Mining allows you to mark ore fields for "dirty extraction", during which the mining drills - and they can be any kind, vanilla or modded - dig deeper and less carefully. This allows you to get more ore out of a field, but in doing so you also pull up mud, small rocks, plant debris, and other random crap that is neither desirable nor something you could send into a smelting facility.

Fortunately, however, you can clean this dirty ore and keep the yield boost. However, that will require a dedicated processing facility, copious amounts of water, and some way of dealing with all the byproducts that do not magically disappear. They do have some utility if further processed, but you generally have far more than you could ever need. But more ores!

Ore cleaning can be done in the basic assembling machines, but the throughput while doing so will make you question whether it would be faster to lick the ore clean. Much more efficient is the dedicated structure, which can process ore so fast that you might want to ensure you have stack inserters (or loaders, if available) on automatic production.

Screenshots/Video:
The selection/marking process:
Image
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Sample byproducts:
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A large and high-throughput ore washing plant:
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Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Thu Aug 23, 2018 4:34 pm
by Thales7
Suggestion: like the infinite ores, you could make dirt versions of normal ores in start game menu.

[Suggestion] Separate config options for mining speed and bonus yield

Posted: Sun Dec 23, 2018 7:42 pm
by JCU
Please add separate config options for mining speed and bonus yield. For example, I want fast dirty mining, but without any bonus ore. Just speed. Second example. What if dirty mining is slow, but you get much more ores as a result?

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Sat Apr 06, 2019 12:58 pm
by FallenPaladin
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Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Sat Apr 06, 2019 5:06 pm
by orzelek
FallenPaladin wrote:
Sat Apr 06, 2019 12:58 pm
Image
You'll need to wait for next version of Factorio (0.17.26) to let it work again. Current one has check for double inputs and outputs and outputs one is giving problems like this.

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Wed Apr 10, 2019 8:05 pm
by Reika
orzelek wrote:
Sat Apr 06, 2019 5:06 pm
FallenPaladin wrote:
Sat Apr 06, 2019 12:58 pm
Image
You'll need to wait for next version of Factorio (0.17.26) to let it work again. Current one has check for double inputs and outputs and outputs one is giving problems like this.
Oh, this is a vanilla issue?

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Wed Apr 10, 2019 8:15 pm
by orzelek
Reika wrote:
Wed Apr 10, 2019 8:05 pm
orzelek wrote:
Sat Apr 06, 2019 5:06 pm
FallenPaladin wrote:
Sat Apr 06, 2019 12:58 pm
Image
You'll need to wait for next version of Factorio (0.17.26) to let it work again. Current one has check for double inputs and outputs and outputs one is giving problems like this.
Oh, this is a vanilla issue?
It should work in latest - it was a side effect of limiting ingredients to have no duplicates.

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Wed Apr 10, 2019 9:09 pm
by Reika
orzelek wrote:
Wed Apr 10, 2019 8:15 pm
Reika wrote:
Wed Apr 10, 2019 8:05 pm
orzelek wrote:
Sat Apr 06, 2019 5:06 pm
FallenPaladin wrote:
Sat Apr 06, 2019 12:58 pm
Image
You'll need to wait for next version of Factorio (0.17.26) to let it work again. Current one has check for double inputs and outputs and outputs one is giving problems like this.
Oh, this is a vanilla issue?
It should work in latest - it was a side effect of limiting ingredients to have no duplicates.
Well, it does indeed work for me.

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Fri Nov 22, 2019 12:06 am
by eddye
Hi!

DirtyMining is a nice mod!

There is a way to reduce pollution generated from "Ore Washing Plant"?
This machine not accept modules and beacon don't have effect over it.

Thanks

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Sun May 31, 2020 7:08 am
by nosports
Hello i recently added your mod....

and i have a small topic.
I converted an iron or field to dirty ore and its dia little different from the original iron ore....
but on the belt the dirty iron ore is just the same as the iron ore.

I would suggest to make the same change of the ore field to the item on belt, so thats consistent

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Thu Jun 04, 2020 6:13 pm
by Reika
nosports wrote:
Sun May 31, 2020 7:08 am
Hello i recently added your mod....

and i have a small topic.
I converted an iron or field to dirty ore and its dia little different from the original iron ore....
but on the belt the dirty iron ore is just the same as the iron ore.

I would suggest to make the same change of the ore field to the item on belt, so thats consistent
What do you mean it is the same? Are you saying the mining drill is pulling up clean ore items from the dirty ore tiles?

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Fri Jun 05, 2020 7:45 am
by nosports
Reika wrote:
Thu Jun 04, 2020 6:13 pm
nosports wrote:
Sun May 31, 2020 7:08 am
Hello i recently added your mod....

and i have a small topic.
I converted an iron or field to dirty ore and its dia little different from the original iron ore....
but on the belt the dirty iron ore is just the same as the iron ore.

I would suggest to make the same change of the ore field to the item on belt, so thats consistent
What do you mean it is the same? Are you saying the mining drill is pulling up clean ore items from the dirty ore tiles?
I converted an existing ore-field to last longer but the visual dirty-iron-ore item on the belt was the same as the normal iron-ore item.
(or to say at least i am not able to see a different)

The ore in the field is slightly more bleak and i have expected that the item on the belt is just the same

(side note i am still on 0.17 and trying out some mods for my next run)

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Sun Jun 07, 2020 2:16 am
by Reika
nosports wrote:
Fri Jun 05, 2020 7:45 am
Reika wrote:
Thu Jun 04, 2020 6:13 pm
nosports wrote:
Sun May 31, 2020 7:08 am
Hello i recently added your mod....

and i have a small topic.
I converted an iron or field to dirty ore and its dia little different from the original iron ore....
but on the belt the dirty iron ore is just the same as the iron ore.

I would suggest to make the same change of the ore field to the item on belt, so thats consistent
What do you mean it is the same? Are you saying the mining drill is pulling up clean ore items from the dirty ore tiles?
I converted an existing ore-field to last longer but the visual dirty-iron-ore item on the belt was the same as the normal iron-ore item.
(or to say at least i am not able to see a different)

The ore in the field is slightly more bleak and i have expected that the item on the belt is just the same

(side note i am still on 0.17 and trying out some mods for my next run)
In both cases there should be a "muddy" overlay.

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Wed Mar 17, 2021 1:42 am
by Swiftdrake
I'd very much like to install this mod in 1.1, but it has become out of date. Are there any code conflicts, or is it just the json file that needs the number changed?

Re: Dirty Mining - Dirty ores, with a twist or two

Posted: Thu Mar 25, 2021 7:09 pm
by Reika
Swiftdrake wrote:
Wed Mar 17, 2021 1:42 am
I'd very much like to install this mod in 1.1, but it has become out of date. Are there any code conflicts, or is it just the json file that needs the number changed?
I doubt DirtyMining itself has many, but DragonIndustries - which it depends on - probably has quite a number, though it is entirely possible few of those are called by DM and thus may not actually trigger an error.