EndgameCombat - Defend your base against lategame enemies with ease
Moderator: Reika
Re: EndgameCombat - Defend your base against lategame enemies with ease
Any reason why regular artillery shells do 15k physical and 15k explosive damage? It seems kind of overkill, not to mention it seems like a bug because all the shells, including atomic shells, that come after it still do "normal" damage.
Re: EndgameCombat - Defend your base against lategame enemies with ease
Bug Report
Problem with BZTitanium and Bob's Library
Problem with BZTitanium and Bob's Library
Re: EndgameCombat - Defend your base against lategame enemies with ease
it removes tungsten prosesing? idk
- thereaverofdarkness
- Filter Inserter
- Posts: 557
- Joined: Wed Jun 01, 2016 5:07 am
- Contact:
Re: EndgameCombat - Defend your base against lategame enemies with ease
Hi, i wanted to post a feedback about the mod:
Basically unlocking logistic turrets and the advanced one with auto logistic, tend to just fill turrets with ammo way beyond what it's actually needed for the turret, expecially with ammo crate.
it would be great to have an option for setting the default amount (% based on the ammo stack) and a check with an option for the max amount of ammo to keep in the turret, like with inserter that tend to insert only untill the slot reach some amount in the assembly machines
Basically unlocking logistic turrets and the advanced one with auto logistic, tend to just fill turrets with ammo way beyond what it's actually needed for the turret, expecially with ammo crate.
it would be great to have an option for setting the default amount (% based on the ammo stack) and a check with an option for the max amount of ammo to keep in the turret, like with inserter that tend to insert only untill the slot reach some amount in the assembly machines
Re: EndgameCombat - Defend your base against lategame enemies with ease
How does Regenerating Alloys effect the game? What receives healing? Where do these stats get used? Looking through the code leaves me no closer to an answer or any idea where to look..
Knowing if this research; applies passive healing to all placed entities be it by robots or player, or does literally anything else would suffice as an answer. For now I give up the search as I have done all that I can.
Thank you kindly,
Th3Ward3n

Thank you kindly,
Th3Ward3n

Re: EndgameCombat - Defend your base against lategame enemies with ease
im having the same problem, i shot multiple neutron bombs and it is lagging my game a ton, did you ever find a fix for it?Chicktorias wrote: ↑Sun Sep 26, 2021 10:34 pmHey, im very new to your Mod and its functions and just wanted to ask if and how you can remove the nuclear fallout from a neutron bomb. i was thinking of using a neutron bomb to clear out some rather annoying biter nests on a coal resource but the fallout is hindering my construction.
I found the startup settings where the radiation supposedly only stays for 15 seconds, but no matter what, the radiation stays permanently. i tried changing the settings, i removed all my mods and only had EC active and started a fresh game with only EC active but the green radioactive clouds stayed the whole time.
-
- Manual Inserter
- Posts: 1
- Joined: Mon Aug 15, 2022 2:31 am
- Contact:
Re: EndgameCombat - Defend your base against lategame enemies with ease
I noticed that the energy weapons added in by this mod don't seem to be affected by any sort of upgrade outside the range. When I place a Plasma Turret, I see the range boost but the damage is stuck at 50, same with the Advanced Laser Defense Equipment. Is this just a visual thing or are they actually not getting the damage and speed boosts? Or is there something else that I'm missing?
Last edited by Dragunslayer on Mon Aug 15, 2022 2:44 am, edited 1 time in total.