Geothermal - A clean, but powerful power source all day long

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Pi-C
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Re: Geothermal - A clean, but powerful power source all day long

Post by Pi-C »

Hi, Reika!
I've got this crash on loading the game:

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 109.642 Mods to disable:Failed to load mods: Error while running setup for entity prototype "geothermal-heat-exchanger" (assembling-machine): Invalid fluid pipe connections: connections must all be at least 1 tile distance from each other.
assembling-machine fluidbox 2 connection 1 ends up being the same tile as assembling-machine fluidbox 2 connection 2.

Mods to be disabled:
• Geothermal (1.18.5)
• assembler-pipe-passthrough (0.1.16)
Would you mind blacklisting the geothermal-heat-exchanger with assembler-pipe-passthrough? You'd only have to add this line to data-updates.lua:

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appmod.blacklist['geothermal-heat-exchanger'] = true
I can confirm that the game will load successfully after that change. Haven't tested in the game yet (running the game on another computer and forwarding the display via ssh is way too slow), but as it worked for other mods before, I suppose it will work for your mod as well.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!

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Re: Geothermal - A clean, but powerful power source all day long

Post by Malidictus »

Random-seeming question, but - how does this mod work with existing campaigns? If I already have a map that's been generated and explored to some extent, THEN add this mod... Will Thermal patches turn up anywhere?

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Reika
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Re: Geothermal - A clean, but powerful power source all day long

Post by Reika »

Malidictus wrote:
Mon Jun 29, 2020 3:01 pm
Random-seeming question, but - how does this mod work with existing campaigns? If I already have a map that's been generated and explored to some extent, THEN add this mod... Will Thermal patches turn up anywhere?
You will need to generate new chunks; I never added retrogen capability.
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Re: Geothermal - A clean, but powerful power source all day long

Post by Malidictus »

Reika wrote:
Tue Jun 30, 2020 5:35 am
You will need to generate new chunks; I never added retrogen capability.
So just exploring the map further has the potential to reveal geothermal patches? I wasn't expecting them to show up under my existing structures, of course :) Just wondering if I need to start a brand new game, or just expanding father from my currently explored map could generate those patches.

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Re: Geothermal - A clean, but powerful power source all day long

Post by Hitman82 »

Reika I'm a huge fan of your Rotarycraft mod for Minecraft, it also remains one of my top visited video series on Youtube. Quite excited to discover you're making mods for my favorite game, Factorio. Definitely giving this (and some of your other mods) a try on a new world, thanks once again for your modding effort! Sorry if this isn't posted in the right place, guess you need a fan thread or I need to learn to search forums better. :) Cheers from BC
Teamwork is the secret of success!

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Re: Geothermal - A clean, but powerful power source all day long

Post by Reika »

Hitman82 wrote:
Sat Jul 18, 2020 5:16 pm
Reika I'm a huge fan of your Rotarycraft mod for Minecraft, it also remains one of my top visited video series on Youtube. Quite excited to discover you're making mods for my favorite game, Factorio. Definitely giving this (and some of your other mods) a try on a new world, thanks once again for your modding effort! Sorry if this isn't posted in the right place, guess you need a fan thread or I need to learn to search forums better. :) Cheers from BC
:)
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Re: Geothermal - A clean, but powerful power source all day long

Post by hoidnyc »

What is the geothermal water filter for? I get a "no recipe" message if I click on it.

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Reika
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Re: Geothermal - A clean, but powerful power source all day long

Post by Reika »

hoidnyc wrote:
Fri Oct 09, 2020 1:50 pm
What is the geothermal water filter for? I get a "no recipe" message if I click on it.
For removing the chemical impurities.
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Re: Geothermal - A clean, but powerful power source all day long

Post by Catwlak_Tech »

Sorry to bring an old strand back to life but had a question. While using the mod I noticed the filters had no recipe attached. Is this a glitch/error or is this just a unfinished feature I've stumbled upon?

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Re: Geothermal - A clean, but powerful power source all day long

Post by DarkShadow44 »

Are you using the mod together with alien biomes? Because AFAIK the filtering only is available when you have the differently colored patches.

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Re: Geothermal - A clean, but powerful power source all day long

Post by Catwlak_Tech »

DarkShadow44 wrote:
Thu Nov 05, 2020 5:23 pm
Are you using the mod together with alien biomes? Because AFAIK the filtering only is available when you have the differently colored patches.
nope, not using alien biomes, is that what it's for?

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Re: Geothermal - A clean, but powerful power source all day long

Post by DarkShadow44 »

It's one of the options of Geothermal, AFAIK only usable with alien biomes.

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Reika
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Re: Geothermal - A clean, but powerful power source all day long

Post by Reika »

DarkShadow44 wrote:
Thu Nov 05, 2020 8:44 pm
It's one of the options of Geothermal, AFAIK only usable with alien biomes.
Because AlienBiomes is what adds the colored volcanic biomes for which the colored geothermal patches were designed.
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