Multiple fluids in provider station output signal - Intended ?
Posted: Sat Jun 12, 2021 11:22 pm
Hey,
After observing fluid trains with remaining cargo in my game, I stumbled upon what seems to be an issue: I have a station providing 3 fluids, with circuit-controlled pumps that enable if [fluid they're dispensing] is > 0 in the station's LTN output combinator. However it seems here that LTN has created a delivery request for two different fluids at the same station, but the train had a wait condition for only one of them.
See the attached screenshot : Delivery request was >50k chlorine and >50k hydrogen chloride. Is having two fluids in one request intended behaviour ? Is it possible to work around it ?
Also, seems a bit weird here that the combined total of the request is > 100k, when i'm using fluid wagons mk2 in a 1-2 train with a total cargo size of 75k.
Thanks for any help you can give
After observing fluid trains with remaining cargo in my game, I stumbled upon what seems to be an issue: I have a station providing 3 fluids, with circuit-controlled pumps that enable if [fluid they're dispensing] is > 0 in the station's LTN output combinator. However it seems here that LTN has created a delivery request for two different fluids at the same station, but the train had a wait condition for only one of them.
See the attached screenshot : Delivery request was >50k chlorine and >50k hydrogen chloride. Is having two fluids in one request intended behaviour ? Is it possible to work around it ?
Also, seems a bit weird here that the combined total of the request is > 100k, when i'm using fluid wagons mk2 in a 1-2 train with a total cargo size of 75k.
Thanks for any help you can give