Logistic Train Stop acting wierd when testing designs
Posted: Mon Jan 04, 2021 6:34 pm
Found a bug that occurs in factorio's sandbox mode and other modes like it such as the Editor Extentions mode.
I compare them based on the fact that placing items and ghosts act almost the same way. Placing a ghost is just the same as placing an item normally, at least visually.
Steps to enter Sandbox mode:
1. Press Single Player with Left Mouse Click
2. New Game with Left Mouse Click
3. Under the Game Scenarios Tab press Sandbox with Left Mouse Click
4. Press Next with Left Mouse Click
5. Press Play with Left Mouse Click
The bug/bugs occurs when using a deconstruct planner on the Logistic Train Stop and undoing it with CTRL+Z, and when copying (CTRL+C) and pasting (CTRL+V) the Logistic Train Stop.
Steps to reproduce Deconstruct Planner related issue:
1. Place a Logistic Train Stop on any Rail
2. Use a Deconstruction Planner to deconstruct the Logistic Train Stop (You can include the rail, it doesn't give a different result) 3. Press CTRL+Z to undo the decontruction.
Result: Now the Logistic Train Stop looks like a normal Train Stop but still is a Logistic Train Stop. This can be identified by hovering over it and checking the info on the right side. Steps to reproduce Copy/Paste related issue:
1. Place a Logistic Train Stop on any Rail
2. Press CTRL+C, highlight the Logistic Train Stop and copy it. (You can include the rail, it doesn't give a different result) 3. Press CTRL+V somewhere else on the map. Result: Now each of the 3 components of the Logistic Train Stop are seperated; the Logistic Train Stop, the Logistic Train Stop Input and the Logistic Train Stop output. Additionally, when connecting a combinator with any signal, the Logistic Train Stop Input is White. Additional step to prove the components are seperate:
4. Use a deconstruction planner and highlight any of the 3 components of the Logistic Train Stop and deconstruct it. (You don't need to use a Deconstruction Planner on the Logistic Train Stop itself, only the Logistic Train Stop Input and Logistic Train Stop Output) Result: Only the individual component is removed.
I compare them based on the fact that placing items and ghosts act almost the same way. Placing a ghost is just the same as placing an item normally, at least visually.
Steps to enter Sandbox mode:
1. Press Single Player with Left Mouse Click
2. New Game with Left Mouse Click
3. Under the Game Scenarios Tab press Sandbox with Left Mouse Click
4. Press Next with Left Mouse Click
5. Press Play with Left Mouse Click
The bug/bugs occurs when using a deconstruct planner on the Logistic Train Stop and undoing it with CTRL+Z, and when copying (CTRL+C) and pasting (CTRL+V) the Logistic Train Stop.
Steps to reproduce Deconstruct Planner related issue:
1. Place a Logistic Train Stop on any Rail
2. Use a Deconstruction Planner to deconstruct the Logistic Train Stop (You can include the rail, it doesn't give a different result) 3. Press CTRL+Z to undo the decontruction.
Result: Now the Logistic Train Stop looks like a normal Train Stop but still is a Logistic Train Stop. This can be identified by hovering over it and checking the info on the right side. Steps to reproduce Copy/Paste related issue:
1. Place a Logistic Train Stop on any Rail
2. Press CTRL+C, highlight the Logistic Train Stop and copy it. (You can include the rail, it doesn't give a different result) 3. Press CTRL+V somewhere else on the map. Result: Now each of the 3 components of the Logistic Train Stop are seperated; the Logistic Train Stop, the Logistic Train Stop Input and the Logistic Train Stop output. Additionally, when connecting a combinator with any signal, the Logistic Train Stop Input is White. Additional step to prove the components are seperate:
4. Use a deconstruction planner and highlight any of the 3 components of the Logistic Train Stop and deconstruct it. (You don't need to use a Deconstruction Planner on the Logistic Train Stop itself, only the Logistic Train Stop Input and Logistic Train Stop Output) Result: Only the individual component is removed.