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[Not a bug] Collision Box Ignores Entities
Posted: Wed Jul 26, 2017 9:16 am
by Syn
Picture says everything.
The Pipe is a 'Stone Pipe-to-ground' entity (AngelBob Pipe). I could place the LTN train stop over it.
Re: Small Placing Bug
Posted: Thu Jul 27, 2017 6:16 am
by Optera
It's either this or being unable to place a blueprint over existing stops.
Re: Small Placing Bug
Posted: Thu Jul 27, 2017 11:57 am
by Syn
I just took an stop and placed it. No blueprints involved. I realized afterwards, that something is strange here^^
Re: Small Placing Bug
Posted: Fri Jul 28, 2017 6:10 am
by Optera
You can place it as it can only check the stop collision, not the IO entities.
If the stop collision area covered the IO entities stops couldn't be placed over existing stops which is commonly used in blueprints to update wiring.
[Not a bug] Collision Box Ignores Entities
Posted: Sun Jan 05, 2020 9:21 pm
by James_Epp
Imgur Link:
https://i.imgur.com/SWJmVh7.mp4
Sorry if this is already a known bug/feature. I noticed this symptom with walls so that's what I demonstrated in the gif but I also tried the collision with transport belts, chests, and even an assembling machine and all worked.
[Not a bug] Collision Box Ignores Entities
Posted: Mon Jan 06, 2020 10:46 am
by Optera