delivery problem.

Adds new train stops forming a highly configurable logistic network.

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zggz
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delivery problem.

Post by zggz »

trains stop at their depots and rarely start move to providers/reqauesters.
I'm tryed to remove network ID.
To remove/add train limit.
Nothing changed.

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If someone need save i can send link to pm.

zggz
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Re: delivery problem.

Post by zggz »

Only liquid stations has this problem.

Edited: That everywhere.
Last edited by zggz on Tue Nov 12, 2019 8:46 pm, edited 1 time in total.

plussantana
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Re: delivery problem.

Post by plussantana »

see having only liquids that may be the problem

HSquishy
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Re: delivery problem.

Post by HSquishy »

Try connecting the wire from the electric pole to the lamp instead of the actual station.

Hope it helps

HS

zggz
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Re: delivery problem.

Post by zggz »

My base. I'm really good to know how use LTN. :)
This is mod problem. Optera can you help me?
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HSquishy
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Re: delivery problem.

Post by HSquishy »

3.png isnt even stating what its either trying to supply or request.

zggz
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Re: delivery problem.

Post by zggz »

Optera can you tell me something please?

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Re: delivery problem.

Post by DaleStan »

You'll get better support if you post (not pm) a save.

But I think HSquishy has the right idea. The stations shown in 3.png don't appear to have a request.

zggz
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Re: delivery problem.

Post by zggz »

Typical provider. What is wrong?
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DaleStan
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Re: delivery problem.

Post by DaleStan »

For one, that station, unlike one in your save game, has no fluid waiting to be delivered.

But if I hook up a creative fluid source, the only other problem I can find is that the minimum provider level is set to 300k (technically 12 tanks, but realistically at least 13), and the maximum capacity of that station is 25k.

zggz
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Re: delivery problem.

Post by zggz »

Main problem that LTN take pause for 125-130 in game seconds.
Game loaded and LTN look at all station and send trains from depot, after this nothing come for this 125-130 secongs. >1000 stations and NO messages.
After this time a lot of messages comes during couple of seconds.
And pause again...
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Optera
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Re: delivery problem.

Post by Optera »

Default LTN Setting is 1 stop/request every 2 ticks. Even for most Megabases that's fast enough.
If you built 1000 stops however it will take 33.3s just to parse all stops.

To make LTN more responsive set update frequency to 1 and carefully increase updates per tick to 2-5.

zggz
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Re: delivery problem.

Post by zggz »

With this settings LTN work with pause 1-2 seconds. That is good for me.
Optera thank You for this great mod and yours help.


p.s. We need manual for LTN settings.
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Re: delivery problem.

Post by Optera »

Settings are self explanatory with mouse over help.

I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.

zggz
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Re: delivery problem.

Post by zggz »

Optera wrote:
Wed Nov 20, 2019 7:18 am
I said carefully increase updates per tick. 22 updates/tick will be a heavy hit on performance.
Small performance hit.

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