Automatic Option

Adds new train stops forming a highly configurable logistic network.

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theDemolisher13
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Automatic Option

Post by theDemolisher13 »

Hello I was wondering if it be asking too much for the maker of LTN to add in an option so that whenever someone makes it train with a blueprint that it could be set to auto rather than manual.

Why I ask is I'm making an Self Expanding Factory and I'm using recursive blueprints to do just about everything. As the goal is to create a self expanding factory that needs 0 player input once setup. Which means it will need to be able to add and remove trains as necessary

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Optera
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Re: Automatic Option

Post by Optera »

Sounds more like a feature request for Recursive Blueprints.

theDemolisher13
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Re: Automatic Option

Post by theDemolisher13 »

:shock: . . . You're right sorry to bother. Have a good day. Also nice avatar.

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ssilk
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Re: Automatic Option

Post by ssilk »

Hi, there is a mod for that:

https://mods.factorio.com/mod/DoRobotsB ... aticTrains

With that I built automatic train deployer and -destroyer based on the number of trains waiting in all depots , which needed me to count the number of incoming and outgoing trains to and from a depot and transmit the numbers via “radio combinator”.

I will paste all the blueprints here, when I have time (using iPad yet).
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theDemolisher13
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Re: Automatic Option

Post by theDemolisher13 »

ssilk wrote:
Sun Oct 13, 2019 9:13 am
Hi, there is a mod for that:

https://mods.factorio.com/mod/DoRobotsB ... aticTrains

With that I built automatic train deployer and -destroyer based on the number of trains waiting in all depots , which needed me to count the number of incoming and outgoing trains to and from a depot and transmit the numbers via “radio combinator”.

I will paste all the blueprints here, when I have time (using iPad yet).
OK thanks also the mod developer for recursive blueprints lead me straight to that mod too.

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