[LTN 1.8.1] Blueprints with LTN stations immediately dispatch trains, even with no power
Posted: Mon Sep 17, 2018 1:30 am
Hello, I'm having a problem with the latest version of LTN (1.8.1). When I plop down a blueprint containing an LTN station, and the station itself is placed (usually by robot), LTN immediately starts dispatching trains if a request is made via circuits. This happens even if said station has no electrical power, which is very much a change from previous versions.
Basically, what now happens is I plop down the blueprint, then race the bots to find the inputs to the LTN station before the bots can place the station. If I don't, I'm likely to get a half-dozen trains, usually of the wrong "flavor," and a big giant mess.
Unless I'm very much mistaken, this behavior (issuing commands when no power exists) was introduced with your latest version (1.8.1) a few days ago. Unless there's a reason you have changed this behavior from previous versions, I very much preferred that power to the station be required for a station to issue an LTN request. This gives me a chance to leisurely disconnect the inputs from the LTN stations before I "power on" a base.
Now that I'm done whining, I also wanted to emphasize that LTN is a fantastic mod, and thoroughly changed the way I play Factorio. I'm currently playing the "Whistle Stop" mod, which requires a great (great!) many remote stations. It goes with LTN like peanut butter & chocolate (in fact, I couldn't imagine playing the Whistle Stop mod without LTN).
Basically, what now happens is I plop down the blueprint, then race the bots to find the inputs to the LTN station before the bots can place the station. If I don't, I'm likely to get a half-dozen trains, usually of the wrong "flavor," and a big giant mess.
Unless I'm very much mistaken, this behavior (issuing commands when no power exists) was introduced with your latest version (1.8.1) a few days ago. Unless there's a reason you have changed this behavior from previous versions, I very much preferred that power to the station be required for a station to issue an LTN request. This gives me a chance to leisurely disconnect the inputs from the LTN stations before I "power on" a base.
Now that I'm done whining, I also wanted to emphasize that LTN is a fantastic mod, and thoroughly changed the way I play Factorio. I'm currently playing the "Whistle Stop" mod, which requires a great (great!) many remote stations. It goes with LTN like peanut butter & chocolate (in fact, I couldn't imagine playing the Whistle Stop mod without LTN).