[Fixed] Small bug after update to 0.16.31

Adds new train stops forming a highly configurable logistic network.

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ssilk
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[Fixed] Small bug after update to 0.16.31

Post by ssilk »

Error while running event LogisticTrainNetwork::on_tick (ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad argument #0 to 'get_merged_signals' (Wrong number of arguments.)

(LTN versoin is 1.7.5)

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skyfan_muk
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Re: Small bug after update to 0.16.31

Post by skyfan_muk »

Am getting this too; have a large-ish LTN with 30+ trains and several depots.

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Optera
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Re: Small bug after update to 0.16.31

Post by Optera »

I haven't had time to keep up with api changes or play Factorio for some weeks.

Going by the latest API documentation get_merged_signals should still work in 0.16.31 as it did in 0.16.24.
Maybe 0.16.31 broke this function.

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Re: Small bug after update to 0.16.31

Post by Bilka »

It's indeed the base game's fault: viewtopic.php?f=30&t=58861
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.

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Error: Migrating to 0.16.31

Post by cebor »

Hello,

getting the following errors while migrating from 0.16.30 to 0.16.31.

Code: Select all

9.970 Error InterruptibleStdioStream.cpp:54: Reading stdin failed
9.989 Error MainLoop.cpp:1031: Exception at tick 44280001: Error while running event LogisticTrainNetwork::on_tick (ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad argument #0 to 'get_merged_signals' (Wrong number of arguments.)
9.989 Error ServerMultiplayerManager.cpp:96: MultiplayerManager failed: "Error while running event LogisticTrainNetwork::on_tick (ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad argument #0 to 'get_merged_signals' (Wrong number of arguments.)"

BTW great addon!

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Re: Error: Migrating to 0.16.31

Post by jodokus31 »

You should use 0.16.32, because it was a bug in base game

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Re: Small bug after update to 0.16.31

Post by skyfan_muk »

Confirmed; fixed in 0.16.32

Skyfan

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