LTN Newb with 2 Feature Requests
Posted: Wed Jan 17, 2018 9:02 pm
So I installed the mod and was trying to figure out why my LTN setup wasn't working. The provider depot had all the correct signals: positive item count above the threshold, correct train length limits. The requester also had the correct signals: negative item count which exceeded the request threshold, correct train length limits, etc. I also checked the depot: the depot had trains with the correct length and also had the depot signal. So I was really racking my brain trying to figure out why LTN wasn't dispatching a train.
Turns out it was the stuff even more basic than the signalling:
1. The trains were in manual mode, not automatic. LTN doesn't set them to automatic for you.
2. The trains had no schedule. LTN requires that the trains have the depot in the schedule.
While it would be nice if LTN did both of these two things automatically, I can imagine there are good reasons why it doesn't. However, it would have saved me some time if the manual mentioned both of those requirements and/or if two additional signals were produced to check for these scenarios:
red 3 = Train in depot not in automatic mode.
red 4 = Train in depot doesn't include depot in schedule.
With that said, I'm looking forward to digging deeper into the mod now that I've got it working!
Turns out it was the stuff even more basic than the signalling:
1. The trains were in manual mode, not automatic. LTN doesn't set them to automatic for you.
2. The trains had no schedule. LTN requires that the trains have the depot in the schedule.
While it would be nice if LTN did both of these two things automatically, I can imagine there are good reasons why it doesn't. However, it would have saved me some time if the manual mentioned both of those requirements and/or if two additional signals were produced to check for these scenarios:
red 3 = Train in depot not in automatic mode.
red 4 = Train in depot doesn't include depot in schedule.
With that said, I'm looking forward to digging deeper into the mod now that I've got it working!