Desyncs on large MP base
Posted: Tue Jul 11, 2017 6:49 pm
Massive Desyncs after upgrading...
On my community map we are playing a bit Bob/Angel/LTN map, which is heavily reliant on LTN.
Today it has caused endless desyncs for us, which is a shame since this is a server run for 80 hours with many players contributing to it.
I am now wondering if this is caused by the latest version 1.3.5 or if we just grew so large that it was bound to happen sooner or later.
I have uploaded 4 crash reports. I would really appreciate if you could take a look at these and provide a multiplayer stable version.
https://drive.google.com/open?id=0B8Ht8 ... ms1M2FXazA
You know how big a fan I am of LTN, but if it doesn't work in Multiplayer, then I loses a lot of its flair.
Thank you
On my community map we are playing a bit Bob/Angel/LTN map, which is heavily reliant on LTN.
Today it has caused endless desyncs for us, which is a shame since this is a server run for 80 hours with many players contributing to it.
I am now wondering if this is caused by the latest version 1.3.5 or if we just grew so large that it was bound to happen sooner or later.
I have uploaded 4 crash reports. I would really appreciate if you could take a look at these and provide a multiplayer stable version.
https://drive.google.com/open?id=0B8Ht8 ... ms1M2FXazA
You know how big a fan I am of LTN, but if it doesn't work in Multiplayer, then I loses a lot of its flair.
Thank you