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LTN and Factorio 2.0
Posted: Mon Oct 21, 2024 4:10 pm
by Sopenas
Hi,
have anyone tested out how LTN works on 2.0? Even with train improvements (interrupts) in factorio I think LTN provides much better experience.
Re: LTN and Factorio 2.0
Posted: Wed Oct 23, 2024 7:03 am
by Arcane_7
Also curious
Re: LTN and Factorio 2.0
Posted: Wed Oct 23, 2024 9:13 am
by Freitagabend
I started the first space age and opened a transformed save game from 1.1 - and LTN was removed and is not working/available in Factorio 2.0/Space Age.
Was experimenting with the interrups but not really straight forward. Would be happy to have my LTN back
!
LTN in 2.0
Posted: Wed Oct 23, 2024 10:05 am
by SturmDrache
Hello there
Will there be an update for 2.x ? Missing the mod after few hours without it!
Update for Factorio Version 2?
Posted: Wed Oct 23, 2024 10:24 am
by MassTransit
Hi,
Will we see an update for Factorio v2 for this amazing mod?
Re: LTN and Factorio 2.0
Posted: Wed Oct 23, 2024 11:45 am
by Koub
[Koub] Merged several requests to update LTN for 2.0. Seriously guys, those 3 threads were just one above the other T_T
Re: LTN and Factorio 2.0
Posted: Wed Oct 23, 2024 1:45 pm
by mariari
Hello, there has been a short discussion on the project's Github page regarding this, and unfortunately this mod will not get updated by the original author. I thought about porting it to the new version myself, but there is at least one other mod which provides similar functionality (Project Cybersyn), so while updating LTN would be nice for our old saves, it isn't worth the effort.
LTN for 2.0
Posted: Wed Oct 23, 2024 4:21 pm
by Diablo
Hi,
I was wondering/hoping if there is going to be an update for LTN to work with 2.0?
Still the best train automation mod out there and I would love to keep using it if possible.
Thanks in advance.
Re: LTN and Factorio 2.0
Posted: Wed Oct 23, 2024 5:25 pm
by Koub
[Koub] Merged into the thread just 1 line above.
Re: LTN and Factorio 2.0
Posted: Wed Oct 23, 2024 6:18 pm
by cylarc
I've been spending some time trying to replicate LTN with inturrupts, and am decently close, but can't quite get there! Any help would be appreciated.
viewtopic.php?p=623712#p623712
Re: LTN and Factorio 2.0
Posted: Sat Oct 26, 2024 12:38 pm
by maciekish
mariari wrote: ↑Wed Oct 23, 2024 1:45 pm
Hello, there has been a short discussion on the project's Github page regarding this, and unfortunately this mod will not get updated by the original author. I thought about porting it to the new version myself, but there is at least one other mod which provides similar functionality (Project Cybersyn), so while updating LTN would be nice for our old saves, it isn't worth the effort.
I tried Cybersyn, while it does replicate some of LTNs functionaly, it's not very useful as it does not seem to support filling a station to more than 2 trains worth of resources. I'm planning a mega rail base and if i can't have more than 2 trains dispatched to the same station at one time, it will be starved for resources most of the time. Ie by the time the 2 trains have arrived, there is room for 2-3 more trains but those don't get dispatched until the first 2 have unloaded -.-
Re: LTN and Factorio 2.0
Posted: Sat Oct 26, 2024 1:09 pm
by Diablo
Working on it (updating LTN), not estimating a finish date. Will post here probably.
Re: LTN and Factorio 2.0
Posted: Sat Oct 26, 2024 1:12 pm
by maciekish
Diablo wrote: ↑Sat Oct 26, 2024 1:09 pm
Working on it (updating LTN), not estimating a finish date. Will post here probably.
Awesome!
Re: LTN and Factorio 2.0
Posted: Sat Oct 26, 2024 1:30 pm
by mariari
Diablo wrote: ↑Sat Oct 26, 2024 1:09 pm
Working on it (updating LTN), not estimating a finish date. Will post here probably.
Thank you for your effort! Please just note that LTN's license is not "open source" and rather restrictive, and while I don't think any problems regarding that will arise, contacting the original mod author to sort out any questions regarding distribution or other things is probably not a bad idea. Good luck!
Re: LTN and Factorio 2.0
Posted: Sat Oct 26, 2024 1:32 pm
by Diablo
mariari wrote: ↑Sat Oct 26, 2024 1:30 pm
Thank you for your effort! Please just note that LTN's license is not "open source" and rather restrictive, and while I don't think any problems regarding that will arise, contacting the original mod author to sort out any questions regarding distribution or other things is probably not a bad idea. Good luck!
Thanks for the info, I'll see if I can get it working first and then contact Optera about that.
Re: LTN and Factorio 2.0
Posted: Tue Oct 29, 2024 12:32 pm
by Charon18@yandex.ru
How is work with LTN progressing?
Re: LTN and Factorio 2.0
Posted: Wed Oct 30, 2024 9:14 pm
by zhuying
mariari wrote: ↑Wed Oct 23, 2024 1:45 pm
Hello, there has been a short discussion on the project's Github page regarding this, and unfortunately this mod will not get updated by the original author. I thought about porting it to the new version myself, but there is at least one other mod which provides similar functionality (Project Cybersyn), so while updating LTN would be nice for our old saves, it isn't worth the effort.
- 10-31-2024, 05-12-25.png (94.79 KiB) Viewed 5215 times
Didn't you see that they said they won't update it? LTN is the most fun mod in this game. It would be a shame if they don't update it. . .
Re: LTN and Factorio 2.0
Posted: Wed Oct 30, 2024 11:51 pm
by Diablo
Slowly, but making progress.
Re: LTN and Factorio 2.0
Posted: Thu Oct 31, 2024 5:31 am
by Charon18@yandex.ru
I hope that everything will work out, because the analogue of Project Cybersyn is not very convenient as LTN
Re: LTN and Factorio 2.0
Posted: Sat Nov 02, 2024 11:36 am
by Sopenas
Diablo wrote: ↑Wed Oct 30, 2024 11:51 pm
Slowly, but making progress.
I hope you will manage to update it. This is the best factorio mod