[Question] Liquids with different temperatures

Adds new train stops forming a highly configurable logistic network.

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m4a1j9
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[Question] Liquids with different temperatures

Post by m4a1j9 »

The problem
My factory based on Pyanodons, witch use some the same liquids, but temperature of this is different.

Description
When i try to config my request station, the type of liquid signal is only one, and it doesn't take into account their temperature. This means that the station does not know what temperature liquid it needs to request and will take a random one of them.

The question
How can I teach an LTN station to recognize the temperature of liquids if there are no signals determining it?

Additional information
LTN version: 1.18.0
Additional mods: LTN Combinator Modernized

PS: The only solution I've come up with now is to integrate ordinary stations with hardcore train routes into the LTN network, assigning each train station what temperature it should deliver.

Thank you for your time!

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Optera
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Re: [Question] Liquids with different temperatures

Post by Optera »

Mixing fluids of different temperatures results in an infinite amount of possible fluid temperatures.
Making dedicated signals for each one is not possible.

Best you can do is assigning different Network IDs to stations with different fluid temperatures.
e.g.:
ID = 1 for Steam 165°C
ID = 2 for Steam 500°C

see also:
https://wiki.factorio.com/Fluid_system#Temperature
viewtopic.php?f=34&t=64499

m4a1j9
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Re: [Question] Liquids with different temperatures

Post by m4a1j9 »

Thank you for your reply
A good and concise solution
The question can be closed

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